Thanks, actually I'm finishing up on the equipment system. Then what's left is the buff/debuff templates which shouldn't take that long, maybe half a day. All that's left after that is releasing the content (such as abilities, quests, bosses, etc)
PvP is to come after the first map of the project is completed. PvP will be on a seperate map only that hosts multiple types of PvP. Including a 5v5 (and possibly) a 7v7 style AoS PvP.
So I know you hate if then elses, but I think i can make it work with right click drag and drop using boolean variables when you mouse over a dialog item in the inventory it sets the boolean to true and make it so that when you right click check if the boolean is true, then use DnD
Tooltips don't work in equipment, and also tooltips are left behind when you DnD to some other inventory slot
Oh and Nebuli, give me the new map with the terrain lol. You need the map where the shopkeeper is still there, or else everytime you theres important updates to terrain I have to make a new shopkeeper everytime :(
I didn't have it set to allow tooltip be carried over yet - but it is a simple thing to add. As far as right-clicking goes, you won't be able to do it becaues the game will not register any right-clicks over a dialog button.
EDIT: You're next thought would probably be to instead make dialog images so that right-click will register.. Unfortunately, mouse enter events don't work on dialog images.
@Nebuli2: Go
Well, that's why I asked if "anyone" would be interested lol.
@Enexy: Go
And I was responding to that :P
Do you think I should add a sort of trainer area to the first town?
-Edit: Added one anyways...
@Nebuli2: Go
Trainer area? What uses is this?
@Enexy: Go
IDK. More space in the town?
@Nebuli2: Go
erghhhh.... so tired! Worked about 8 hours on the equipment system. DONE! Got lots of warnings atm, though... Will be fixing them now.
EDIT: Easy fix. Done and done... Optimizing code and going to sleep. Thanks all so far who is keeping up with the project!
EDIT2: Damn, really tired. I meant Inventory System is completed, not the equipment system. Sorry about the confusion.
wow this looks like a pretty freaking amazing project, and gj on the triggering dude.
@joecab: Go
Thanks, actually I'm finishing up on the equipment system. Then what's left is the buff/debuff templates which shouldn't take that long, maybe half a day. All that's left after that is releasing the content (such as abilities, quests, bosses, etc)
PvP is to come after the first map of the project is completed. PvP will be on a seperate map only that hosts multiple types of PvP. Including a 5v5 (and possibly) a 7v7 style AoS PvP.
In other words, a long time.
@Nebuli2: Go
Equipping and unequipping of items is done.
@Enexy: Go
:D
@Nebuli2: Go
The project currently needs testers on the PTR. PTR only. PM me for details.
Lava zone screenshot.
what does PTR mean? or what do you mean by PTR? and how do we know if we are PTR?
@joecab: Go
PTR = Public Test Region. I think you can download it from the SC2 site. Not sure though.
It can be found in your game directory.
shut down everything related to SC2 and run Starcraft II Public Test.exe it will download the patches required to run it.
@Enexy: Go
So I know you hate if then elses, but I think i can make it work with right click drag and drop using boolean variables when you mouse over a dialog item in the inventory it sets the boolean to true and make it so that when you right click check if the boolean is true, then use DnD
Tooltips don't work in equipment, and also tooltips are left behind when you DnD to some other inventory slot
Oh and Nebuli, give me the new map with the terrain lol. You need the map where the shopkeeper is still there, or else everytime you theres important updates to terrain I have to make a new shopkeeper everytime :(
@ViviKyouLi: Go
I didn't have it set to allow tooltip be carried over yet - but it is a simple thing to add. As far as right-clicking goes, you won't be able to do it becaues the game will not register any right-clicks over a dialog button.
EDIT: You're next thought would probably be to instead make dialog images so that right-click will register.. Unfortunately, mouse enter events don't work on dialog images.