Appreciate the feedback.
- AI is something I very much wanted to do, however due to some of the present hero concepts I have, I feel like it will be a tricky thing to implement. If you are familiar with my Team Health mechanic, its very crucial that this AI is intelligent enough to not be an open punching bag for the opposing team.
- I am working on some sort of practice period during that wait period, that way maybe it will feel less of a drag waiting? What you said makes sense about the 5v1 noob thing.
- I wouldve immediately added leveling/progression if we had server side banks :P I'll be adding this in the future, though probably for stats and cosmetic unlockables.
- The only time when powerups are ineffective is when your Team Health is at zero. Powerup effects are halved by then. I get where you're coming from though for the luck aspect of things, I'll probably reduce the frequency of non Beacon spawned powerups.
- Didn't know why I didn't think of mouse-over tooltips. Thanks for pointing that out.