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    posted a message on New unit idea, want opinions.

    no offense, but if you're gonna make a new units, go insane with it.

    i think a new "effective and fair unit" won't grab enough attention to whatever you're using it in.

    nevertheless, this unit idea of yours is fine.

    Posted in: General Chat
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    posted a message on Usable items!

    maybe you should make the effect just do -500 damage, rather than "spell damage".

    i'm a bit rusty (it's been months) but tweak that damage effect. If it's doing "something", then the problem isn't getting it to do it but rather what it's doing. try other effect parameters if you can. i forgot if there's a simple "add life" effect rather than a negative damage number, but just try something other than spell damage, like a basic damage effect.

    OH WAIT

    also make sure the parameter for the effect isn't a percentile parameter and that it's a clear cut damage parameter (rather than -500 damage it does -500% or maybe -0.05%.

    Posted in: Data
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    posted a message on Shared income

    thnks

    Posted in: Triggers
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    posted a message on Issue with merc firebats.

    i think you can simply remove the upgrade in data. it's probably set to be pre purchased. also you should clear any behaviors or abilities that match that name from the unit, to make sure it's not showing up when it's already there. sorry if this isn't specific, but i haven't looked into that mod yet

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #61: Christmas and New Years!

    most people ignore my threads, and then advise me to make a new thread, but i get ya

    thnks anyway

    Posted in: Terrain
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    posted a message on Shared income

    hey, i need some help. remember in special forces: elite how all players gained money from one players kills? here's what i need: a trigger that gives all players the same income (in this case from killing units with specific kill resources) but does not allow shared spending or control.

    Posted in: Triggers
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    posted a message on Weekly Terraining Exercise #61: Christmas and New Years!
    Quote from Mozared: Go

    @thepumaman1: Go

    ?

    Yes?

    If you mean that as in "I'm going to give my opinion on terrains that have absolutely nothing to do with this thread and aren't even posted here", then why would you even want to do that?

    sorry about the delay... what i meant was i'm making a map and i'd like opinions, thnks :D

    Posted in: Terrain
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    posted a message on Newbie Wednesday- Ask Questions!

    funny. very funny :D

    Posted in: General Chat
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    posted a message on Newbie Wednesday- Ask Questions!

    all of those ideas are brilliant.... and i'm having trouble with textures too

    the white could be a general specularity problem (reacts intensely with any small light source)

    Posted in: General Chat
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    posted a message on Newbie Wednesday- Ask Questions!

    i think that's easy with the zealot stepping... all actors have default sounds for movement (not voice responses, but sounds like an engine rev'ing).

    all you have to do is apply that sound to the actor or movement animation (havent tried this but should work).

    in the case of the stone zealot, you could probably just pump the volume on his default movement sound. try that before anything else

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #61: Christmas and New Years!

    would you guys mind if i use these threads for critiques on irrelevant terrains

    Posted in: Terrain
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    posted a message on Crater of Carnage Play Mechanics

    is blizzard dota released yet? i haven't seen it, better search it

    Posted in: Project Workplace
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    posted a message on Map making

    pm me when you wanna talk, i probably wont check this thread (out of the difficulty of remembering the simple name)

    thnks

    Posted in: Team Recruitment
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    posted a message on Multi-colored missile launch spell

    i'm pretty sure there's a mover setting for landing on the target

    Posted in: Data
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    posted a message on Map making

    i'm kinda working on a better version of special forces elite... (like one with a much more complicated gameplay, better enemy waves/units/effect/etc.)

    it's not a remake, but an entirely new map... sorry if i've only started on it, but i actually could use some help :D

    thnks for being awesome

    Posted in: Team Recruitment
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