Oh I meant the names of data, not the names of map files. When you actually do what BasharTeg said about SC2Components, your data names from units, abilities, behaviors, etc are all changed to their own ID, not their own editor name. Anyways, good luck! :)
I will. And I don't think I need my SC2Mod file anymore since I pretty much copied everything by using SC2Components files, and I changed everything so that the names aren't messed up. :)
Hey I am wondering if it is possible to change the text which indicates the rank of a unit. For instance, if you select a marine and look at its info panel, you see "Rank: Recruit". Likewise, if you select a stalker and look at its info panel, you see "Rank: Disciple". Anyone know how to change it? Thanks.
Edit: I see the folders such as deDE.SC2Data, frFR.SC2Data, koKR.SC2Data, etc in a blizzard map's SC2Components folder. Are they for making the map available to different servers?
Edit 2: Hm names of data didn't get pasted right; I guess I just have to change them... There are so many! x(
Alternatively, save your map as a component file and copy and paste the different elements you want.
So how do I go about this? I saved my first map as a .SC2Components file, and when I open it with SC2 Editor and Overview Manager, I see Game Data and Triggers, but I can't actually copy and paste them to another map. :S
lol I don't think my mod is that great for sharing, but I'll try to publish it when it's perfect. :D All I did was creating a hero marine, hero stalker, and hero hydralisk with better stats, abilities, and upgrades, etc and I tried to balance them for hours and hours. :P And so far, they are like 99% balanced when they attack each other one on one. Often when they attack each other, they die together. Or, the other hero unit is left with less than 5 HP or more like 20+ HP if the other hero unit attacked a bit later. The heroes are gonna be used on custom melee type maps. :)
P.S. It would be funny if one player cheeses or all ins with one's workers and hero unit and the game ends so fast. But that's not the way I want the game to progress. x(
It would be a better idea to use a Mod. I am not fully versed in the 'how'. But as I understand it you should be able to publish one mod with the trigger data, and then just publish a bunch of different maps that have that mod set as one of it's dependancies. Which would greatly minimize the amount of pasting, and keep all the maps up to date.
So I guess there's a way to publish both mod and trigger but without the actual map? I am confused... Maybe he just meant publishing a mod, not the trigger since copying and pasting triggers is easy. Anyways, I am gonna find out how to publish a mod to B.net 2 myself.
Hey I was able to change my map to a SC2Mod file last night, but I am not sure how to publish it. :S Is it possible to just open that SC2Mod file and publish it on B.net 2?
So I have a map with its own data and trigger, and I am wondering how I can copy and paste or export everything to other existing maps like Metapolis. Is this possible, and how? Thanks.
Update: Okay, I managed to copy and paste my trigger from my first map to another map; it was just simply copying and pasting the triggers. But now, I need to figure out how to copy and paste all my data that contains units, actors, abilities, etc.
Update 2: Yay, I figured out how to copy my data from my first map to another map. :D
Edit: Here's my code so far; I think I figured it out... Wait... WHERE ARE THE HEROES? :( Also, there's an error saying that the Execution took too long when I start a game. :(
Edit: Okay, I fixed the execution error taking too long, but now I'm always getting terran and without hero marine. :(
MeleeInitializationEventsGame-MapinitializationLocalVariablesSL=1<Integer>k=NoPoint<Point[6]>
i = 1 <Integer>
j = 2 <Integer>
Conditions
Actions
Variable - Set k[1] = Start Location 001
Variable - Set k[2] = Start Location 002
Variable - Set k[3] = Start Location 003
Variable - Set k[4] = Start Location 004
Variable - Set k[5] = Start Location 005
Variable - Set k[6] = Start Location 006
Game - Set the game speed to Faster
Melee - Set default melee options for all players
Melee - Set melee starting resources for all players
Melee - Create melee starting units for all players
Melee - Start the melee AI for all computer players
General - While (Conditions) are true, do (Actions)
Conditions
j <= 6
Actions
Player - Set player j difficulty level to Insane
General - Wait 0.1 Game Time seconds
Variable - Modify j: + 1
General - While (Conditions) are true, do (Actions)
Conditions
And
Conditions
i <= 6
SL <= 6
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Race of player i) == Protoss
Then
Unit - Create 1 Hero Stalker for player i at k[SL] facing (Start location of player i) (No Options)
Else
General - Else if (Conditions) then do (Actions)
Else If
(Race of player i) == Terran
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
(Controller of player i) == Computer
Then
Unit - Create 1 Cyborg Marine for player i at k[SL] facing (Start location of player i) (No Options)
Else
Unit - Create 1 Superhero Marine for player i at k[SL] facing (Start location of player i) (No Options)
General - Else if (Conditions) then do (Actions)
Else If
(Race of player i) == Zerg
Then
Unit - Create 1 Hunter Killer for player i at k[SL] facing (Start location of player i) (No Options)
Variable - Modify i: + 1
Variable - Modify SL: + 1
General - Wait 0.1 Game Time seconds
Sigh. I think I need to make a whole new hero marine that is for human players and has no autocast hero stimpack. When I use my own hero marine and disable the stimpack by right clicking on it, the stimpack doesn't even work. :( Anyways, thanks for the help.
Update: Yay I got everything working so far! Now I have to work on hero stalker (with blink ability) and hero hydralisk (with burrow). Q_Q
0
@Terhonator: Go
Oh I meant the names of data, not the names of map files. When you actually do what BasharTeg said about SC2Components, your data names from units, abilities, behaviors, etc are all changed to their own ID, not their own editor name. Anyways, good luck! :)
0
@Keldrif: Go
I will. And I don't think I need my SC2Mod file anymore since I pretty much copied everything by using SC2Components files, and I changed everything so that the names aren't messed up. :)
0
Hey I am wondering if it is possible to change the text which indicates the rank of a unit. For instance, if you select a marine and look at its info panel, you see "Rank: Recruit". Likewise, if you select a stalker and look at its info panel, you see "Rank: Disciple". Anyone know how to change it? Thanks.
0
@BasharTeg: Go
Thank you! :D
Edit: I see the folders such as deDE.SC2Data, frFR.SC2Data, koKR.SC2Data, etc in a blizzard map's SC2Components folder. Are they for making the map available to different servers?
Edit 2: Hm names of data didn't get pasted right; I guess I just have to change them... There are so many! x(
0
So how do I go about this? I saved my first map as a .SC2Components file, and when I open it with SC2 Editor and Overview Manager, I see Game Data and Triggers, but I can't actually copy and paste them to another map. :S
0
@moshewe: Go
lol I don't think my mod is that great for sharing, but I'll try to publish it when it's perfect. :D All I did was creating a hero marine, hero stalker, and hero hydralisk with better stats, abilities, and upgrades, etc and I tried to balance them for hours and hours. :P And so far, they are like 99% balanced when they attack each other one on one. Often when they attack each other, they die together. Or, the other hero unit is left with less than 5 HP or more like 20+ HP if the other hero unit attacked a bit later. The heroes are gonna be used on custom melee type maps. :)
P.S. It would be funny if one player cheeses or all ins with one's workers and hero unit and the game ends so fast. But that's not the way I want the game to progress. x(
0
@SouLCarveRR: Go
I know that Mods don't hold triggers. But Ardnived said:
So I guess there's a way to publish both mod and trigger but without the actual map? I am confused... Maybe he just meant publishing a mod, not the trigger since copying and pasting triggers is easy. Anyways, I am gonna find out how to publish a mod to B.net 2 myself.
0
@Ardnived: Go
Hey I was able to change my map to a SC2Mod file last night, but I am not sure how to publish it. :S Is it possible to just open that SC2Mod file and publish it on B.net 2?
0
So I have a map with its own data and trigger, and I am wondering how I can copy and paste or export everything to other existing maps like Metapolis. Is this possible, and how? Thanks.
Update: Okay, I managed to copy and paste my trigger from my first map to another map; it was just simply copying and pasting the triggers. But now, I need to figure out how to copy and paste all my data that contains units, actors, abilities, etc.
Update 2: Yay, I figured out how to copy my data from my first map to another map. :D
0
@b0ne123: Go
LOL xD
Is there a way to make my data & trigger work on another map like Metapolis? :/ How do I do this? :P
Edit: I guess I have to import / export library files that contain data and trigger? Hm I gotta try this.
Edit 2: Never mind, I figured it all out.
0
@b0ne123: Go
THANK YOU! :D
Now I gotta make my map look nicer... Q_Q
0
@b0ne123: Go
Yeah I found it a while ago. I'm working on it...
Edit: Here's my code so far; I think I figured it out... Wait... WHERE ARE THE HEROES? :( Also, there's an error saying that the Execution took too long when I start a game. :(
Edit: Okay, I fixed the execution error taking too long, but now I'm always getting terran and without hero marine. :(
0
@b0ne123: Go
Okay, I will clean my trigger code using while loop so it looks more nice. :D Again, thanks for being a good mentor. :)
Edit: How do I assign a variable for the start locations 001 through 006 so that they also go through a while loop? :S Help!
0
@b0ne123: Go
Bah it's too late to change it now. :/ I actually remade another marine from scratch with no autocast stim. Anyways, thanks for the help. :)
0
@b0ne123: Go
Sigh. I think I need to make a whole new hero marine that is for human players and has no autocast hero stimpack. When I use my own hero marine and disable the stimpack by right clicking on it, the stimpack doesn't even work. :( Anyways, thanks for the help.
Update: Yay I got everything working so far! Now I have to work on hero stalker (with blink ability) and hero hydralisk (with burrow). Q_Q