So I have a map with its own data and trigger, and I am wondering how I can copy and paste or export everything to other existing maps like Metapolis. Is this possible, and how? Thanks.
Update: Okay, I managed to copy and paste my trigger from my first map to another map; it was just simply copying and pasting the triggers. But now, I need to figure out how to copy and paste all my data that contains units, actors, abilities, etc.
Update 2: Yay, I figured out how to copy my data from my first map to another map. :D
It would be a better idea to use a Mod. I am not fully versed in the 'how'. But as I understand it you should be able to publish one mod with the trigger data, and then just publish a bunch of different maps that have that mod set as one of it's dependancies. Which would greatly minimize the amount of pasting, and keep all the maps up to date.
Hey I was able to change my map to a SC2Mod file last night, but I am not sure how to publish it. :S Is it possible to just open that SC2Mod file and publish it on B.net 2?
Hey I was able to change my map to a SC2Mod file last night, but I am not sure how to publish it. :S Is it possible to just open that SC2Mod file and publish it on B.net 2?
Mods dont hold triggers.... only custom data
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It would be a better idea to use a Mod. I am not fully versed in the 'how'. But as I understand it you should be able to publish one mod with the trigger data, and then just publish a bunch of different maps that have that mod set as one of it's dependancies. Which would greatly minimize the amount of pasting, and keep all the maps up to date.
So I guess there's a way to publish both mod and trigger but without the actual map? I am confused... Maybe he just meant publishing a mod, not the trigger since copying and pasting triggers is easy. Anyways, I am gonna find out how to publish a mod to B.net 2 myself.
lol I don't think my mod is that great for sharing, but I'll try to publish it when it's perfect. :D All I did was creating a hero marine, hero stalker, and hero hydralisk with better stats, abilities, and upgrades, etc and I tried to balance them for hours and hours. :P And so far, they are like 99% balanced when they attack each other one on one. Often when they attack each other, they die together. Or, the other hero unit is left with less than 5 HP or more like 20+ HP if the other hero unit attacked a bit later. The heroes are gonna be used on custom melee type maps. :)
P.S. It would be funny if one player cheeses or all ins with one's workers and hero unit and the game ends so fast. But that's not the way I want the game to progress. x(
Alternatively, save your map as a component file and copy and paste the different elements you want.
So how do I go about this? I saved my first map as a .SC2Components file, and when I open it with SC2 Editor and Overview Manager, I see Game Data and Triggers, but I can't actually copy and paste them to another map. :S
Save both maps as .SC2Components, then go into My Documents or wherever they are saved and open up the folders. The info is in there. You just copy and paste what you want between the two folders.
Edit: I see the folders such as deDE.SC2Data, frFR.SC2Data, koKR.SC2Data, etc in a blizzard map's SC2Components folder. Are they for making the map available to different servers?
Edit 2: Hm names of data didn't get pasted right; I guess I just have to change them... There are so many! x(
I will. And I don't think I need my SC2Mod file anymore since I pretty much copied everything by using SC2Components files, and I changed everything so that the names aren't messed up. :)
Maybe you are thinking this too difficult way. I have done so that when I have finished my map - lets say mission1, then I just save it again in other name like mission2 and all triggers and data are there. Basicly you just need to do new terrain. This way for works for me =) It takes no time to replace textures or whole texture set and make map flat again. Triggers can be copy-pasted very easily but data is the problem. Going to test that BasharTeg told about components.
Oh I meant the names of data, not the names of map files. When you actually do what BasharTeg said about SC2Components, your data names from units, abilities, behaviors, etc are all changed to their own ID, not their own editor name. Anyways, good luck! :)
So I have a map with its own data and trigger, and I am wondering how I can copy and paste or export everything to other existing maps like Metapolis. Is this possible, and how? Thanks.
Update: Okay, I managed to copy and paste my trigger from my first map to another map; it was just simply copying and pasting the triggers. But now, I need to figure out how to copy and paste all my data that contains units, actors, abilities, etc.
Update 2: Yay, I figured out how to copy my data from my first map to another map. :D
How about sharing, then?
don't know if import/export works but you can simply unMPQ the map and pack data and trigger into the new map
It would be a better idea to use a Mod. I am not fully versed in the 'how'. But as I understand it you should be able to publish one mod with the trigger data, and then just publish a bunch of different maps that have that mod set as one of it's dependancies. Which would greatly minimize the amount of pasting, and keep all the maps up to date.
Alternatively, save your map as a component file and copy and paste the different elements you want.
@Ardnived: Go
Hey I was able to change my map to a SC2Mod file last night, but I am not sure how to publish it. :S Is it possible to just open that SC2Mod file and publish it on B.net 2?
Mods dont hold triggers.... only custom data
@SouLCarveRR: Go
I know that Mods don't hold triggers. But Ardnived said:
So I guess there's a way to publish both mod and trigger but without the actual map? I am confused... Maybe he just meant publishing a mod, not the trigger since copying and pasting triggers is easy. Anyways, I am gonna find out how to publish a mod to B.net 2 myself.
@moshewe: Go
lol I don't think my mod is that great for sharing, but I'll try to publish it when it's perfect. :D All I did was creating a hero marine, hero stalker, and hero hydralisk with better stats, abilities, and upgrades, etc and I tried to balance them for hours and hours. :P And so far, they are like 99% balanced when they attack each other one on one. Often when they attack each other, they die together. Or, the other hero unit is left with less than 5 HP or more like 20+ HP if the other hero unit attacked a bit later. The heroes are gonna be used on custom melee type maps. :)
P.S. It would be funny if one player cheeses or all ins with one's workers and hero unit and the game ends so fast. But that's not the way I want the game to progress. x(
So how do I go about this? I saved my first map as a .SC2Components file, and when I open it with SC2 Editor and Overview Manager, I see Game Data and Triggers, but I can't actually copy and paste them to another map. :S
Save both maps as .SC2Components, then go into My Documents or wherever they are saved and open up the folders. The info is in there. You just copy and paste what you want between the two folders.
@BasharTeg: Go
Thank you! :D
Edit: I see the folders such as deDE.SC2Data, frFR.SC2Data, koKR.SC2Data, etc in a blizzard map's SC2Components folder. Are they for making the map available to different servers?
Edit 2: Hm names of data didn't get pasted right; I guess I just have to change them... There are so many! x(
make sure your dependencies are the same on both maps, then try saveing, closeing, and reopening the map.
@Keldrif: Go
I will. And I don't think I need my SC2Mod file anymore since I pretty much copied everything by using SC2Components files, and I changed everything so that the names aren't messed up. :)
Maybe you are thinking this too difficult way. I have done so that when I have finished my map - lets say mission1, then I just save it again in other name like mission2 and all triggers and data are there. Basicly you just need to do new terrain. This way for works for me =) It takes no time to replace textures or whole texture set and make map flat again. Triggers can be copy-pasted very easily but data is the problem. Going to test that BasharTeg told about components.
@Terhonator: Go
Oh I meant the names of data, not the names of map files. When you actually do what BasharTeg said about SC2Components, your data names from units, abilities, behaviors, etc are all changed to their own ID, not their own editor name. Anyways, good luck! :)