Hello everyone first I'll introduce myself I'm AMango or call me Mango. I used to texture in games in the Half-Life Series under both the Gold:Source and Source engines, and Also the Unreal engine. Either way it has no difference, but to break down some knowledge of textures that I have noticed that the texture system is similar in SC2. Yes the textures might use a different file, yet from playing around with it I have discovered its almost identical. Although I came to talk about some basics. SC2 Uses the .dds format which is a little complex, but still an easy medium to work with.
So Lets get Started!
1. Textures (Skins) Slang term here that texture artists use because it is like a skin because it wraps around the model fitting like a glove *if uv's line up*
The textures you will want to edit will generally look like this
Marine_Diffuse sometimes _diff ending
Marine_Normal sometimes _nm ending
Marine_Specular sometimes _spec ending
Marine_Emissive sometimes _emiss ending
All of these will be in a common Photoshop file extension of a .dds file. Some characters as you will find might be missing some of these like the marine doesn't have an emissive file at all I just used it for consistency sake. I will post photos of what I am talking about very soon. Next Lesson is on Normals!
I Also will take some requests to do with some of the models Textures "Skins" if you so wish i'll create an alternate thread.
0
Hello everyone first I'll introduce myself I'm AMango or call me Mango. I used to texture in games in the Half-Life Series under both the Gold:Source and Source engines, and Also the Unreal engine. Either way it has no difference, but to break down some knowledge of textures that I have noticed that the texture system is similar in SC2. Yes the textures might use a different file, yet from playing around with it I have discovered its almost identical. Although I came to talk about some basics. SC2 Uses the .dds format which is a little complex, but still an easy medium to work with.
So Lets get Started!
1. Textures (Skins) Slang term here that texture artists use because it is like a skin because it wraps around the model fitting like a glove *if uv's line up*
The textures you will want to edit will generally look like this
Marine_Diffuse sometimes _diff ending
Marine_Normal sometimes _nm ending
Marine_Specular sometimes _spec ending
Marine_Emissive sometimes _emiss ending
All of these will be in a common Photoshop file extension of a .dds file. Some characters as you will find might be missing some of these like the marine doesn't have an emissive file at all I just used it for consistency sake. I will post photos of what I am talking about very soon. Next Lesson is on Normals!
I Also will take some requests to do with some of the models Textures "Skins" if you so wish i'll create an alternate thread.