Hello everyone first I'll introduce myself I'm AMango or call me Mango. I used to texture in games in the Half-Life Series under both the Gold:Source and Source engines, and Also the Unreal engine. Either way it has no difference, but to break down some knowledge of textures that I have noticed that the texture system is similar in SC2. Yes the textures might use a different file, yet from playing around with it I have discovered its almost identical. Although I came to talk about some basics. SC2 Uses the .dds format which is a little complex, but still an easy medium to work with.
So Lets get Started!
1. Textures (Skins) Slang term here that texture artists use because it is like a skin because it wraps around the model fitting like a glove *if uv's line up*
The textures you will want to edit will generally look like this
Marine_Diffuse sometimes _diff ending
Marine_Normal sometimes _nm ending
Marine_Specular sometimes _spec ending
Marine_Emissive sometimes _emiss ending
All of these will be in a common Photoshop file extension of a .dds file. Some characters as you will find might be missing some of these like the marine doesn't have an emissive file at all I just used it for consistency sake. I will post photos of what I am talking about very soon. Next Lesson is on Normals!
I Also will take some requests to do with some of the models Textures "Skins" if you so wish i'll create an alternate thread.
Hello everyone first I'll introduce myself I'm AMango or call me Mango. I used to texture in games in the Half-Life Series under both the Gold:Source and Source engines, and Also the Unreal engine. Either way it has no difference, but to break down some knowledge of textures that I have noticed that the texture system is similar in SC2. Yes the textures might use a different file, yet from playing around with it I have discovered its almost identical. Although I came to talk about some basics. SC2 Uses the .dds format which is a little complex, but still an easy medium to work with.
So Lets get Started!
1. Textures (Skins) Slang term here that texture artists use because it is like a skin because it wraps around the model fitting like a glove *if uv's line up*
The textures you will want to edit will generally look like this
Marine_Diffuse sometimes _diff ending
Marine_Normal sometimes _nm ending
Marine_Specular sometimes _spec ending
Marine_Emissive sometimes _emiss ending
All of these will be in a common Photoshop file extension of a .dds file. Some characters as you will find might be missing some of these like the marine doesn't have an emissive file at all I just used it for consistency sake. I will post photos of what I am talking about very soon. Next Lesson is on Normals!
I Also will take some requests to do with some of the models Textures "Skins" if you so wish i'll create an alternate thread.