Ha I am just used to posting in here!
It works perfectly when the unit starts from any other level. I'm not sure what I changed that would have made this happen.
This is my problem and it only started recently. My heroes start at level zero. The trigger any unit gains an experience level does not do anything unless that unit is at least level one. The actual unit will level up from zero to one when it has enough experience but the trigger won't come into effect. This used to not happen and I'm not sure why it happens now. Any help would be appreciated.
This worked fine until today and I cannot think of what may have changed. The trigger completely heals a hero whenever it gains an experience level. Starting today it won't come into effect until the hero has gained its second level and then it works from each level on. My heroes start at level 0 and go up to level 9 so now it works when the hero reaches levels 2-9 but not level 1. As I said before it worked until today so I am pretty confused as to what I could have done. The trigger looks the same.
Is there a way to increase the xp and minerals given for a hero that has leveled up? In other words, when the enemies hero is level 2 can I make it so he gives me more xp than when he is level 1? I have not found a way to do this.
Is it possible to make it so that you don't auto attack a certain enemy unit? I have an enemy building that I want you to be able to stand by with out auto-attacking? I tried making its attack target priority zero but that does not work.
What the title says. I have a custom map and it has four one-player teams. It won't let me join in parties of two three or four. I have to invite each player individually. Any help would be appreciated!
Okay I figured out how to fix the range but I still can't find a way to make it actually increase the experience. The experience field under effect doesn't seem to do anything.
Thanks. That is helpful. I made the button with the ability and effect and the ability costs 100 and requires units to be heroic. I can't find a way to make it add experience. I set the part called experience to 100 but that does nothing. Also, it will say the unit is out of range unless the unit is actually touching the building. As far as I can tell the range is set to minimum 0 and maximum 500 so I'm not sure why that isn't working.
I'm trying to figure out to make a button on a building so that when clicked the player can purchase 100 xp for 100 minerals. The player can then click on the unit that is to receive the xp and it will only work on hero units. Can anyone give me any help on this?
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Ha I am just used to posting in here! It works perfectly when the unit starts from any other level. I'm not sure what I changed that would have made this happen.
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This is my problem and it only started recently. My heroes start at level zero. The trigger any unit gains an experience level does not do anything unless that unit is at least level one. The actual unit will level up from zero to one when it has enough experience but the trigger won't come into effect. This used to not happen and I'm not sure why it happens now. Any help would be appreciated.
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@torquate: Go
Any help?
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This worked fine until today and I cannot think of what may have changed. The trigger completely heals a hero whenever it gains an experience level. Starting today it won't come into effect until the hero has gained its second level and then it works from each level on. My heroes start at level 0 and go up to level 9 so now it works when the hero reaches levels 2-9 but not level 1. As I said before it worked until today so I am pretty confused as to what I could have done. The trigger looks the same.
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Thanks! That worked.
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Thanks for replying. Can you be more specific?
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Is there a way to increase the xp and minerals given for a hero that has leveled up? In other words, when the enemies hero is level 2 can I make it so he gives me more xp than when he is level 1? I have not found a way to do this.
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Is it possible to make it so that you don't auto attack a certain enemy unit? I have an enemy building that I want you to be able to stand by with out auto-attacking? I tried making its attack target priority zero but that does not work.
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@yukaboy: Go
I mean when I have created a party I can't enter the map unless I disband the party and have people join individually.
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What the title says. I have a custom map and it has four one-player teams. It won't let me join in parties of two three or four. I have to invite each player individually. Any help would be appreciated!
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I (finally) figured it out. I needed to make the arc of the ability be 360, among other things.
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Okay I figured out how to fix the range but I still can't find a way to make it actually increase the experience. The experience field under effect doesn't seem to do anything.
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Thanks. That is helpful. I made the button with the ability and effect and the ability costs 100 and requires units to be heroic. I can't find a way to make it add experience. I set the part called experience to 100 but that does nothing. Also, it will say the unit is out of range unless the unit is actually touching the building. As far as I can tell the range is set to minimum 0 and maximum 500 so I'm not sure why that isn't working.
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I'm trying to figure out to make a button on a building so that when clicked the player can purchase 100 xp for 100 minerals. The player can then click on the unit that is to receive the xp and it will only work on hero units. Can anyone give me any help on this?
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Wow, how that requirement got there I have no idea. Thanks! That was obviously it.