So I have 9 different units which can all level up. Suddenly my stalker won't level up. It is just a normal unit. Strangely when I closed the editor and opened it again the hero box was unchecked for half the units under the unit tab. I rechecked it for all of them and they all work except the stalker.
I've seen other custom games implement this and I can't quite figure out how to do it. I've tried searching but to no avail. Can anyone help me out?
When the player's CC dies I want a box to come up that gives them the option to leave the game or continue as an observer.
Thanks.
1. I removed the research requirement for burrow but now when I try to burrow a zergling it costs 23 minerals. A Roach costs 70 minerals and 25 gas, etc. It refunds the money when the unit unburrows. When I go into the cost section for burrow it says that the cost is 0 minerals as it should be.
2. Why is it so easy to remove the upgrade requirements for everything but concussive shells? It is so confusing and seems to go under three different names (punisher grenades, concussive shells, and slow). I can't figure out how to remove this requirement.
I know this should be easy (and I have tried searching) but nothing that I try seems to work. I can't use the default melee trigger for this because it makes it so my heroes won't level up. So how do I make the simple victory condition of being the only player left that has any buildings?
My search results have only indicated directions telling me to do what I have already tried but to no avail. I want my upgrade button to disappear from the building after I have upgraded five times. This is what my requirement looks like now. I am obviously doing something wrong. Can anyone help?
Thanks for the replies. I am new and trying to figure things out. I actually have made structures auto spawn by I am trying, without success, to get a periodic timer to use variables. i.e. if the unit is a zealot the periodic timer will be every 6 secs, if it is a zergling every 2 secs, etc. I am going to check out sheep wars.
I have been trying to go through some of the tutorials and it seems that many are from back in beta times. Not everything in the map editor is the same as then so I am wondering if there are any more recent ones? I am particularly looking to learn how to make auto-spawning structures such as in Marine Arena or Zealot Frenzy. I also have had a little bit of trouble making new units and when I have tried to follow tutorials the pictures etc., aren't quite the same as those older versions so I have always ended up with some sort of bug. So. . .any help would be appreciated!
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So I have 9 different units which can all level up. Suddenly my stalker won't level up. It is just a normal unit. Strangely when I closed the editor and opened it again the hero box was unchecked for half the units under the unit tab. I rechecked it for all of them and they all work except the stalker.
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Thanks! I'm looking forwars to seeing what you come up with.
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Has anyone found a way to do this yet?
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@BasharTeg: Go
Sorry I was away. The dialog box.
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I've seen other custom games implement this and I can't quite figure out how to do it. I've tried searching but to no avail. Can anyone help me out? When the player's CC dies I want a box to come up that gives them the option to leave the game or continue as an observer. Thanks.
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Okay I figured out the cost problem. . .still not sure about the concussive shells upgrade.
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I have two questions.
1. I removed the research requirement for burrow but now when I try to burrow a zergling it costs 23 minerals. A Roach costs 70 minerals and 25 gas, etc. It refunds the money when the unit unburrows. When I go into the cost section for burrow it says that the cost is 0 minerals as it should be.
2. Why is it so easy to remove the upgrade requirements for everything but concussive shells? It is so confusing and seems to go under three different names (punisher grenades, concussive shells, and slow). I can't figure out how to remove this requirement.
Can someone help me with these two things?
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On the NA server now beta testing. Pretty rough right now but being updated often. 1v1v1v1, every spawned unit can individually level up.
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I know this should be easy (and I have tried searching) but nothing that I try seems to work. I can't use the default melee trigger for this because it makes it so my heroes won't level up. So how do I make the simple victory condition of being the only player left that has any buildings?
Edit: Never mind I figured out a way.
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Thanks. I had to keep it as less than but making it queued or better worked.
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My search results have only indicated directions telling me to do what I have already tried but to no avail. I want my upgrade button to disappear from the building after I have upgraded five times. This is what my requirement looks like now. I am obviously doing something wrong. Can anyone help?
0
Thanks for the replies. I am new and trying to figure things out. I actually have made structures auto spawn by I am trying, without success, to get a periodic timer to use variables. i.e. if the unit is a zealot the periodic timer will be every 6 secs, if it is a zergling every 2 secs, etc. I am going to check out sheep wars.
0
I have been trying to go through some of the tutorials and it seems that many are from back in beta times. Not everything in the map editor is the same as then so I am wondering if there are any more recent ones? I am particularly looking to learn how to make auto-spawning structures such as in Marine Arena or Zealot Frenzy. I also have had a little bit of trouble making new units and when I have tried to follow tutorials the pictures etc., aren't quite the same as those older versions so I have always ended up with some sort of bug. So. . .any help would be appreciated!