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    posted a message on Unit won't level up

    So I have 9 different units which can all level up. Suddenly my stalker won't level up. It is just a normal unit. Strangely when I closed the editor and opened it again the hero box was unchecked for half the units under the unit tab. I rechecked it for all of them and they all work except the stalker.

    Posted in: Data
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    posted a message on Veterancy Kill Bonus

    Thanks! I'm looking forwars to seeing what you come up with.

    Posted in: Data
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    posted a message on Veterancy Kill Bonus

    Has anyone found a way to do this yet?

    Posted in: Data
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    posted a message on Leave game or stay and watch.

    @BasharTeg: Go

    Sorry I was away. The dialog box.

    Posted in: Triggers
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    posted a message on Leave game or stay and watch.

    I've seen other custom games implement this and I can't quite figure out how to do it. I've tried searching but to no avail. Can anyone help me out? When the player's CC dies I want a box to come up that gives them the option to leave the game or continue as an observer. Thanks.

    Posted in: Triggers
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    posted a message on Unwanted burrow cost and concussive shells.

    Okay I figured out the cost problem. . .still not sure about the concussive shells upgrade.

    Posted in: Data
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    posted a message on Unwanted burrow cost and concussive shells.

    I have two questions.

    1. I removed the research requirement for burrow but now when I try to burrow a zergling it costs 23 minerals. A Roach costs 70 minerals and 25 gas, etc. It refunds the money when the unit unburrows. When I go into the cost section for burrow it says that the cost is 0 minerals as it should be.

    2. Why is it so easy to remove the upgrade requirements for everything but concussive shells? It is so confusing and seems to go under three different names (punisher grenades, concussive shells, and slow). I can't figure out how to remove this requirement.

    Can someone help me with these two things?

    Posted in: Data
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    posted a message on Doom Cycle

    On the NA server now beta testing. Pretty rough right now but being updated often. 1v1v1v1, every spawned unit can individually level up.

    Posted in: Map Feedback
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    posted a message on Victory Conditions destroy buildings

    I know this should be easy (and I have tried searching) but nothing that I try seems to work. I can't use the default melee trigger for this because it makes it so my heroes won't level up. So how do I make the simple victory condition of being the only player left that has any buildings?

    Edit: Never mind I figured out a way.

    Posted in: Triggers
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    posted a message on Make upgrade button disappear

    Thanks. I had to keep it as less than but making it queued or better worked.

    Posted in: Data
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    posted a message on Make upgrade button disappear

    My search results have only indicated directions telling me to do what I have already tried but to no avail. I want my upgrade button to disappear from the building after I have upgraded five times. This is what my requirement looks like now. I am obviously doing something wrong. Can anyone help?

    Posted in: Data
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    posted a message on More updated tutorials?

    Thanks for the replies. I am new and trying to figure things out. I actually have made structures auto spawn by I am trying, without success, to get a periodic timer to use variables. i.e. if the unit is a zealot the periodic timer will be every 6 secs, if it is a zergling every 2 secs, etc. I am going to check out sheep wars.

    Posted in: Tutorials
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    posted a message on More updated tutorials?

    I have been trying to go through some of the tutorials and it seems that many are from back in beta times. Not everything in the map editor is the same as then so I am wondering if there are any more recent ones? I am particularly looking to learn how to make auto-spawning structures such as in Marine Arena or Zealot Frenzy. I also have had a little bit of trouble making new units and when I have tried to follow tutorials the pictures etc., aren't quite the same as those older versions so I have always ended up with some sort of bug. So. . .any help would be appreciated!

    Posted in: Tutorials
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