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    posted a message on Nazi Zombies Spawn System

    Trust me, it's nowhere near completion. I'm planning on implementing the mystery box, perks, a backstory, and possibly a lagless TPS engine (I'm using a regular TPS engine atm), boss zombies (think hellhounds), traps, auto turrets, PaP, and a lot more.

    And it doesn't help that the last 2 attempts at this map had either glitched or deleted itself. :P

    Posted in: Triggers
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    posted a message on Nazi Zombies Spawn System

    GAH, I HATE LOGIC. Thanks man.

    Posted in: Triggers
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    posted a message on (Solved) Probably something simple

    I have the same problem with my map, but it's a morph ability instead.

    Posted in: Data
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    posted a message on Nazi Zombies Spawn System

    Hey guys.

    I need a way to recreate the Nazi Zombies spawning system. For those of you who haven't played NZ, it's a FPS where you buy guns and doors using points you get from killing the Zombies. Whenever you buy a door, you unlock a new room with new guns and more ways for the zombies to get in.

    Making spawning in the first room is easy. But, I cannot figure out how to add points (region kind, not resource kind) into the "unlocked spawns" pool whenever a door is unlocked.

    In a nutshell, I need a way to spawn zombies only in the first room when no doors are unlocked. But, when someone buys a door, zombies will start spawning in BOTH rooms.

    Any help is appreciated.

    Posted in: Triggers
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    posted a message on Gone. Completely Gone. (Or is it)

    I can't upload it because it's in a folder form, and you can't upload folders for some reason.

    Any way to take screenshots of things with fraps outside of a game? It only seems to work in games.

    Posted in: Data
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    posted a message on (Request) Defence ideas "What is a good def map"?

    A rework of the popularity system FFS

    Posted in: Map Suggestions/Requests
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    posted a message on Gone. Completely Gone. (Or is it)

    My backup is blank as well, but I have an untainted version of the map from when it was just starting. There's no terrain or triggers D:

    Whoops, sadly the components tag is in there.

    <?xml version="1.0" encoding="us-ascii"?>
    <Components>
    <DataComponent Type="info">DocumentInfo</DataComponent>
    <DataComponent Type="mapi">MapInfo</DataComponent>
    <DataComponent Type="trig">Triggers</DataComponent>
    <DataComponent Type="terr">t3Terrain.xml</DataComponent>
    <DataComponent Type="plob">Objects</DataComponent>
    <DataComponent Type="gada">GameData</DataComponent>
    <DataComponent Type="text" Locale="enUS">GameText</DataComponent>
    <DataComponent Type="regi">Regions</DataComponent>
    </Components>

    Posted in: Data
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    posted a message on Gone. Completely Gone. (Or is it)
    <?xml version="1.0" encoding="us-ascii"?> 
    <Components> 
    	<DataComponent Type="info">DocumentInfo</DataComponent> 
    	<DataComponent Type="mapi">MapInfo</DataComponent> 
    	<DataComponent Type="trig">Triggers</DataComponent> 
    	<DataComponent Type="terr">t3Terrain.xml</DataComponent> 
    	<DataComponent Type="plob">Objects</DataComponent> 
    	<DataComponent Type="gada">GameData</DataComponent> 
    	<DataComponent Type="text" Locale="enUS">GameText</DataComponent> 
    	<DataComponent Type="regi">Regions</DataComponent>
    

    Most of the other files in my folder (GameStrings, ObjectStrings, TriggerStrings, ActorData, CameraData, Effect Data, Light Data, ModelData, and UnitData) are blank.

    @thepumaman1: Go

    TROLLOLOLOLOL

    Posted in: Data
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    posted a message on (Solved) Disabling infestor's infested terrans while burrowed.

    ONE YEAR NECRO POST GOGOGO//

    Posted in: Data
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    posted a message on Gone. Completely Gone. (Or is it)

    When I went to load my map, I got the following error:

    Unable to load file (XML: not well-formed (invalid token)): ComponentList.SC2Components

    In addition, under the map version it says MapCore: invalid or unexpected object format, and the description, author, name, etc fields are all blank.

    When I went to look in the Component Lists, in all the files every string is deleted. The files are completely empty. Did I just lose all progress on my map, or is there still hope?

    Posted in: Data
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    posted a message on Turrets not unburrowing

    I see one problem in your design: The burrowing of the turrets and then unburrowing is a morph between 2 units. If you have your turrets morph into the same unit that the normal turrets use, they will unburrow as normal turrets because you have not set the morph between your turret and the burrowed one. This may not be causing the problem, or it may be the cause, but I just wanted to point that out.

    Posted in: Data
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    posted a message on Using campaign dependency for terrain objs. and doodads is causing creep tumors to be visible to hostile players

    If you remember in the campaign, creep tumors were visible. There are 2 ways around your problem:

    Make queens spawn the melee creep tumor instead of the campaign one.

    Give the creep tumor the behavior that makes creep tumors invisible (Don't know the specifics)

    Posted in: Data
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    posted a message on Param/Value...

    IT WORKED!

    THANKS SO MUCH KUEKEN! I WUV YOU as a friend

    Posted in: Data
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    posted a message on Param/Value...
    Quote from Kueken531: Go

    Code- tags would be nice :D .

    Sorry man xD

    I'll try this and post my results. Thanks in advance.

    Posted in: Data
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    posted a message on Param/Value...

    <?xml version="1.0" encoding="us-ascii"?> <Components> <Optimized/> </DataComponent> <DataComponent Type="info">DocumentInfo</DataComponent> <DataComponent Type="mapi">MapInfo</DataComponent> <DataComponent Type="trig">Triggers</DataComponent> <DataComponent Type="terr">t3Terrain.xml</DataComponent> <DataComponent Type="plob">Objects</DataComponent> <DataComponent Type="gada">GameData</DataComponent> <DataComponent Type="text" Locale="enUS">GameText</DataComponent> <DataComponent Type="regi">Regions</DataComponent> </Components>

    Posted in: Data
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