Hello community of SC2Mapster! I've a question for all of you guys.
Do you think it is a... Good idea to hide all status from units in a RPG?
For example, you won't be able to see the exact 'NUMBERS' of your remaining life/shields in a battle, just like normal FPS games. You won't be able to see the enemy armor - and all you can do is to learn by fighting the enemy and depend on your intuition.
I'm asking this question because I want to make something unique - and also want to continue the tradition of my first map "Viacre - Chapter 01 [The Probes]," where all units had hidden life/shields. However, the chapter 02 will be a bit different since it will have RPG-like elements inside. I've asked various testers throughout the development, and they all had mixed ideas. Some said its good to continue this tradition, since it really lives up to the project name "Viacre," and the others said it was not a good idea to hide most status of units in the game since it will be a bit uncomfortable for usual SC2 users.
I wanted to ask a question, since my map was easily 'hacked' by a person within a few seconds. Is there a proper way to use the "Obfuscate Script Files" option in the Editor preferences? Since when I tried using it, it gave me an error that you can see in the screenshot. I tried to find this error by double clicking it since it told me to, but nothing happened.
So I wasn't able to use this feature. Is there a proper method of obfuscating script files?
Hello again SC2Mapster! This time I wanted to ask if it was possible to make the Life/Shields/Energy from the unit tooltip disappear.
See the attached screenshot, and you'll see even though the Life/Shields is invisible normally, it is visible again when you hover your cursor over the Wireframe of the unit.
Is it possible to remove Life/Shields/Energy from the Unit's Tooltip?
Yes, and I'm seeing this too. How should I give you the file? The size is only about 900kb. I tried uploading this to SC2Mapster's project site where I uploaded my previous Viacre-related files - and got rejected for no apparent reason. So I must find another way to upload this.
Oh I didn't know that I was writing a reply when you were writing YOUR reply! Thanks a bunch! And I was finally able to create a map file that recreates this error! (Check my previous post)
Hello and thanks for the reply! I've tried to make this happen again in a small map with nothing in - which I failed to create the error situation-working map. How can I see if there are any script runtime errors being logged?
And I don't think I can see when and where the triggers are going wrong - since it happens "Only" in the map's very first second - and every single trigger with "Map Initialization" Events doesn't work. AND this doesn't happen all the time but randomly.
Although I don't like this idea, I could send you the map to your Email if you want to take a look, since with this error persisting, the map can't go on.
EDIT: I've tried to use the Debugging window and didn't work as well. The game stays in a black screen and never progresses until I turn off the debugging window.
AND.... I was able to create an example map where the error persisted.
You can see the error in action just by testing the map - and keep restarting. If you're lucky, you'll get a Dehaka. If you're not lucky however... You will face the ERROR.
I really hope someone could find a solution to this problem.
Hello and thanks for the reply! I've tried to make this happen again in a small map with nothing in - which I failed to create the error situation-working map. How can I see if there are any script runtime errors being logged?
And I don't think I can see when and where the triggers are going wrong - since it happens "Only" in the map's very first second - and every single trigger with "Map Initialization" Events doesn't work. AND this doesn't happen all the time but randomly.
Although I don't like this idea, I could send you the map to your Email if you want to take a look, since with this error persisting, the map can't go on.
EDIT: I've tried to use the Debugging window and didn't work as well. The game stays in a black screen and never progresses until I turn off the debugging window.
I post this thread in the hopes of fixing this small issue... Err no I mean a BIG issue.
The editor keeps asking me to log in EVERY SINGLE TIME I try use it after the WarChest patch. The only error I get is the one that you can see in the attached photo, which says: "Battle.net disconnected due to flooding."
I even uploaded a post regarding this error in the Blizzard forums - which got no answers.
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In reply to TChosenOne:
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Hello community of SC2Mapster! I've a question for all of you guys.
Do you think it is a... Good idea to hide all status from units in a RPG?
For example, you won't be able to see the exact 'NUMBERS' of your remaining life/shields in a battle, just like normal FPS games. You won't be able to see the enemy armor - and all you can do is to learn by fighting the enemy and depend on your intuition.
I'm asking this question because I want to make something unique - and also want to continue the tradition of my first map "Viacre - Chapter 01 [The Probes]," where all units had hidden life/shields. However, the chapter 02 will be a bit different since it will have RPG-like elements inside. I've asked various testers throughout the development, and they all had mixed ideas. Some said its good to continue this tradition, since it really lives up to the project name "Viacre," and the others said it was not a good idea to hide most status of units in the game since it will be a bit uncomfortable for usual SC2 users.
What do you guys think?
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In reply to DrSuperEvil:
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In reply to Forge_User_04585675:
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Hello SC2Mapster community!
I wanted to ask a question, since my map was easily 'hacked' by a person within a few seconds. Is there a proper way to use the "Obfuscate Script Files" option in the Editor preferences? Since when I tried using it, it gave me an error that you can see in the screenshot. I tried to find this error by double clicking it since it told me to, but nothing happened.
So I wasn't able to use this feature. Is there a proper method of obfuscating script files?
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In reply to Forge_User_04585675:
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AND now I even tried logging in with a different ID... AND the results are the SAME. The editor keeps asking for an authentication......
Does this error message related to this in any way? Every time I log in, I get this message:
"Battle.net disconnected due to flooding."
However, I get logged in despite it saying Battle.net disconnected.
Is there anyone out there with a way to overcome this 'Madness of Logins?'
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Hello again SC2Mapster! This time I wanted to ask if it was possible to make the Life/Shields/Energy from the unit tooltip disappear.
See the attached screenshot, and you'll see even though the Life/Shields is invisible normally, it is visible again when you hover your cursor over the Wireframe of the unit.
Is it possible to remove Life/Shields/Energy from the Unit's Tooltip?
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In reply to Prodigy454:
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In reply to Forge_User_04585675:
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In reply to Forge_User_04585675:
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If you're lucky, you'll get a Dehaka. If you're not lucky however... You will face the ERROR.
https://www.sc2mapster.com/projects/viacre-chapter-02-another-world/files/2453840/download
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In reply to Forge_User_04585675:
EDIT: I've tried to use the Debugging window and didn't work as well. The game stays in a black screen and never progresses until I turn off the debugging window.
0
Hello, community of SC2Mapster!
I post this thread in the hopes of fixing this small issue... Err no I mean a BIG issue.
The editor keeps asking me to log in EVERY SINGLE TIME I try use it after the WarChest patch. The only error I get is the one that you can see in the attached photo, which says: "Battle.net disconnected due to flooding."
I even uploaded a post regarding this error in the Blizzard forums - which got no answers.
LINK TO THE THREAD
If someone can find a way to fix this, I'll really appreciate it, since this is driving me nuts.
EDIT: It also seems to say I'm a Starter Edition user when I have all DLCs of SC2 purchased.
Thanks in advance,
hjfabre