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    posted a message on [Data] Editing the tooltip for resources in game?

    there doesn't appear to be a way to search the strings in the text editor. where do i find the strings for the resource tooltips?

    Posted in: Miscellaneous Development
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    posted a message on how do you change the refund fraction?

    never mind i got it.

    for anyone searching this topic in the future, it's under ability>cost>refund fraction.

    Posted in: Miscellaneous Development
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    posted a message on how do you change the refund fraction?

    i want players to receive the full refund for canceling a building morph. how do you change this amount?

    Posted in: Miscellaneous Development
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    posted a message on any word on the solution to the popularity filtering?

    popularity definitely shouldn't be the default sorting option. in fact, i'm not convinced it should even be an option at all as it is currently killing the custom map scene.

    but anyway we're kind of off topic again. i was hoping someone had some info on what blizzard was planning to do to address this issue since it's been 3 weeks since the community manager said they were working on solutions and still no word.

    Posted in: General Chat
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    posted a message on any word on the solution to the popularity filtering?
    Quote from Darvlok: Go

    @WaterMolecule:

    A lot of text, but you don't say anything at al. Why is this a bad game?

    cute but you didn't address my question. please stay on topic or don't post at all.

    Posted in: General Chat
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    posted a message on any word on the solution to the popularity filtering?

    i have hope but i don't have faith. with the release of SC2 and all of its "features" i have come to realize that this is not the same blizzard that has made so many games of the year. the old blizzard's goal was always to create the best game possible, even if their profits weren't quite as high as they could be (though their profits have been immense for some time). this new blizzard's goal is clearly to maximize profits and that's it.

    my hope is the activision-blizzard executives decide that most of the things that are good for the game are also good for their wallets. but after playing SC2 for a while now it seems like this will not happen.

    Posted in: General Chat
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    posted a message on any word on the solution to the popularity filtering?

    i haven't been able to find any information on what blizzard plans to do to address the popularity filtering issue since the blizzard community manager posted on the custom map forums exactly 3 weeks ago to date that they know the popularity system "sucks" and they are working on a solution to the problem. has anyone heard anything?

    prior to starcraft 2, if i had read that post i would have had complete faith in blizzard to come up with the best solution for the game and the players. however, after their merger with activision and their sociopathic CEO robert kotick, i have zero faith whatsoever.

    instead, i have complete faith that they will do what they think will maximize profits. i say "think" because many of the "features" of SC2 and BNet 2.0 in particular have completely shattered the trust that the RTS community once had in blizzard to create the best games possible. looking on amazon.com, SC2's rating after almost 1,000 reviews is only 3 stars out of 5. previously, all other blizzard games had been at least 4.5 stars. because they were that good. if blizzard doesn't clean up its act, i think we may be witnessing the death of the starcraft franchise.

    i can't speak for anyone else but i personally will not be buying any sequels or expansions to this game unless the situation improves. i'm already bored of it because i can't play custom maps anymore since the only ones that show up are the same old crap that has been up there for weeks. in fact, if nothing changes i'm probably done with blizzard games in general at this point.

    so, has anyone heard anything?

    Posted in: General Chat
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    posted a message on resource harvest event

    that will work, but i also need to actually get the unit that returned the resource. any idea how to do that?

    Posted in: Miscellaneous Development
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    posted a message on resource harvest event

    is there an event that fires when a unit harvests a resource? i'm trying to create a trigger that runs when a unit brings resources to a town hall.

    Posted in: Miscellaneous Development
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    posted a message on Setting up more Custom Resources?

    anyone know?

    Posted in: Miscellaneous Development
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    posted a message on shield regeneration delay

    is there a way to modify a unit's shield regeneration delay using behaviors or triggers or any other way than changing it on the unit itself? what i am trying to do is make a passive ability that when learned allows you to regenerate shields in combat.

    Posted in: Miscellaneous Development
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    posted a message on Life Drain Ability

    @Azkit: Go

    @7MM3: Go

    thanks guys. hmm, sounds pretty complex. the reason i didn't want to use triggers was because i thought using a "unit is damaged" trigger would eat more CPU than i wanted but it sounds like without triggers it will be about the same (or more).

    Posted in: Miscellaneous Development
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    posted a message on Life Drain Ability

    does anyone know of a way to create an ability (without triggers) that allows a unit to mark an enemy so that whenever anyone attacks the marked unit, they drain life and are healed?

    Posted in: Miscellaneous Development
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    posted a message on help with applying invulnerablitiy to a unit

    thanks man, dunno what happened to the OP but this helped me a lot!

    Posted in: Miscellaneous Development
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    posted a message on [Video, Data] WC3 Shop Emulation

    great tutorial! thanks for making it.

    i have one question. when i train/purchase the item, it does not go into my inventory but instead appears next to the pawn shop. any ideas why this happens?

    Posted in: Tutorials
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