is there a way to modify a unit's shield regeneration delay using behaviors or triggers or any other way than changing it on the unit itself? what i am trying to do is make a passive ability that when learned allows you to regenerate shields in combat.
is there a way to modify a unit's shield regeneration delay using behaviors or triggers or any other way than changing it on the unit itself? what i am trying to do is make a passive ability that when learned allows you to regenerate shields in combat.
@WaterMolecule: Go
You can create an upgrade with that effect and set the upgrade level of that upgrade with triggers (fairly certain anyway).