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    posted a message on easy Q? how do you make region text for players to see

    What your looking for is floating text. You can create it through triggers.

    Posted in: Triggers
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    posted a message on Bank noob question

    You defiantly do not have to save your banks before loading them I certainty don't. No idea what might cause you to be unable to load before saving. Maybe you could post the triggers you are using to handle banks so we can see if you did anything wrong?

    Posted in: Triggers
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    posted a message on WOW style Trap

    Unless it needs to walk like a spider mine that seems unnecessary. Can't you just give it a periodic search effect with whatever range you want it to trigger at? You can then use an effect to apply whatever buff you want and to destroy the trap if you want. (destroying is just making a damage effect that does lethal damage to source).

    Posted in: Data
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    posted a message on Patch 1.4.11 Preview

    @RodrigoAlves: Go

    "Battlecruiser movement speed increased from 1.875 to Ludicrous Speed."

    Finally

    Posted in: General Chat
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    posted a message on What is your speedtest?

    Stupid satellite internet.

    Speedtest

    Posted in: Off-Topic
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    posted a message on I passed the turing test.

    For anyone else who like Dilbert.

    Another turing joke

    Posted in: Off-Topic
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    posted a message on Solar Conquest (ground and space)

    Yo don't have to it would just be a matter of courtesy considering you seem to have gotten the idea the idea from his map.

    Posted in: Map Feedback
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    posted a message on Solar Conquest (ground and space)

    Looks nice Solar Conquest is my Favorited wc3 map. If you have not already it might be polite to give Callex some credit for the original map.

    Posted in: Map Feedback
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    posted a message on ...Websites packing our maps?!

    @ZealNaga: Go

    First I should probably note that this got me very interested although I am not a lawyer I just did about 2 hours of research into the subject.

    Normaly you would be correct and under the old editor licence (In which you gave Blizzard an irrevokable license to use your map) you would be correct. However the new licence quite clearly states that you give Blizzard exclusive rights to the map.

    "You understand that the content required to create or modify STARCRAFT® II Modified Maps (as defined below) is included in the STARCRAFT® II game client, and that all such content is owned by Blizzard and governed by this Agreement. YOU ACKNOWLEDGE AND AGREE THAT ALL MAPS, LEVELS AND OTHER CONTENT CREATED OR MODIFIED USING THE MAP EDITOR (COLLECTIVELY, “MODIFIED MAPS”) ARE AND SHALL REMAIN THE SOLE AND EXCLUSIVE PROPERTY OF BLIZZARD. WITHOUT LIMITING THE FOREGOING, YOU HEREBY ASSIGN TO BLIZZARD ALL OF YOUR RIGHTS, TITLE AND INTEREST IN AND TO ALL MODIFIED MAPS, AND AGREE THAT YOU WILL EXECUTE FUTURE ASSIGNMENTS PROMPTLY UPON RECEIVING SUCH A REQUEST FROM BLIZZARD. "

    This means that if you accept the validity of Blizzards licence they have full exclusive rights to your map meaning you have no rights whatsoever including no right to take action against a third party.

    However there is significant legal president to challenge the validity of the EULA. In some states "shrink rapped" Contracts like EULA that are agreed to after purchasing the contract have been deemed to be unenforceable.

    It is also possible that copyright laws may take precedence over the contract you sign with Blizzard.

    But in practice if you don't want to try to have a legal battle with blizzard over the enforceability of there EULA (which would probably just end with them revoking your game licence no matter what the court ruled), you cannot do anything to a third party redistributing your map (assuming you made it with the editor).

    Posted in: General Chat
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    posted a message on Space Fighter Games

    I disagree with the idea that there are no good space fighter/simulator games which use WASD. My personal favorite X3 uses the controls and they always seemed quite natural to me. I might note it also supports joystick although I don't use one.

    Posted in: General Chat
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    posted a message on The Thing

    Malum Ruina is supposed to be similar to the thing. http:forums.sc2mapster.com/resources/project-workplace/11610-introducing-malum-ruina/

    Posted in: General Chat
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    posted a message on I am almost prepared to consider myself a hypocrite and acquire a pet data editor.

    The Data Editor is nice for complex abilities because it allows you to do them without triggers. I don't mind it for trying to do complex stuff which in wc3 you would have had to rely on often bulky scripts for. However for things that should be easy it can be a nuisance especially repetitive jobs. For example in my map I have component items that do nothing and are simply used as pieces in item combos. For each on I need an inventory item, unit item, actor, and button which is a huge amount of work for an item that does nothing. However I have gotten around this by writing a program which write the xml for all of the various peaces given just the desired information so that feature is another plus.

    Posted in: General Chat
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    posted a message on Stanford University - Lectures - Programming

    MIT has a huge array of video lectures, lecture notes, and other course materials at http:ocw.mit.edu/courses/. Some of them are very interesting.

    Posted in: Off-Topic
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    posted a message on Interceptor like units

    I mean how many motherships (the units the ghost fly around) will there be.

    Posted in: Data
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    posted a message on Auto attack with out triggers?

    From your description your best bet will probably be Periodic Behavior - Search for non allied valid targets - Issue order to self affect with order being attack. Hope the helps

    Posted in: Data
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