You edit the maps in Galaxy Editor, which will be in the install directory for the starcraft 2 beta. From there I suggest you go to the tutorial section and look at some of the Getting Started Tutorials.
I am not sure what you are trying to do exactly, but is there a reason why you aren't using a for loop? It would eliminate the need of incrementing a loop counter yourself.
You can have an area teleport units to another location by creating a region, and then using a trigger to move instantly any unit entering the region to the destination.
As for building on the ramp, I am not positive, but I believe that if you look in the Pathing mode of the terrain editor (shortcut is 'H') then you should find an option to paint a buildable area.
Up at the top of the Data portion of the actor there is a section called Token. In that section change the field Unit Name to the unit the actor is for.
The size of the unit is controlled by the "Scale" field on the Actor for the unit.
As for the not wanting to place every dot manually, all the ways I have thought of(granted it was only a couple minutes worth of thought) would be more work then just putting down the dots.
I am not sure, but probably not. You could count up the number of human players at the start and save that to a variable.
Events
Game - Map initialization
Local Variables
currentPlayer = 0 <Integer>
Conditions
Actions
Variable - Set PlayerCount = (Number of players in (All players))
Player Group - For each player currentPlayer in (All players) do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
And
Conditions
(Controller of player (Picked player)) == User
(Status of player (Picked player)) == Playing
Then
Variable - Modify PlayerCount: + 1
Else
You would also need to create a trigger to decrement the PlayerCount when a player leaves the game.
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You edit the maps in Galaxy Editor, which will be in the install directory for the starcraft 2 beta. From there I suggest you go to the tutorial section and look at some of the Getting Started Tutorials.
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I am not sure what you are trying to do exactly, but is there a reason why you aren't using a for loop? It would eliminate the need of incrementing a loop counter yourself.
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You can have an area teleport units to another location by creating a region, and then using a trigger to move instantly any unit entering the region to the destination.
As for building on the ramp, I am not positive, but I believe that if you look in the Pathing mode of the terrain editor (shortcut is 'H') then you should find an option to paint a buildable area.
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In the unit, there is a field called "Speed". Change that and you'll change the unit's speed.
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The HP of a unit is in Unit Properties called Life.
Variable - Set UnitLife = ((Triggering unit) Life (Current))
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Up at the top of the Data portion of the actor there is a section called Token. In that section change the field Unit Name to the unit the actor is for.
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The size of the unit is controlled by the "Scale" field on the Actor for the unit.
As for the not wanting to place every dot manually, all the ways I have thought of(granted it was only a couple minutes worth of thought) would be more work then just putting down the dots.
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Have you tried reading this thread?
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Thanks mrm3fan
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Here is my contest entry "Rain of Fire". If someone would record it for me and add the logo at the start I would very much appreciate it.
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If you hit 'H' in the editor you will bring up the pathing layer where you can paint areas unpathable. That will do what you want
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I am not sure, but probably not. You could count up the number of human players at the start and save that to a variable.
Events
Game - Map initialization
Local Variables
currentPlayer = 0 <Integer>
Conditions
Actions
Variable - Set PlayerCount = (Number of players in (All players))
Player Group - For each player currentPlayer in (All players) do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
And
Conditions
(Controller of player (Picked player)) == User
(Status of player (Picked player)) == Playing
Then
Variable - Modify PlayerCount: + 1
Else
You would also need to create a trigger to decrement the PlayerCount when a player leaves the game.
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Units have a field "Vision Height" try playing around with that, not sure what value is needed to see over the planets.
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Under player group there is a function "Number of Players in Player Group" use that and set the group to be All Players or Active Players.
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Yes, I was using the normal attack for the missile turrets. There is a solution in this thread that might help a bit.