So I'm making my map and was thinking to create some sharp tipped mountains with one of the terrain tools (not the cliff one) so that units couldn't traverse to certain areas. Turns out units, if commanded to walk on or over the sharp jagged terrain, will do so without any hesitation. I found a doodad that creates an impassible terrain area of 2x2, but there has to be some other way that doesn't require a billion and 1 doodads all over the place! If this is the only way and it doesn't slow the game down to have several hundred of these impassible doodads then fine. Do you guys know of any other way to make terrain impassible and avoidable?
So I'm making my map and was thinking to create some sharp tipped mountains with one of the terrain tools (not the cliff one) so that units couldn't traverse to certain areas. Turns out units, if commanded to walk on or over the sharp jagged terrain, will do so without any hesitation. I found a doodad that creates an impassible terrain area of 2x2, but there has to be some other way that doesn't require a billion and 1 doodads all over the place! If this is the only way and it doesn't slow the game down to have several hundred of these impassible doodads then fine. Do you guys know of any other way to make terrain impassible and avoidable?
Thank you
If you hit 'H' in the editor you will bring up the pathing layer where you can paint areas unpathable. That will do what you want
@Etravex: Go
Thank you so much!