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    posted a message on [H] Can't play without mod..

    It seems that 'my published maps' and 'recently played' were both directed to the mod version regardless how I tried to join/create. When I went ahead and searched the map it allowed me to create without the mod listed. This must be some kind of bug.

    Posted in: Melee Development
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    posted a message on [H] Can't play without mod..

    My map: BloodBath 2013 (all servers) is the closest recreation of the classic blizzard map. And it plays quite balanced and similar to the original. I have been playing it pretty regularly with a small following of players on NA but today I log in and there is this 'Swarm Mod' made by some guy named Jobbie on the map. I can not create or join the map without the mod being turned on. It's stupid. I just want to play with no gimmick.

    PS- are there any good channels for elite map makers like &Z was on NA?

    Posted in: Melee Development
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    posted a message on [Q's] Map trigger? issues

    I googled and this is all I could find, which is not really any help http://www.galaxywiki.net/Dependencies

    Posted in: Melee Development
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    posted a message on [Q's] Map trigger? issues

    I have some triggers that allow the map to randomly select one of the 16 colors for each player upon map start. This works just fine except 2 things:

    1) Sometimes players will get the same color. It has happened a handful of times and seems just as probably as any other color combos. It has happened with any colors.

    2) The score screen still shows the color the player was from the lobby, rather than the color they were selected to on the map start.

    Another issue is that I randomly mostly run into this bug on the map (it doesn't always happen either, which is odd).

    1) Whenever you play the map and hit the 'play again' button on the map it can some times be greyed out and you can't even press it.

    2) Other times you will press it and it will give the error 'Dependencies can not be validated'. And the same error message will come up when you try and invite people into lobbies.

    The worst part about this bug is that the invited player will see the error, but the lobby will just show the 'pending' player until it times out or they log out and back in.

    So essentially, I can never invite players to games or easily rejoin games quickly. Always have to manually create/join the map each time.

    Posted in: Melee Development
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    posted a message on [Q] Random colors?

    So the trigger has worked fine for now, but I noticed something yesterday. 2 players in the same 2v2 game got the same purple (or almost nearly) color and it happened twice in a row. One time when they were allies, and another when they were opponents. What's up with that?

    Posted in: Melee Development
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    posted a message on [Q] Map problems

    Ahli, thanks for help on IRC. The bug is actually an arcade feature.. Map>Map options. Then turn off the hide lobby. Lol why would you ever want this, and why is it default..

    Posted in: Melee Development
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    posted a message on [Q] How do I keep a record of stats?

    @Eimtr: Go

    Oh, so I can just copy whatever stuff you already created into my map? I would just want it to save each players W/L (how does it handle disc?) for 1v1, 2v2, and FFA. I'm not sure what else the triggers have, I skimmed over a rating system. How does that work?

    Do I have to have the map saved as arcade instead of custom? What exactly is the difference?

    Posted in: Melee Development
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    posted a message on [Q] Map problems

    I am thinking maybe it has something to do when you turn from private into public game? I invited my friend when it was a private game, and it's no problem. but if I invite him when its turned into public, they he has the issues.

    It's not always the case though, it seems.. Guy just joined no problem after it was pub, then he left and rejoined and got the bug. He said he clicked the 'play again' button, which worked. And the first time he joined, when it was pub it didn't work. So clearly, it is some sort of public vs private bug.

    Posted in: Melee Development
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    posted a message on [Q] How do I keep a record of stats?

    Currently, I have the map set as arcade. I originally created the map before arcade was around and I guess it automatically assigned it to that. I think I would like to switch it to melee/custom but I am wondering if I will lose the custom loading screen, map info, reviews, etc. And will I lose the ability to keep stats if I do this banking thing?

    Quote from Eimtr: Go

    Try this

    See how you need it, for solo wins (each one gets it) or team - each player within the team gets a win, both solo and team mode may be a little complex and may require duplicating some part of the system.

    Is there a way to save and load triggers into a map like how it was in BW? That shit looks really complicated and time consuming.

    Posted in: Melee Development
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    posted a message on [Q] Map problems

    Maybe this is bnet itself messing up or maybe it's the map. Basically there are a couple of problems:

    1. Map will be stuck pending/joining even though anyone in the lobby actually sees you join and you are there and the map starts you are in the game.

    2. If you click around bnet (like game info etc) while in lobby, it will not let you return to the lobby even though you are there like stated above.

    3. Map starts out on custom teams, even if you set it to 2 teams and then go public, it can still randomly fuck up and put 3v1 or 1v3 instead of 2v2. Or, you can accidentally move a player and make it uneven as well. And you cannot change it back.

    How do I fix these problems?

    Posted in: Melee Development
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