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    posted a message on SimCity for StarCraft 2

    @fishy77: Go

    It's good to know that I'm not the only person interested in a SimCity-like map. I've been working on a map called SimKorhal since late March that is based mostly on SimCity 4 but also incorporates some ideas from earlier and later SimCity games.

    I haven't started working on a multiplayer mode, but I've designed the map from the beginning to support having multiple players (no more than 4, but even that may be too many), each with their own city. They could optionally work together by trading or fight each other to take more territory. My thinking for the territory system would be something like in Rise of Nations where buildings provide outward pressure to expand your territory. You would gain territory by building near enemy territory or destroying opponents' buildings and lose territory when they do the same to you. Accumulating territory is important because you can only build (or bulldoze) within your own territory.

    So far, I have the following gameplay elements implemented:

    • Ploppable buildings (but most of them don't do anything)
    • Trees
    • Bulldozing
    • Power/water (outages need improvement to be per-building rather than city-wide)
    • Roads
    • Zones (residential, commercial, and industrial). There is a lot of work left here to make buildings build/expand automatically based on demand (currently they just build until the zone is full).
    • Disasters (fire, flood, space debris, Zerg invasion)
    • Terrain tools
    • Budget
    • Day/night cycle

    Our projects seem different enough that there's no reason to merge them, but perhaps we can share ideas, etc.

    Posted in: Map Suggestions/Requests
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