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    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    I played today and saw undistructable debree in the north team base where you can build barracks where zerg attacks from the north side. now i cant place 5-6 barracks because of this. Why did you put it there?

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    added 1 more + same ones of the base but with that dark brush metalic template. Send the file game today if you can. i got some free time.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    I made brush black metal as requested. looks so much better.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go Can you send me the file. I will try to play with it on galaxy editor. I will load give it to anyone without your permission. I will also ask many of friends who knows or know anyone who is a superstar on galaxy editor.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    If you do any of the changes that I will put THEM here you need to do them all because if you do only some of the changes it will not work well. HERE GOES SOMETHING.

    U-N-I-T C-H-A-N-G-E-S

    UNITS IN YOUR BASE:

    LIGHT UNITS:

    TIER 1 - Walker 1 - Light Unit

    TIER 2 - Walker 2 - Light Unit (make this unit 1900, not 2200. after several games i found out that battletank is much superior vs walker because if i get speed i walker 2 cant kill me. battletank has shields, healing abilities which makes him the star of tier2 unit.

    TIER 3 - Banshee - Light Unit. this needs to be changed a bit. due to the changes which i will explain below we need to remove Thor and place this unit instead of Thor. (make rocket from max 700 to 1500 maximum, increase more hp a bit, change price from 2200 to 5000

    ARMORED UNITS

    TIER 1 - Small Tank - Armored Unit

    TIER 2 - BattleTank - Armored Unit

    TIER 3 - Laser Tank - Armored Unit (add speed to this tank +0.25 because statistically it is very bad to have it, too slow during midgame and late game, i tried a few times)

    SHIELD UNITS (NEEEEW UNITS)

    TIER 1 - Sentry - aka Tiger Tank I (see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)

    TIER 2 - Stalker - aka Tiger Tank 2 (see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)

    TIER 3 - Archon - aka Panther Tank(see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)

    WW2 Tank Names

    http://armedforcesmuseum.com/top-ten-tanks-of-wwii/

    HEROIC UNITS

    TIER 4 - Predator - change unit type to Light Unit. I want to have equal number of shield, armored and light units

    TIER 4 - Battledroid - shield unit. keep it as it is no changes

    TIER 4 - new another unit for 8000 to be armored unit. I think that it will be a good idea to put Thor in here. Because the price will increase from 5000 to 8000 we should buff up the instant heal from 1700 to 2000 plus add extra life to it. maybe by 1500-2500 (equal to predator which i believe it has 5400 in total)

    TIER 5 - D.O.O.M - Armored Unit

    TIER 5 - Quodpod - Shield Unit

    TIER 5 - Doomhammer - change it to light unit because we always need a balance of 1 light, 1 armored and 1 shield unit.

    NOW LETS ADDRESS GUNS. I think that every different gun should address each type of unit counter. For example now we have that:

    Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has '+50% vs. Armored units, -35% vs. Light. Ok this means it is good vs Armored units however this guns penalizing against light units. So the light unit is not even fast (i.e. walker 1 and 2 so it can run away easier from 4.5 range. it is not good that these guns should be penalised on light units. I strongly believe we should change it from light to shield units). Shield units Furthermore what i LOVE most about this guns it fires constantly, it does not have 1s or 1.4 s cooldown which is very good because sometimes you can win the battle 1vs1 easier. Your gun fires more often which has a higher probability to kill your appointment where the enemy may fire once every 1s and maybe he lost by 0.25s because the laser did not fire soon enough however the enemy was statistically more powerfull. Now lets look at others. Second. I think that 2 miniguns should not be used to create vulture gatling. It should be changed 1 Minigun + Autocanon MK4 x 2 = Vulture Gatling. This means that leave autocanon MK4 same price 3300 and reduce vulture gatling accordingly. WHY? Because what is the point of those MK4 guns now? There is no point being them in elite shop Freddy.

    Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, +50% armor affected. Lets look at these guns more closely. I like the fact that it does more damage against shields but why +50% more affected. Why dont we make a negative thing like we did with the previous example such as -35% to light units. Using the same concept it should be +50% damage against shields, -35% vs armored units. So one positive about this gun and 1 negative same way as the previous gun. This is important however we need to make sure that we put an equal amount of heroes in the game such as 3 of each type in the base as I provided above.

    Rocket MK1, MK2, Barrages and Swarm Missle has not special statistics where it hits more to specific type of unit. This is great stuff because this is balance by increased price of the swarm missle is +17,200. It is expensive but if you dont want to be penalized you can buy it. Currently I dont think we need to change anything APART FROM adding MK3 and MK4. I like to have MK1, MK2, MK3 and MK4 weapons. MK4 should be in elite shop with other MK4 weapons. Mk1 should not cost 800 but a same amount like other Mk1 weapons 300 minerals. MK2 should cost as other Mk2 weapons. MK3 should cost 3300 what is currently known as MK2 Rocket. The problem with this is there is not enough space. Well I think it is time to get rid of Mortar because it takes away space. Get rid of Mortar both slots and put rocket instead of it. So if you go to basic weapon shop you can see MK1,2 and 3 of laser, rocket, zapper, autocanon.

    Flame guns: i think it is good to remove them TEMPORARILY. This gun was very good 3-5 months ago because i notice players were buying that at the beginning of the game to kill army units in order to get outpost quicker. Now the maneuvering of heroes got so up (PRO LEVEL players got so good) that flame is a waste of slot. People kill army so quickly. Second the flame does not do a lot of damage to hero enemy unit that is NOW dangerous to buy it. If you want to keep it I will transfer them TEMPORARILY to elite shop because the player should have only 4 types of guns to make a decision what he wants. Normal new players will buy mortar of flame which is very bad choice especially if you dont know how to use them. The best way to use flame is to stand horizontally against the enemy units so the flame will touch a line of enemy units and NOT IN FRONT of them which is a normal combat position when you fight against them.

    Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow laser is a good weapon however it slightly different because you need a little bit of more time to make it. You need to drive to your base to get 2 x 1800 lasers, then advanced shop to upgrade that. Then you have to go buy 2 lasers for 3300 then again to go to advanced shop and then go to scientist to upgrade. If you need to do this for 2-3 lasers you want to get it will take a lot of time unless you will go there with a reason such as help to get outpost or kill some hero. Usually it is very hard to go there when you need it so you usually loose a lot of time. I think that the 3300 x 2 lasers MK4 should not be combined and the player should be able to go to scientist when he has Green Laser + 2 x 3300 MK4. The player should not take longer to get them because i dont see why. So remove blue laser from the game. This will standardize the upgrades where you need to get 2 x MK3 weapons combine it and then get 2 x MK4 then combine them all 3 into one like it is used for other guns and the guns i proposed now to change. NOW LETS LOOK AT THE SPECIAL ABILITIES. Laser has -40% damage against shields, -50% armor affected. The first thing that comes into my mind that it is penalized because it has long range 7.5 however should this be really like that? If we have the same amount of units 3 light, 3 shields and 3 armored should this gun be penalizes that bad? I think not. Because this gun has such a big range even bigger than Rockets / barrages or Swarm missle which is very expensive to make i still want to reconsider these stats again: -40% damage against shields, -50% armor affected. At the moment if we implement the changes which i mentioned above. we have:

    Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has +50% vs. Armored units, -35% vs. Shields Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, -35% light units

    Rocket MK1, MK2, Barrages and Swarm Missle has no additional stats

    I think that Laser should be given a little bit more buff

    Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow have a massive range which means that the unit will fire at least 1 time before the enemy comes close enough. Usually the speed of the unit difference is from 2.3 to 3.25 (slowest to fastest unit). The unit range is 7.5 so 4.5 range is 3 range difference. Lets say battletank vs walker2 which has 2.5 range and 3.o range which is 0.5. This means that each second the hero may approach the enemy by 0.5 second and run away by 0.5 second. So a very good strategy for a PRO player will be keep distance between 7.5 so he will hit the enemy constantly before the enemy will be able to approach. I played with excel a bit and after careful review i suggest to change from -40% damage against shields, -50% armor affected TO -30% damage vs shields, -40% damage vs armored units, +15% more to light units. Laser counter is great vs light units because light units usually fast so you want laser to hit the light units more. It is a great counter.

    NEW GUN INTRODUCED (SEE PICTURE BELOW ATTACHED) I think it is time we use Plasma Mk1, Mk2, Mk3, MK4, Raygun and Babylon. Raygun and Babylon names taken from either video games or movies which were used. Raygun is from Quake 2 and Babylon is from a movie Babylon with Diesel actor from known films like Fast and Furious. At the moment no one uses these guns. I personally dont use them because if I buy Mk3 and Mk4 i could not combine them and i dont want to use the slot because in the midgame or lategame each slots is very important therefore i think we need to add some extra guns such as Raygun, Babylon and Plasma MK4 (where you can buy Hunter Seeker because it is also a protoss place). So see picture how to combine it. Plasma Mk3 can be bought where you can buy it now in the game. Raygun because it is a protoss gun should be purchased where you can buy a hunter seeker. Plasma Mk4 should be purchased where you can purchase Hunter Seeker. Now the trick of this will be to get a Babylon he has to travel to the ISLAND in south east side. This means he will need to go and buy a inprobability teleport and try to get there. This requires time to get there and maybe be a bit annoying however the player should be rewarded by their effort. I think that after 4-5 teleports he should be able to reach the island. Plus he will get a slight reward (treasure next to Freddy). The total cost of the babylon should be the same as rainbow, gatling, etc however the playerwill need to get a teleport 1000 however he will get it back from the treasury. The stats should be slightly better than any other gun. Usually all guns are around 750 dmg per hit 848 dmg is for Swarm Missle. I think 820 dmg with 7.5 range should be really cool. Plus this will give more fun to the game because a lot of people will want to buy it. It will make everyone get instant teleport which will make less kills because everyone will be able to teleport and dont give a kill to the enemy when he/she is low on hp. so its win/win situation. Currently i dont see anyone using this a lot so it will be a good reason to make people buy this feature. Also I think the zealot should only be 1 not 2 because if yo u want to get its pretty hard to kill it. I also want to make sure it will have additional features

    as we discussed:

    Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has +50% vs. Armored units, -35% vs. Shields

    Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, -35% light units

    Rocket MK1, MK2, Barrages and Swarm Missle has no additional stats

    Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow have -30% damage vs shields, -40% damage vs armored units, +15% more to light units.

    SO

    Plasma Mk1, Mk2, Mk3, MK4, Raygun and Babylon SHOULD HAVE +10% damage to light units, -20% damage vs shield units, -30% vs armored units however because it fires additional 3 shots with less damage it is a vital gun vs hero and their army. I added 10% damage vs light units because light units are fast so it should be a great counter vs light units.

    MORTAR weapon - i cant think of it what you need to do. this is usually bought by a newbie and it never hits me because as i always move it never hits me. Temporarily remove it. When we finish these changes we can re-introduce it again. your thoughts?

    LETS US REMIND SOMETHING AGAIN:

    these upgrades will work if we add extra heroes. we need equality - same amount of armored units, shield units, light units. Then we can focus on guns which will deal damage to these units. Freddy if you agree with this interesting ideas of mine i can focus on balance. The numbers i gave you is just a rought estimate. I will calculate everyhing damage, % on types of units with excel so there is no error of OP unit or weapon. If you are ok with that i can focus on hero abilities, their shield amount, price, etc.

    LET ME KNOW

    HERO ABILITIES CAN BE TAKEN FROM SQUADRON TD EXCEL SPREADSHEET HERE

    https://docs.google.com/spreadsheet/ccc?key=0AhpHu-aZF7M7dElWNExPQm14LWdvU3l5ZWl3dHdpcGc&hl=en_US#gid=0

    NOW WE SHOULD HAVE: Armored Light Shields

    LATE WE SHOULD HAVE: Massive Mechanical Biological

    WE should implement others when we can balance all 3.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    IMAGE 1-2 IS READY TO UPLOAD. OTHERS PENDING FEEDBACK.

    I am still looking what background I should use for pictures that shows how to combine weapons.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    N / A

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    n / a

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    N / A

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Yousosmart: Go

    Hi, you have great ideas. Lets discuss them in detail if they will help or affect the game negatively:

    1) The Mastery of his game is a) maneuvering b) team play c) flawless upgrading d) sharing minerals. If you want to kill the enemy tank there are many PRO strategies how to do that. Lets discuss a few of them now. A) get speed for 500, 1000, 2000 or 4000 minerals and you will always catch the enemy (start to move in closer when the enemy hero has 2-3 marauders that they are low health - enemy usually thinks he is safe and does not move - thats how you get them). This usually easier if they dont know how to upgrade even if you have equal minerals. B) Communicate with your team to suprise the enemy from the back. This is usually very easy when you own an outpost and you can see that he is close to your outpost turrets. You wait until his army is low of life/shields and go straight to him from the back (usually from the hill side) to finish him. C) if youn want to to hit a hero and not the army buy a Hero Seeker missle which cost 5400 minerals, has a massive 8 range, 2s speed fire, 630 dmg per hit' and requires 1 slot in your inventory. It will not shoot any marines and marauders - just enemy hero. Now this is just a few ways to resolve this issue. What i found what why this game is so fun because you cant aim. I tried Aoen of Storms and other similar games its not fun at all. This is my personal opinion but what i noticed that when people learn this game they get so hooked on the game so easily because the learning curve is so steep and you learn after each game.

    2) I am currently working on the GAME INFO pictures. If you want to help there is a way. If you play the game on average or max settings take 10-20 screenshots of various places and situations (enemy attack, hero vs hero attack, 2vs1, 3vs1, base screenshots of various buildings, outposts, hero vs queen, etc). I also need all pictures of upgrades that can be combined (guns, armor, speed, etc). You see my laptop can only be used on minimum settings and the sreenshots are not hat good. It will not look professional for people who play on above average settings. If you can make them and post them here i can create new GAME INFO with photoshop.

    3) i suggested to have 9 heroes in the main base ( currently it is 7). There will be 3 light, 3 shields, 3 armor heroes because there are three types of guns who target specific hero. Autocanons, mini gun and Gatlings does 50% extra dmg to armore units but 35% less on light units, Zapper, plasma canon and lighting generator does more on shields. Lasers that have 7.5 range do 40% less on armored units thereore its usually best to use it against light units. They are fast so you need better range which lasers provide. So helicopter and other heroes will be re-created to balance the game even more.

    Thanks

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    Military Color as requested + PSD file of Arcade Icon Template. I already sent you the PSD of the loading screen.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Replay from someone. Italian language (Rookie):

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Skanky1: Go

    Thanks for feedback on your previous post.

    2nd comment: well average players will at least understand this -fingers crossed :)

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    This is for GAME INFO (before you go into lobby to start the game). The current photos don't give good information.

    MORE WILL BE UPLOADED HERE

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Finally. Took me some time to do it.

    I have completed the loading screen for Desert Tank Battle Beta which meets all SC2 Arcade Loading screens standards:

    [Tutorial] Load Screen for all monitor types http://www.sc2mapster.com/forums/development/artist-tavern/15841-tutorial-load-screen-for-all-monitor-types/

    Upload it to the game or let me know if you want me to correct it. Thanks

    Posted in: Map Feedback
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