Hi, you have great ideas. Lets discuss them in detail if they will help or affect the game negatively:
1) The Mastery of his game is a) maneuvering b) team play c) flawless upgrading d) sharing minerals. If you want to kill the enemy tank there are many PRO strategies how to do that. Lets discuss a few of them now. A) get speed for 500, 1000, 2000 or 4000 minerals and you will always catch the enemy (start to move in closer when the enemy hero has 2-3 marauders that they are low health - enemy usually thinks he is safe and does not move - thats how you get them). This usually easier if they dont know how to upgrade even if you have equal minerals. B) Communicate with your team to suprise the enemy from the back. This is usually very easy when you own an outpost and you can see that he is close to your outpost turrets. You wait until his army is low of life/shields and go straight to him from the back (usually from the hill side) to finish him. C) if youn want to to hit a hero and not the army buy a Hero Seeker missle which cost 5400 minerals, has a massive 8 range, 2s speed fire, 630 dmg per hit' and requires 1 slot in your inventory. It will not shoot any marines and marauders - just enemy hero. Now this is just a few ways to resolve this issue. What i found what why this game is so fun because you cant aim. I tried Aoen of Storms and other similar games its not fun at all. This is my personal opinion but what i noticed that when people learn this game they get so hooked on the game so easily because the learning curve is so steep and you learn after each game.
2) I am currently working on the GAME INFO pictures. If you want to help there is a way. If you play the game on average or max settings take 10-20 screenshots of various places and situations (enemy attack, hero vs hero attack, 2vs1, 3vs1, base screenshots of various buildings, outposts, hero vs queen, etc). I also need all pictures of upgrades that can be combined (guns, armor, speed, etc). You see my laptop can only be used on minimum settings and the sreenshots are not hat good. It will not look professional for people who play on above average settings. If you can make them and post them here i can create new GAME INFO with photoshop.
3) i suggested to have 9 heroes in the main base ( currently it is 7). There will be 3 light, 3 shields, 3 armor heroes because there are three types of guns who target specific hero. Autocanons, mini gun and Gatlings does 50% extra dmg to armore units but 35% less on light units, Zapper, plasma canon and lighting generator does more on shields. Lasers that have 7.5 range do 40% less on armored units thereore its usually best to use it against light units. They are fast so you need better range which lasers provide. So helicopter and other heroes will be re-created to balance the game even more.
not beeing able to target specific enemies was a core mechanic of Battletanks/Battleships imho. Technically it would be a lot easier to create the weapons as "normal", targetable weapons, but its definitely meant to be the way it is. :)
The game still has a chance to freeze at 15min 21sec or any 15 min interval after that.
At these times a nydus base is supposed to spawn. So I'm pretty sure the problem with the crashes should be looked there. I have seen no other connections why it sometimes crashes and why not. (not killing queens, not having or not having baraks etc ...)
marines on the right side coming from the top base will also still move over the ramp towords the south outpost if the boulder on that ramp is destroyed. They do not follow the lane for a while, so its too easy to destroy the top teams right side baraks.
First of all I want to tell you that i really love the Map. It's nice to see that it is still in work Progress.
Since the last Patch, my game didn't freeze yet but if it will happen i will let you know.
The Terrain-Update is nice as well, but Northern Raiders Barracks in south dont have proper Waypoints, they are all stucked at the Barrack.
And i wanted to ask/suggest if you will add something like Trader-Tanks/Vehicles?
And will there maybe be more than 3 Protoss Units added?
I have to say that I love your map. A few months ago I couldn't play (don't know why) but I played it yesterday and I simply loved new changes. Keep on mind my suggestion: add new vhicles, since HotS bring us more and more new units.
If you do any of the changes that I will put THEM here you need to do them all because if you do only some of the changes it will not work well. HERE GOES SOMETHING.
U-N-I-T C-H-A-N-G-E-S
UNITS IN YOUR BASE:
LIGHT UNITS:
TIER 1 - Walker 1 - Light Unit
TIER 2 - Walker 2 - Light Unit (make this unit 1900, not 2200. after several games i found out that battletank is much superior vs walker because if i get speed i walker 2 cant kill me. battletank has shields, healing abilities which makes him the star of tier2 unit.
TIER 3 - Banshee - Light Unit. this needs to be changed a bit. due to the changes which i will explain below we need to remove Thor and place this unit instead of Thor. (make rocket from max 700 to 1500 maximum, increase more hp a bit, change price from 2200 to 5000
ARMORED UNITS
TIER 1 - Small Tank - Armored Unit
TIER 2 - BattleTank - Armored Unit
TIER 3 - Laser Tank - Armored Unit (add speed to this tank +0.25 because statistically it is very bad to have it, too slow during midgame and late game, i tried a few times)
SHIELD UNITS (NEEEEW UNITS)
TIER 1 - Sentry - aka Tiger Tank I (see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)
TIER 2 - Stalker - aka Tiger Tank 2 (see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)
TIER 3 - Archon - aka Panther Tank(see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)
TIER 4 - Predator - change unit type to Light Unit. I want to have equal number of shield, armored and light units
TIER 4 - Battledroid - shield unit. keep it as it is no changes
TIER 4 - new another unit for 8000 to be armored unit. I think that it will be a good idea to put Thor in here. Because the price will increase from 5000 to 8000 we should buff up the instant heal from 1700 to 2000 plus add extra life to it. maybe by 1500-2500 (equal to predator which i believe it has 5400 in total)
TIER 5 - D.O.O.M - Armored Unit
TIER 5 - Quodpod - Shield Unit
TIER 5 - Doomhammer - change it to light unit because we always need a balance of 1 light, 1 armored and 1 shield unit.
NOW LETS ADDRESS GUNS. I think that every different gun should address each type of unit counter. For example now we have that:
Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has '+50% vs. Armored units, -35% vs. Light. Ok this means it is good vs Armored units however this guns penalizing against light units. So the light unit is not even fast (i.e. walker 1 and 2 so it can run away easier from 4.5 range. it is not good that these guns should be penalised on light units. I strongly believe we should change it from light to shield units). Shield units Furthermore what i LOVE most about this guns it fires constantly, it does not have 1s or 1.4 s cooldown which is very good because sometimes you can win the battle 1vs1 easier. Your gun fires more often which has a higher probability to kill your appointment where the enemy may fire once every 1s and maybe he lost by 0.25s because the laser did not fire soon enough however the enemy was statistically more powerfull. Now lets look at others. Second. I think that 2 miniguns should not be used to create vulture gatling. It should be changed 1 Minigun + Autocanon MK4 x 2 = Vulture Gatling. This means that leave autocanon MK4 same price 3300 and reduce vulture gatling accordingly. WHY? Because what is the point of those MK4 guns now? There is no point being them in elite shop Freddy.
Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, +50% armor affected. Lets look at these guns more closely. I like the fact that it does more damage against shields but why +50% more affected. Why dont we make a negative thing like we did with the previous example such as -35% to light units. Using the same concept it should be +50% damage against shields, -35% vs armored units. So one positive about this gun and 1 negative same way as the previous gun. This is important however we need to make sure that we put an equal amount of heroes in the game such as 3 of each type in the base as I provided above.
Rocket MK1, MK2, Barrages and Swarm Missle has not special statistics where it hits more to specific type of unit. This is great stuff because this is balance by increased price of the swarm missle is +17,200. It is expensive but if you dont want to be penalized you can buy it. Currently I dont think we need to change anything APART FROM adding MK3 and MK4. I like to have MK1, MK2, MK3 and MK4 weapons. MK4 should be in elite shop with other MK4 weapons. Mk1 should not cost 800 but a same amount like other Mk1 weapons 300 minerals. MK2 should cost as other Mk2 weapons. MK3 should cost 3300 what is currently known as MK2 Rocket. The problem with this is there is not enough space. Well I think it is time to get rid of Mortar because it takes away space. Get rid of Mortar both slots and put rocket instead of it. So if you go to basic weapon shop you can see MK1,2 and 3 of laser, rocket, zapper, autocanon.
Flame guns: i think it is good to remove them TEMPORARILY. This gun was very good 3-5 months ago because i notice players were buying that at the beginning of the game to kill army units in order to get outpost quicker. Now the maneuvering of heroes got so up (PRO LEVEL players got so good) that flame is a waste of slot. People kill army so quickly. Second the flame does not do a lot of damage to hero enemy unit that is NOW dangerous to buy it. If you want to keep it I will transfer them TEMPORARILY to elite shop because the player should have only 4 types of guns to make a decision what he wants. Normal new players will buy mortar of flame which is very bad choice especially if you dont know how to use them. The best way to use flame is to stand horizontally against the enemy units so the flame will touch a line of enemy units and NOT IN FRONT of them which is a normal combat position when you fight against them.
Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow laser is a good weapon however it slightly different because you need a little bit of more time to make it. You need to drive to your base to get 2 x 1800 lasers, then advanced shop to upgrade that. Then you have to go buy 2 lasers for 3300 then again to go to advanced shop and then go to scientist to upgrade. If you need to do this for 2-3 lasers you want to get it will take a lot of time unless you will go there with a reason such as help to get outpost or kill some hero. Usually it is very hard to go there when you need it so you usually loose a lot of time. I think that the 3300 x 2 lasers MK4 should not be combined and the player should be able to go to scientist when he has Green Laser + 2 x 3300 MK4. The player should not take longer to get them because i dont see why. So remove blue laser from the game. This will standardize the upgrades where you need to get 2 x MK3 weapons combine it and then get 2 x MK4 then combine them all 3 into one like it is used for other guns and the guns i proposed now to change. NOW LETS LOOK AT THE SPECIAL ABILITIES. Laser has -40% damage against shields, -50% armor affected. The first thing that comes into my mind that it is penalized because it has long range 7.5 however should this be really like that? If we have the same amount of units 3 light, 3 shields and 3 armored should this gun be penalizes that bad? I think not. Because this gun has such a big range even bigger than Rockets / barrages or Swarm missle which is very expensive to make i still want to reconsider these stats again: -40% damage against shields, -50% armor affected. At the moment if we implement the changes which i mentioned above. we have:
Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has +50% vs. Armored units, -35% vs. Shields
Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, -35% light units
Rocket MK1, MK2, Barrages and Swarm Missle has no additional stats
I think that Laser should be given a little bit more buff
Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow have a massive range which means that the unit will fire at least 1 time before the enemy comes close enough. Usually the speed of the unit difference is from 2.3 to 3.25 (slowest to fastest unit). The unit range is 7.5 so 4.5 range is 3 range difference. Lets say battletank vs walker2 which has 2.5 range and 3.o range which is 0.5. This means that each second the hero may approach the enemy by 0.5 second and run away by 0.5 second. So a very good strategy for a PRO player will be keep distance between 7.5 so he will hit the enemy constantly before the enemy will be able to approach. I played with excel a bit and after careful review i suggest to change from -40% damage against shields, -50% armor affected TO -30% damage vs shields, -40% damage vs armored units, +15% more to light units. Laser counter is great vs light units because light units usually fast so you want laser to hit the light units more. It is a great counter.
NEW GUN INTRODUCED (SEE PICTURE BELOW ATTACHED)
I think it is time we use Plasma Mk1, Mk2, Mk3, MK4, Raygun and Babylon. Raygun and Babylon names taken from either video games or movies which were used. Raygun is from Quake 2 and Babylon is from a movie Babylon with Diesel actor from known films like Fast and Furious. At the moment no one uses these guns. I personally dont use them because if I buy Mk3 and Mk4 i could not combine them and i dont want to use the slot because in the midgame or lategame each slots is very important therefore i think we need to add some extra guns such as Raygun, Babylon and Plasma MK4 (where you can buy Hunter Seeker because it is also a protoss place). So see picture how to combine it. Plasma Mk3 can be bought where you can buy it now in the game. Raygun because it is a protoss gun should be purchased where you can buy a hunter seeker. Plasma Mk4 should be purchased where you can purchase Hunter Seeker. Now the trick of this will be to get a Babylon he has to travel to the ISLAND in south east side. This means he will need to go and buy a inprobability teleport and try to get there. This requires time to get there and maybe be a bit annoying however the player should be rewarded by their effort. I think that after 4-5 teleports he should be able to reach the island. Plus he will get a slight reward (treasure next to Freddy). The total cost of the babylon should be the same as rainbow, gatling, etc however the playerwill need to get a teleport 1000 however he will get it back from the treasury. The stats should be slightly better than any other gun. Usually all guns are around 750 dmg per hit 848 dmg is for Swarm Missle. I think 820 dmg with 7.5 range should be really cool. Plus this will give more fun to the game because a lot of people will want to buy it. It will make everyone get instant teleport which will make less kills because everyone will be able to teleport and dont give a kill to the enemy when he/she is low on hp. so its win/win situation. Currently i dont see anyone using this a lot so it will be a good reason to make people buy this feature. Also I think the zealot should only be 1 not 2 because if yo u want to get its pretty hard to kill it. I also want to make sure it will have additional features
as we discussed:
Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has +50% vs. Armored units, -35% vs. Shields
Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, -35% light units
Rocket MK1, MK2, Barrages and Swarm Missle has no additional stats
Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow have -30% damage vs shields, -40% damage vs armored units, +15% more to light units.
SO
Plasma Mk1, Mk2, Mk3, MK4, Raygun and Babylon SHOULD HAVE +10% damage to light units, -20% damage vs shield units, -30% vs armored units however because it fires additional 3 shots with less damage it is a vital gun vs hero and their army. I added 10% damage vs light units because light units are fast so it should be a great counter vs light units.
MORTAR weapon - i cant think of it what you need to do. this is usually bought by a newbie and it never hits me because as i always move it never hits me. Temporarily remove it. When we finish these changes we can re-introduce it again. your thoughts?
LETS US REMIND SOMETHING AGAIN:
these upgrades will work if we add extra heroes. we need equality - same amount of armored units, shield units, light units. Then we can focus on guns which will deal damage to these units. Freddy if you agree with this interesting ideas of mine i can focus on balance. The numbers i gave you is just a rought estimate. I will calculate everyhing damage, % on types of units with excel so there is no error of OP unit or weapon. If you are ok with that i can focus on hero abilities, their shield amount, price, etc.
LET ME KNOW
HERO ABILITIES CAN BE TAKEN FROM SQUADRON TD EXCEL SPREADSHEET HERE
yeah lots of thoughts and lots of resulting work. I would reall like to add more heroes etc. but as I pointed out I simply dont have the time by now. Are you willing to implement some of your ideas? ;) (no offense, I would love to create all those content but I have not that much spare time :) )
@Zarruk: Barracks should be fixed.
I did not like traders in Battletanks at all. I never got the point why they were implemented. :-D Why would I want to play a trader? Can you explain the mechanic to me?
@Freddy2287: Go
Can you send me the file. I will try to play with it on galaxy editor. I will load give it to anyone without your permission. I will also ask many of friends who knows or know anyone who is a superstar on galaxy editor.
I played today and saw undistructable debree in the north team base where you can build barracks where zerg attacks from the north side. now i cant place 5-6 barracks because of this. Why did you put it there?
ich finde die map genial die du gemacht hast, aber trotzdem gibts noch was das verändert werden sollte.
Mein ausführliches Feedback siehst du zu dem Spiel nun hier:
hab mich soeben hier registriert um dir das mal zu schreiben.
Ich zocke fast nur desert tank battle mit kumpels und wir mögen das game sehr, was aber gar nich klar geht ist,
wenn man das ganze spiel über dominiert und dann 3 leute im gegnerteam leaven, und der letzte im gegnerteam alles in upgrades für seine truppen steckt und noch gewinnt...wie kann das sein?
Hab das replay wenn du magst.
Wir hatten die gegner, aber er hatte bereits eine vielzahl barracks .
Als nun alle 3 im gegnerteam raus sind, hatte er wohl mehr als 50k plötzlich, denn auf einmal updatete er alle truppen um knapp 12 lvls ( je 12/12 att/def) und lag deutlich über unseren.
Ausserdem hat er dann income für 3 leute extra bekommen und alles weiterhin in die upgrades gesteckt.
Die Maraudeure der Truppen hatten über 3,9k life! (jeder einzelne) das is mehr als die meisten tanks haben!!!
Die waffen die man trägt, steigen nicht im schaden mit, auch nicht über zeit. Wir waren 2 Doomhammer und konnten was da ankam nicht mal mit perfekt getimten Salven unserer ability aufhalten (weiss nich wie die grade heisst)
selbst als ich alle hunterseeker gegen flamenwerfer getauscht hab (vorher gegen die heroes die hs gehabt) hat es nicht gereicht und wir beide gingen drauf.
Das kann so einfach nicht gewollt sein, das game ging 1 stunde 50 min und wir hatten es in der tasche, bis plötzlich wie gesagt die gegner raus sind. (was eigentlich die sache eher noch zu unseren gunsten verschieben sollte.)
Weiter oben habe ich außerdem gelesen, dass du vorhast für 8k einen thor oder so ins spiel zu bringen...
Wie wäre es mal mit einem support tank, der andere heilen kann und von natur aus detector hat, so wie eine skillbare schadens-aura für seine mates im radius hat?
den für 8k als begleiter von einem doomhammer wäre sicher nice.
Generelles zum Gameplay:
Es sollte eine vote funktion geben, denn noobs die afk sind und/oder feeden verderben dem gesamten team den Spaß und die Chance auf den Sieg.
Umgehen kann man dies, indem wenn das game startet noch mal alle auf rdy drücken müssen, damit man sicher ist, dass alle anwesend sind, wenns losgeht.
Das ist grade am anfang wichtig, wenn man sich die Mitte oder die anderen Punkte holen will, denn nacher wird das rückerobern schwer...
Das tutorial sollte bei Rang "newbie" pflicht sein
Und vor allem das Ranking System brauch einen patch.
Ich lüge nicht bei folgender Aufzählung:
Ich wurde im selben spiel, 3x hintereinander zum colonel oder wie das heisst befördert, dann major. (auch noch 2x) dann starb ich und durfte wieder als colonel anfangen.
Nächstes spiel war ich master seargent...
Und das obwohl ich den Rang "legend" bereits seit längerem habe...
Die Ränge sind mir relativ egal, ist aber wichtig um zu wissen ob seine mates wirklich noobs sind, die hilfe oder erklärung benötigen.
Außerdem wäre es bei meinem Lösungsansatz von Oben notwendig für das Tutorial.
Die Türme die man für 2k kaufen kann müssten im Schaden über zeit auch steigen, auch wenn nur gering, aber als die maraudeure ankamen, ging er bereits nach wenigen schuss down. Mit anderen worten konnten wir absolut nichts gegen das was ankam tun. (Und das obwohl ich 2x seine kaserenn zerstören konnte, einmal im süden und 1x im norden)
Es sollte nich weiter möglich sein ausserhalb der Base kasernen zu bauen oder wenn, dann sollte es eine maximal mögliche anzahl geben, ähnlich wie z.B. bei Squadron mit den WBF's.
damit verhindert man disbalancen die man nicht mehr einholen kann.
Nichts ist nerviger als der einzige im team zu sein, der z.B. 20:5 stats hat aber trotzdem verliert...
Es sollte verändert werden, dass man an den stellen wo vorher bereits türme in der base standen, keine neuen mehr hingebaut werden können ( die stelle wird als rot statt grün angezeigt) > oder gehts nur mir und meinen mates so!?
Die Waffen finde ich hervorragend gelungen, das einzige was wie gesagt fehlt ist etwas das rein gegen die gegnerische Infantry hilft, grade wenn es eine horde aus upgegradeten supermutanten ist ò_Ó
Die generelle laufgeschwindigkeit aller tanks sollte einen kleinen tick schneller gemacht werden, und vor allem bei feindkontakt nicht so stark gebremst.
WICHTIG:
Was auf jeden fall geändert werden muss ist vor allem folgendes:
Als northern alliance muss man nach unten laufen um zur mitte zu gelangen. man kommt an einem gebiet vorbei, das erhöht liegt und mit schatten bedeckt ist.
In diesem Gebiet sind aber zerg, die zwar nicht auf einen schiessen, aber man wird langsamer, da gegner in der nähe sind!
Das Problem hat nur northern alliance.
Das sorgt unter anderem für zu spätes eintreffen im Center (erste runde) und kann nur umgangen werden, indem man sich sehr weit rechts vom weg hält.
(Das weiss aber eben nicht jeder)
Und so kommen meine mates in den meisten fällen erst dann an, wenn die gegner sich bereits zu dritt oder viert auf mich gestürzt haben.
Da hilft auch das beste micro nichts.
Mein Feedback soll nicht als zu negativ aufgefasst werden, nicht zu letzt weil Desert Tank Battle meine absolute lieblingsmap geworden ist!
Aber grade deswegen kann ich kaum mitansehen, wie so ein geniales game so durch bugs verschandelt wird.
Desert Tank Battle ist zwar imemrnoch Beta aber auch das mit den Schafen wurde vor kurzem erfolgreich gelöst , dafür daumen hoch!
Um aber auch mal ein paar positive Dinge zu nennen:
Die Waffen sind wie gesagt sehr gelungen!
Die Map sieht sehr schön gemacht aus.
die Panzer haben alle ihre Stärken und Schwächen, wenn man einen ungefähren weg (ich nenne es mal Buildorder) hat, dann kann man sich gegen die meisten gegner gut durchsetzen.
Es ist teamplay, taktik und skill gefragt, alles davon kann man sich bei dem game aneignen, es ist immer spannend und fordert einen.
Die Mukke ist genial ^^
Jeder hat von Anfang an gleiche Chancen, es entscheidet Teamplay und Skill über den weiteren Verlauf.
Das Game ist nicht bereits nach 10 min gelaufen sondern dauert selbst wenn es gut läuft, mindestens 45 minuten.
(Das kann man aber auch als nachteil sehen, wenn man meine geschichte von oben in betracht zieht...)
Alles in allem finde ich hast du/ihr eine Top Map abgeliefert und die macht mir um längen mehr Spaßs als das normale Sc2 game.
Zu viel sollte man daran nicht mehr verändern, außer vielleicht noch ein neues Lied reinbringen (oder mehrere) die alle 20 min wechseln zum Beispiel.
@Yousosmart: Go
Hi, you have great ideas. Lets discuss them in detail if they will help or affect the game negatively:
1) The Mastery of his game is a) maneuvering b) team play c) flawless upgrading d) sharing minerals. If you want to kill the enemy tank there are many PRO strategies how to do that. Lets discuss a few of them now. A) get speed for 500, 1000, 2000 or 4000 minerals and you will always catch the enemy (start to move in closer when the enemy hero has 2-3 marauders that they are low health - enemy usually thinks he is safe and does not move - thats how you get them). This usually easier if they dont know how to upgrade even if you have equal minerals. B) Communicate with your team to suprise the enemy from the back. This is usually very easy when you own an outpost and you can see that he is close to your outpost turrets. You wait until his army is low of life/shields and go straight to him from the back (usually from the hill side) to finish him. C) if youn want to to hit a hero and not the army buy a Hero Seeker missle which cost 5400 minerals, has a massive 8 range, 2s speed fire, 630 dmg per hit' and requires 1 slot in your inventory. It will not shoot any marines and marauders - just enemy hero. Now this is just a few ways to resolve this issue. What i found what why this game is so fun because you cant aim. I tried Aoen of Storms and other similar games its not fun at all. This is my personal opinion but what i noticed that when people learn this game they get so hooked on the game so easily because the learning curve is so steep and you learn after each game.
2) I am currently working on the GAME INFO pictures. If you want to help there is a way. If you play the game on average or max settings take 10-20 screenshots of various places and situations (enemy attack, hero vs hero attack, 2vs1, 3vs1, base screenshots of various buildings, outposts, hero vs queen, etc). I also need all pictures of upgrades that can be combined (guns, armor, speed, etc). You see my laptop can only be used on minimum settings and the sreenshots are not hat good. It will not look professional for people who play on above average settings. If you can make them and post them here i can create new GAME INFO with photoshop.
3) i suggested to have 9 heroes in the main base ( currently it is 7). There will be 3 light, 3 shields, 3 armor heroes because there are three types of guns who target specific hero. Autocanons, mini gun and Gatlings does 50% extra dmg to armore units but 35% less on light units, Zapper, plasma canon and lighting generator does more on shields. Lasers that have 7.5 range do 40% less on armored units thereore its usually best to use it against light units. They are fast so you need better range which lasers provide. So helicopter and other heroes will be re-created to balance the game even more.
Thanks
Hey,
not beeing able to target specific enemies was a core mechanic of Battletanks/Battleships imho. Technically it would be a lot easier to create the weapons as "normal", targetable weapons, but its definitely meant to be the way it is. :)
I'm beginning to think over a flier-test...
N / A
The game still has a chance to freeze at 15min 21sec or any 15 min interval after that.
At these times a nydus base is supposed to spawn. So I'm pretty sure the problem with the crashes should be looked there. I have seen no other connections why it sometimes crashes and why not. (not killing queens, not having or not having baraks etc ...)
marines on the right side coming from the top base will also still move over the ramp towords the south outpost if the boulder on that ramp is destroyed. They do not follow the lane for a while, so its too easy to destroy the top teams right side baraks.
I hope you have time to check this out.
best regards.
@Maximusssss: Go
Hey, I like these, on screen 3 I would rather just say easy - medium- difficult. The rating out of 5 gets lost a bit.
Havnt seen u online for while, but I see u been busy with all this stuff 😃
Will see if I can upload some weapon screen shots.
n / a
N / A
Reworked some code in the nydusbase-trigger. Please report if freezes still happen. thx
IMAGE 1-2 IS READY TO UPLOAD. OTHERS PENDING FEEDBACK.
I am still looking what background I should use for pictures that shows how to combine weapons.
Hi Freddy,
First of all I want to tell you that i really love the Map. It's nice to see that it is still in work Progress.
Since the last Patch, my game didn't freeze yet but if it will happen i will let you know. The Terrain-Update is nice as well, but Northern Raiders Barracks in south dont have proper Waypoints, they are all stucked at the Barrack.
And i wanted to ask/suggest if you will add something like Trader-Tanks/Vehicles? And will there maybe be more than 3 Protoss Units added?
Publicstyle
I have to say that I love your map.
A few months ago I couldn't play (don't know why) but I played it yesterday and I simply loved new changes.
Keep on mind my suggestion: add new vhicles, since HotS bring us more and more new units.
If you do any of the changes that I will put THEM here you need to do them all because if you do only some of the changes it will not work well. HERE GOES SOMETHING.
U-N-I-T C-H-A-N-G-E-S
UNITS IN YOUR BASE:
LIGHT UNITS:
TIER 1 - Walker 1 - Light Unit
TIER 2 - Walker 2 - Light Unit (make this unit 1900, not 2200. after several games i found out that battletank is much superior vs walker because if i get speed i walker 2 cant kill me. battletank has shields, healing abilities which makes him the star of tier2 unit.
TIER 3 - Banshee - Light Unit. this needs to be changed a bit. due to the changes which i will explain below we need to remove Thor and place this unit instead of Thor. (make rocket from max 700 to 1500 maximum, increase more hp a bit, change price from 2200 to 5000
ARMORED UNITS
TIER 1 - Small Tank - Armored Unit
TIER 2 - BattleTank - Armored Unit
TIER 3 - Laser Tank - Armored Unit (add speed to this tank +0.25 because statistically it is very bad to have it, too slow during midgame and late game, i tried a few times)
SHIELD UNITS (NEEEEW UNITS)
TIER 1 - Sentry - aka Tiger Tank I (see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)
TIER 2 - Stalker - aka Tiger Tank 2 (see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)
TIER 3 - Archon - aka Panther Tank(see link of WW 2 tanks list) - shield unit (price, shields, abilities to be discussed)
WW2 Tank Names
http://armedforcesmuseum.com/top-ten-tanks-of-wwii/
HEROIC UNITS
TIER 4 - Predator - change unit type to Light Unit. I want to have equal number of shield, armored and light units
TIER 4 - Battledroid - shield unit. keep it as it is no changes
TIER 4 - new another unit for 8000 to be armored unit. I think that it will be a good idea to put Thor in here. Because the price will increase from 5000 to 8000 we should buff up the instant heal from 1700 to 2000 plus add extra life to it. maybe by 1500-2500 (equal to predator which i believe it has 5400 in total)
TIER 5 - D.O.O.M - Armored Unit
TIER 5 - Quodpod - Shield Unit
TIER 5 - Doomhammer - change it to light unit because we always need a balance of 1 light, 1 armored and 1 shield unit.
NOW LETS ADDRESS GUNS. I think that every different gun should address each type of unit counter. For example now we have that:
Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has '+50% vs. Armored units, -35% vs. Light. Ok this means it is good vs Armored units however this guns penalizing against light units. So the light unit is not even fast (i.e. walker 1 and 2 so it can run away easier from 4.5 range. it is not good that these guns should be penalised on light units. I strongly believe we should change it from light to shield units). Shield units Furthermore what i LOVE most about this guns it fires constantly, it does not have 1s or 1.4 s cooldown which is very good because sometimes you can win the battle 1vs1 easier. Your gun fires more often which has a higher probability to kill your appointment where the enemy may fire once every 1s and maybe he lost by 0.25s because the laser did not fire soon enough however the enemy was statistically more powerfull. Now lets look at others. Second. I think that 2 miniguns should not be used to create vulture gatling. It should be changed 1 Minigun + Autocanon MK4 x 2 = Vulture Gatling. This means that leave autocanon MK4 same price 3300 and reduce vulture gatling accordingly. WHY? Because what is the point of those MK4 guns now? There is no point being them in elite shop Freddy.
Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, +50% armor affected. Lets look at these guns more closely. I like the fact that it does more damage against shields but why +50% more affected. Why dont we make a negative thing like we did with the previous example such as -35% to light units. Using the same concept it should be +50% damage against shields, -35% vs armored units. So one positive about this gun and 1 negative same way as the previous gun. This is important however we need to make sure that we put an equal amount of heroes in the game such as 3 of each type in the base as I provided above.
Rocket MK1, MK2, Barrages and Swarm Missle has not special statistics where it hits more to specific type of unit. This is great stuff because this is balance by increased price of the swarm missle is +17,200. It is expensive but if you dont want to be penalized you can buy it. Currently I dont think we need to change anything APART FROM adding MK3 and MK4. I like to have MK1, MK2, MK3 and MK4 weapons. MK4 should be in elite shop with other MK4 weapons. Mk1 should not cost 800 but a same amount like other Mk1 weapons 300 minerals. MK2 should cost as other Mk2 weapons. MK3 should cost 3300 what is currently known as MK2 Rocket. The problem with this is there is not enough space. Well I think it is time to get rid of Mortar because it takes away space. Get rid of Mortar both slots and put rocket instead of it. So if you go to basic weapon shop you can see MK1,2 and 3 of laser, rocket, zapper, autocanon.
Flame guns: i think it is good to remove them TEMPORARILY. This gun was very good 3-5 months ago because i notice players were buying that at the beginning of the game to kill army units in order to get outpost quicker. Now the maneuvering of heroes got so up (PRO LEVEL players got so good) that flame is a waste of slot. People kill army so quickly. Second the flame does not do a lot of damage to hero enemy unit that is NOW dangerous to buy it. If you want to keep it I will transfer them TEMPORARILY to elite shop because the player should have only 4 types of guns to make a decision what he wants. Normal new players will buy mortar of flame which is very bad choice especially if you dont know how to use them. The best way to use flame is to stand horizontally against the enemy units so the flame will touch a line of enemy units and NOT IN FRONT of them which is a normal combat position when you fight against them.
Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow laser is a good weapon however it slightly different because you need a little bit of more time to make it. You need to drive to your base to get 2 x 1800 lasers, then advanced shop to upgrade that. Then you have to go buy 2 lasers for 3300 then again to go to advanced shop and then go to scientist to upgrade. If you need to do this for 2-3 lasers you want to get it will take a lot of time unless you will go there with a reason such as help to get outpost or kill some hero. Usually it is very hard to go there when you need it so you usually loose a lot of time. I think that the 3300 x 2 lasers MK4 should not be combined and the player should be able to go to scientist when he has Green Laser + 2 x 3300 MK4. The player should not take longer to get them because i dont see why. So remove blue laser from the game. This will standardize the upgrades where you need to get 2 x MK3 weapons combine it and then get 2 x MK4 then combine them all 3 into one like it is used for other guns and the guns i proposed now to change. NOW LETS LOOK AT THE SPECIAL ABILITIES. Laser has -40% damage against shields, -50% armor affected. The first thing that comes into my mind that it is penalized because it has long range 7.5 however should this be really like that? If we have the same amount of units 3 light, 3 shields and 3 armored should this gun be penalizes that bad? I think not. Because this gun has such a big range even bigger than Rockets / barrages or Swarm missle which is very expensive to make i still want to reconsider these stats again: -40% damage against shields, -50% armor affected. At the moment if we implement the changes which i mentioned above. we have:
Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has +50% vs. Armored units, -35% vs. Shields Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, -35% light units
Rocket MK1, MK2, Barrages and Swarm Missle has no additional stats
I think that Laser should be given a little bit more buff
Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow have a massive range which means that the unit will fire at least 1 time before the enemy comes close enough. Usually the speed of the unit difference is from 2.3 to 3.25 (slowest to fastest unit). The unit range is 7.5 so 4.5 range is 3 range difference. Lets say battletank vs walker2 which has 2.5 range and 3.o range which is 0.5. This means that each second the hero may approach the enemy by 0.5 second and run away by 0.5 second. So a very good strategy for a PRO player will be keep distance between 7.5 so he will hit the enemy constantly before the enemy will be able to approach. I played with excel a bit and after careful review i suggest to change from -40% damage against shields, -50% armor affected TO -30% damage vs shields, -40% damage vs armored units, +15% more to light units. Laser counter is great vs light units because light units usually fast so you want laser to hit the light units more. It is a great counter.
NEW GUN INTRODUCED (SEE PICTURE BELOW ATTACHED) I think it is time we use Plasma Mk1, Mk2, Mk3, MK4, Raygun and Babylon. Raygun and Babylon names taken from either video games or movies which were used. Raygun is from Quake 2 and Babylon is from a movie Babylon with Diesel actor from known films like Fast and Furious. At the moment no one uses these guns. I personally dont use them because if I buy Mk3 and Mk4 i could not combine them and i dont want to use the slot because in the midgame or lategame each slots is very important therefore i think we need to add some extra guns such as Raygun, Babylon and Plasma MK4 (where you can buy Hunter Seeker because it is also a protoss place). So see picture how to combine it. Plasma Mk3 can be bought where you can buy it now in the game. Raygun because it is a protoss gun should be purchased where you can buy a hunter seeker. Plasma Mk4 should be purchased where you can purchase Hunter Seeker. Now the trick of this will be to get a Babylon he has to travel to the ISLAND in south east side. This means he will need to go and buy a inprobability teleport and try to get there. This requires time to get there and maybe be a bit annoying however the player should be rewarded by their effort. I think that after 4-5 teleports he should be able to reach the island. Plus he will get a slight reward (treasure next to Freddy). The total cost of the babylon should be the same as rainbow, gatling, etc however the playerwill need to get a teleport 1000 however he will get it back from the treasury. The stats should be slightly better than any other gun. Usually all guns are around 750 dmg per hit 848 dmg is for Swarm Missle. I think 820 dmg with 7.5 range should be really cool. Plus this will give more fun to the game because a lot of people will want to buy it. It will make everyone get instant teleport which will make less kills because everyone will be able to teleport and dont give a kill to the enemy when he/she is low on hp. so its win/win situation. Currently i dont see anyone using this a lot so it will be a good reason to make people buy this feature. Also I think the zealot should only be 1 not 2 because if yo u want to get its pretty hard to kill it. I also want to make sure it will have additional features
as we discussed:
Autocanon MK1, MK2, MK3, MK4, Minigun & Vulture Gatling has +50% vs. Armored units, -35% vs. Shields
Zapper MK1, MK2, MK3, MK4, Tesla Canon, Lighting Generator has +50% damage against shields, -35% light units
Rocket MK1, MK2, Barrages and Swarm Missle has no additional stats
Laser Mk3, MK4, Green Laser, Blue Laser, Rainbow have -30% damage vs shields, -40% damage vs armored units, +15% more to light units.
SO
Plasma Mk1, Mk2, Mk3, MK4, Raygun and Babylon SHOULD HAVE +10% damage to light units, -20% damage vs shield units, -30% vs armored units however because it fires additional 3 shots with less damage it is a vital gun vs hero and their army. I added 10% damage vs light units because light units are fast so it should be a great counter vs light units.
MORTAR weapon - i cant think of it what you need to do. this is usually bought by a newbie and it never hits me because as i always move it never hits me. Temporarily remove it. When we finish these changes we can re-introduce it again. your thoughts?
LETS US REMIND SOMETHING AGAIN:
these upgrades will work if we add extra heroes. we need equality - same amount of armored units, shield units, light units. Then we can focus on guns which will deal damage to these units. Freddy if you agree with this interesting ideas of mine i can focus on balance. The numbers i gave you is just a rought estimate. I will calculate everyhing damage, % on types of units with excel so there is no error of OP unit or weapon. If you are ok with that i can focus on hero abilities, their shield amount, price, etc.
LET ME KNOW
HERO ABILITIES CAN BE TAKEN FROM SQUADRON TD EXCEL SPREADSHEET HERE
https://docs.google.com/spreadsheet/ccc?key=0AhpHu-aZF7M7dElWNExPQm14LWdvU3l5ZWl3dHdpcGc&hl=en_US#gid=0
NOW WE SHOULD HAVE: Armored Light Shields
LATE WE SHOULD HAVE: Massive Mechanical Biological
WE should implement others when we can balance all 3.
yeah lots of thoughts and lots of resulting work. I would reall like to add more heroes etc. but as I pointed out I simply dont have the time by now. Are you willing to implement some of your ideas? ;) (no offense, I would love to create all those content but I have not that much spare time :) )
@Zarruk: Barracks should be fixed.
I did not like traders in Battletanks at all. I never got the point why they were implemented. :-D Why would I want to play a trader? Can you explain the mechanic to me?
@Freddy2287: Go Can you send me the file. I will try to play with it on galaxy editor. I will load give it to anyone without your permission. I will also ask many of friends who knows or know anyone who is a superstar on galaxy editor.
@Freddy2287: Go
I made brush black metal as requested. looks so much better.
Great. I will include them in one of the next updates
@Freddy2287: Go
added 1 more + same ones of the base but with that dark brush metalic template. Send the file game today if you can. i got some free time.
@Freddy2287: Go
I played today and saw undistructable debree in the north team base where you can build barracks where zerg attacks from the north side. now i cant place 5-6 barracks because of this. Why did you put it there?
Because you are not supposed to build barracks in Zerg territory :-D
Hey Freddy,
ich finde die map genial die du gemacht hast, aber trotzdem gibts noch was das verändert werden sollte. Mein ausführliches Feedback siehst du zu dem Spiel nun hier:
hab mich soeben hier registriert um dir das mal zu schreiben. Ich zocke fast nur desert tank battle mit kumpels und wir mögen das game sehr, was aber gar nich klar geht ist,
wenn man das ganze spiel über dominiert und dann 3 leute im gegnerteam leaven, und der letzte im gegnerteam alles in upgrades für seine truppen steckt und noch gewinnt...wie kann das sein? Hab das replay wenn du magst.
Wir hatten die gegner, aber er hatte bereits eine vielzahl barracks . Als nun alle 3 im gegnerteam raus sind, hatte er wohl mehr als 50k plötzlich, denn auf einmal updatete er alle truppen um knapp 12 lvls ( je 12/12 att/def) und lag deutlich über unseren.
Ausserdem hat er dann income für 3 leute extra bekommen und alles weiterhin in die upgrades gesteckt. Die Maraudeure der Truppen hatten über 3,9k life! (jeder einzelne) das is mehr als die meisten tanks haben!!! Die waffen die man trägt, steigen nicht im schaden mit, auch nicht über zeit. Wir waren 2 Doomhammer und konnten was da ankam nicht mal mit perfekt getimten Salven unserer ability aufhalten (weiss nich wie die grade heisst)
selbst als ich alle hunterseeker gegen flamenwerfer getauscht hab (vorher gegen die heroes die hs gehabt) hat es nicht gereicht und wir beide gingen drauf.
Das kann so einfach nicht gewollt sein, das game ging 1 stunde 50 min und wir hatten es in der tasche, bis plötzlich wie gesagt die gegner raus sind. (was eigentlich die sache eher noch zu unseren gunsten verschieben sollte.)
Weiter oben habe ich außerdem gelesen, dass du vorhast für 8k einen thor oder so ins spiel zu bringen...
Wie wäre es mal mit einem support tank, der andere heilen kann und von natur aus detector hat, so wie eine skillbare schadens-aura für seine mates im radius hat? den für 8k als begleiter von einem doomhammer wäre sicher nice.
Generelles zum Gameplay:
Es sollte eine vote funktion geben, denn noobs die afk sind und/oder feeden verderben dem gesamten team den Spaß und die Chance auf den Sieg. Umgehen kann man dies, indem wenn das game startet noch mal alle auf rdy drücken müssen, damit man sicher ist, dass alle anwesend sind, wenns losgeht.
Das ist grade am anfang wichtig, wenn man sich die Mitte oder die anderen Punkte holen will, denn nacher wird das rückerobern schwer...
Das tutorial sollte bei Rang "newbie" pflicht sein
Und vor allem das Ranking System brauch einen patch. Ich lüge nicht bei folgender Aufzählung: Ich wurde im selben spiel, 3x hintereinander zum colonel oder wie das heisst befördert, dann major. (auch noch 2x) dann starb ich und durfte wieder als colonel anfangen. Nächstes spiel war ich master seargent...
Und das obwohl ich den Rang "legend" bereits seit längerem habe...
Die Ränge sind mir relativ egal, ist aber wichtig um zu wissen ob seine mates wirklich noobs sind, die hilfe oder erklärung benötigen. Außerdem wäre es bei meinem Lösungsansatz von Oben notwendig für das Tutorial.
Die Türme die man für 2k kaufen kann müssten im Schaden über zeit auch steigen, auch wenn nur gering, aber als die maraudeure ankamen, ging er bereits nach wenigen schuss down. Mit anderen worten konnten wir absolut nichts gegen das was ankam tun. (Und das obwohl ich 2x seine kaserenn zerstören konnte, einmal im süden und 1x im norden)
Es sollte nich weiter möglich sein ausserhalb der Base kasernen zu bauen oder wenn, dann sollte es eine maximal mögliche anzahl geben, ähnlich wie z.B. bei Squadron mit den WBF's.
damit verhindert man disbalancen die man nicht mehr einholen kann.
Nichts ist nerviger als der einzige im team zu sein, der z.B. 20:5 stats hat aber trotzdem verliert...
Es sollte verändert werden, dass man an den stellen wo vorher bereits türme in der base standen, keine neuen mehr hingebaut werden können ( die stelle wird als rot statt grün angezeigt)
> oder gehts nur mir und meinen mates so!?Die Waffen finde ich hervorragend gelungen, das einzige was wie gesagt fehlt ist etwas das rein gegen die gegnerische Infantry hilft, grade wenn es eine horde aus upgegradeten supermutanten ist ò_Ó
Die generelle laufgeschwindigkeit aller tanks sollte einen kleinen tick schneller gemacht werden, und vor allem bei feindkontakt nicht so stark gebremst.
WICHTIG:
Was auf jeden fall geändert werden muss ist vor allem folgendes:
Als northern alliance muss man nach unten laufen um zur mitte zu gelangen. man kommt an einem gebiet vorbei, das erhöht liegt und mit schatten bedeckt ist. In diesem Gebiet sind aber zerg, die zwar nicht auf einen schiessen, aber man wird langsamer, da gegner in der nähe sind!
Das Problem hat nur northern alliance. Das sorgt unter anderem für zu spätes eintreffen im Center (erste runde) und kann nur umgangen werden, indem man sich sehr weit rechts vom weg hält. (Das weiss aber eben nicht jeder)
Und so kommen meine mates in den meisten fällen erst dann an, wenn die gegner sich bereits zu dritt oder viert auf mich gestürzt haben. Da hilft auch das beste micro nichts.
Mein Feedback soll nicht als zu negativ aufgefasst werden, nicht zu letzt weil Desert Tank Battle meine absolute lieblingsmap geworden ist! Aber grade deswegen kann ich kaum mitansehen, wie so ein geniales game so durch bugs verschandelt wird.
Desert Tank Battle ist zwar imemrnoch Beta aber auch das mit den Schafen wurde vor kurzem erfolgreich gelöst , dafür daumen hoch!
Um aber auch mal ein paar positive Dinge zu nennen:
Die Waffen sind wie gesagt sehr gelungen! Die Map sieht sehr schön gemacht aus. die Panzer haben alle ihre Stärken und Schwächen, wenn man einen ungefähren weg (ich nenne es mal Buildorder) hat, dann kann man sich gegen die meisten gegner gut durchsetzen.
Es ist teamplay, taktik und skill gefragt, alles davon kann man sich bei dem game aneignen, es ist immer spannend und fordert einen.
Die Mukke ist genial ^^
Jeder hat von Anfang an gleiche Chancen, es entscheidet Teamplay und Skill über den weiteren Verlauf.
Das Game ist nicht bereits nach 10 min gelaufen sondern dauert selbst wenn es gut läuft, mindestens 45 minuten. (Das kann man aber auch als nachteil sehen, wenn man meine geschichte von oben in betracht zieht...)
Alles in allem finde ich hast du/ihr eine Top Map abgeliefert und die macht mir um längen mehr Spaßs als das normale Sc2 game. Zu viel sollte man daran nicht mehr verändern, außer vielleicht noch ein neues Lied reinbringen (oder mehrere) die alle 20 min wechseln zum Beispiel.
VG FlyHigh