• 0

    posted a message on Desert Tankbattle open BETA

    SUGGESTED NEW ICONS. Freddy your thoughts?

    Blue Laser has a blue shine, green - green shine, rainbow has a rainbow shine (9 layers).

    i already sent you DDS for blue flames. Confirm you like the LASER icons and i will send you DDS as well.

    Posted in: Map Feedback
  • 0

    posted a message on Making Icons for requests

    Hi, Is it possible to convert these PNG files into DDS. I created a new custom unit which blows red fire (thanks again to MasterWrath for converting them). Now I need the same icon for blue fire. Thanks

    Posted in: Art Assets
  • 0

    posted a message on Making Icons for requests

    @MasterWrath: Go

    Thank you MasterWrath.

    Posted in: Art Assets
  • 0

    posted a message on Making Icons for requests

    @Adelios: Go

    Hi, can you convert these png into dds.

    Posted in: Art Assets
  • 0

    posted a message on Desert Tankbattle open BETA

    N / A

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    Also can you fix this small issue. You can see that there is some red space on the turret (Northern blue team) Due to this spot on both turrets which cost 2000 i can not place a new turret when old turret is destroyed. this is extremely important because if there is no turret the units will keep coming to base.

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    If you did something recently then probably is fixed. I saw this bug a few weeks ago thought i will remind you. I will let you know. I will upload the map of 800 x 600 shortly

    If the restriction is 800 x 600 so maybe upload 600 x 600 because it will look much nicer. Try both and see how blizzard will skew the image if you upload 600 x 600. If it looks terrible replace it with 800 x 600 which is attached below.

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    Looking at the map again now I understand why north team marines take Route 1 not Route 2 when the rocks are destroyed. It is shorter.

    Instead of Route from northern blue base to south outpost make from northern blue base to midway where there is blue team bunker and turret and then from there 2nd command to south outpost. that way you don't need to adjust the terrain. If you dont know how to do it i can send you a link on youtube.

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    i amended the background and removed some text as requested. I also changed "Stress - Free" to "Minerals every 120s". I think this will make more sense.

    +

    ADDED NEW IMAGE - this should go as first image when you join the lobby.

    Also I thought how to fix the barracks issue. I think the more you build barracks the higher the price it should be. I think after 10th barracks the price should increase by 5% like attack and armor upgrades. So i.e. people will not invest so greatly in barracks because they are expensive too as upgrades. Also I think you should reduce upgrades of armor and attack from 5% to a smaller number. WHY? I notice that a team who greatly dominated the game and have better weapons cant win if suddenly one team member leaves or sells everything and builds 30 barracks at one time.

    Also the north team can not rebuild turrets in the their base in the middle when they are killed. They are vital because the south army moves into their base if there are no turrets on the hill. I still can place a turret for 1000 but not for 2000. Can you check this bug.

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    ONE MORE IMAGE FOR GAME INFO

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    @FlyHighhh: Go

    yes.i think 30 barracks limit is a must. if there is more barracks its hard to counter. its very hard when you suddenly place extra 20 barracks enemy cant get through. i mentioned freddy about the limit of barracks in my previous post. anyway good game that was just sudden unexpected result.

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    Freddy,

    It will be fair if we put a limit on the barracks count. Each person has an x amount of barracks (can be built by him). I watched that long video that Flyhigh told us about in this forum and it looked not fair. If enemy will be limited to x amount of barracks upgrades will be more important and what guns the enemy has i.e. 600 marines and 4000 life marauders is too strong. so i you want to upgrade you can upgrade manually therefore you need outposts to get more money so you need to strategically fight for them.

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    @FlyHighhh: Go

    Ok. this is a simple answer to your game: why you guys lost. When all 3 players left he got 112k, he build in total of 76 barracks withing 3 minutes. It was so quick it is very hard to counter. Plus if this was done in the midgame he could not win because the units are not that strong and your heroes can counter them but it was 1 hour 43 minutes so each unit has 600 life, marauders 4000 - almost imposible. the only way is to destory their barracks which you will need to go through the hills to get there but still - hard. The best unit is a cloack unit - predator

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    Replay from 2 newbies:

    This is a demonstration what not to buy:

    Posted in: Map Feedback
  • 0

    posted a message on Desert Tankbattle open BETA

    N / A

    Posted in: Map Feedback
  • To post a comment, please or register a new account.