I played it yesterday on the Custom Live and it had a great potential! However the hero fights are not fun at all. I was zerathul and I just couldn't kill anyone because people are running too fast :( I chose all the passive abilities because I'm being so pwned by monsters so I thought it would increase my survavibility but didn't do much.
And we don't really understand what's the goal of the game. You have to take artifacts but when you got one you have nothing more, and if you don't, well you are doing well ... Everything is relative to the last battle!
Side note: you want to make reapers NOT invulnerable :)
I posted link, which is not a blizzard link, it is an article from a respected Computer Science website which explicitly mentions blizzard when talking about iteration and effective game scripting techniques. http://queue.acm.org/detail.cfm?id=1483106
First, this link isn't really on the subject. It takes an example of a pattern that restricts the usage domain of a for loop, so that users can not do anything wrong. Here we are talking about a "flat" for loop that goes from a minimum value to a maximum value using a step.
Quote:
Given the number of times this pattern appears in the Warcraft III scripts, this could result in significant performance improvements.
Given the really poor performances of jass, I really don't believe about this argument :)
It's really great to give ACM articles as references but you should read them in detail! :)
I believe that's a quick and dirty reaction: "Oh my god people are using hidden abilities", "Let's disable the ability to use them, there won't be anymore risk".
@M0rt1mer: Go I believe it's a matter of days, they won't let the ladder stay with such exploits I think.
Alpha_vst what does... 00:00:02.94 Trigger Error in 'gt_TEST_Func':
e_referenceTableFull mean?
Cloudwolf the reference talbe in your test function is ful?
Cloudwolf *table *full
Alpha_vst what is a referance table? lol
Cloudwolf http://en.wikipedia.org/wiki/Reference_table
Cloudwolf however i don't know how sc2 uses it
Alpha_vst well yeah...
Cloudwolf Sorry I don't know the error codes. I assume something was trying to be
added to the reference table but the table reached its max
I've got a log of that on the irc ... But doesn't help much. You may want to contact Alpha_vst he may have found a solution.
I really like the colors, it's really unusual in Starcraft 2 maps. Could you make a small youtube video showing off your map? I'd be really pleased to show it on the frontpage!
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Can we have some videos / screenshots ? :)
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Could someone explain how he managed to have all this at 3min of the start?
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Because it's fun :)
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I played it yesterday on the Custom Live and it had a great potential! However the hero fights are not fun at all. I was zerathul and I just couldn't kill anyone because people are running too fast :( I chose all the passive abilities because I'm being so pwned by monsters so I thought it would increase my survavibility but didn't do much.
And we don't really understand what's the goal of the game. You have to take artifacts but when you got one you have nothing more, and if you don't, well you are doing well ... Everything is relative to the last battle!
Side note: you want to make reapers NOT invulnerable :)
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First, this link isn't really on the subject. It takes an example of a pattern that restricts the usage domain of a for loop, so that users can not do anything wrong. Here we are talking about a "flat" for loop that goes from a minimum value to a maximum value using a step.
Given the really poor performances of jass, I really don't believe about this argument :)
It's really great to give ACM articles as references but you should read them in detail! :)
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I believe that's a quick and dirty reaction: "Oh my god people are using hidden abilities", "Let's disable the ability to use them, there won't be anymore risk".
@M0rt1mer: Go I believe it's a matter of days, they won't let the ladder stay with such exploits I think.
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Otixa is going to work on the guidelines soon :)
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Test
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A single trigger cannot execute more than 100 000 actions or something. Check if one of your trigger is doing a big loop.
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This won't be possible anymore. The fix they are applying will prevent you from doing that!
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I've got a log of that on the irc ... But doesn't help much. You may want to contact Alpha_vst he may have found a solution.
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I played a game yesterday! (More than 5 minutes)
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Wow this is really nice :)
I really like the colors, it's really unusual in Starcraft 2 maps. Could you make a small youtube video showing off your map? I'd be really pleased to show it on the frontpage!
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Thanks for the report, I'm going to investigate this issue.
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xor is equivalent to !=, so I believe it's in the editor :)