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    posted a message on [Release] Special Forces: Elite

    Can we have some videos / screenshots ? :)

    Posted in: Project Workplace
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    posted a message on [Video] Epic Replay

    Could someone explain how he managed to have all this at 3min of the start?

    Posted in: General Chat
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    posted a message on Tired of hackers.
    Quote from RodrigoAlves: Go

    why people keep hacking?

    Because it's fun :)

    Posted in: Off-Topic
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    posted a message on [Feedback] Xel'naga Relics

    I played it yesterday on the Custom Live and it had a great potential! However the hero fights are not fun at all. I was zerathul and I just couldn't kill anyone because people are running too fast :( I chose all the passive abilities because I'm being so pwned by monsters so I thought it would increase my survavibility but didn't do much.

    And we don't really understand what's the goal of the game. You have to take artifacts but when you got one you have nothing more, and if you don't, well you are doing well ... Everything is relative to the last battle!

    Side note: you want to make reapers NOT invulnerable :)

    Posted in: Project Workplace
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    posted a message on A Warning To Mapmakers
    Quote from adovid: Go

    I posted link, which is not a blizzard link, it is an article from a respected Computer Science website which explicitly mentions blizzard when talking about iteration and effective game scripting techniques. http://queue.acm.org/detail.cfm?id=1483106

    First, this link isn't really on the subject. It takes an example of a pattern that restricts the usage domain of a for loop, so that users can not do anything wrong. Here we are talking about a "flat" for loop that goes from a minimum value to a maximum value using a step.

    Quote:

    Given the number of times this pattern appears in the Warcraft III scripts, this could result in significant performance improvements.

    Given the really poor performances of jass, I really don't believe about this argument :)

    It's really great to give ACM articles as references but you should read them in detail! :)

    Posted in: Miscellaneous Development
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    posted a message on Blizzard's loophole in map editing that allows hacking

    I believe that's a quick and dirty reaction: "Oh my god people are using hidden abilities", "Let's disable the ability to use them, there won't be anymore risk".

    @M0rt1mer: Go I believe it's a matter of days, they won't let the ladder stay with such exploits I think.

    Posted in: General Chat
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    posted a message on First :)

    Otixa is going to work on the guidelines soon :)

    Posted in: Requests
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    posted a message on First :)

    Test

    Posted in: Requests
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    posted a message on Trigger Execution Takes too long doesn't appear before but now it does

    A single trigger cannot execute more than 100 000 actions or something. Check if one of your trigger is doing a big loop.

    Posted in: Triggers
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    posted a message on Blizzard's loophole in map editing that allows hacking
    Quote from progammer: Go

    btw, order moprh abilities for unit without it showing on command card is cool

    This won't be possible anymore. The fix they are applying will prevent you from doing that!

    Posted in: General Chat
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    posted a message on e_referenceTableFull
    Quote:
    Alpha_vst	what does... 00:00:02.94 Trigger Error in 'gt_TEST_Func': 
                    e_referenceTableFull mean?
    Cloudwolf	the reference talbe in your test function is ful?
    Cloudwolf	*table *full
    Alpha_vst	what is a referance table? lol
    Cloudwolf	http://en.wikipedia.org/wiki/Reference_table
    Cloudwolf	however i don't know how sc2 uses it
    Alpha_vst	well yeah...
    Cloudwolf	Sorry I don't know the error codes. I assume something was trying to be 
                    added to the reference table but the table reached its max
    

    I've got a log of that on the irc ... But doesn't help much. You may want to contact Alpha_vst he may have found a solution.

    Posted in: Miscellaneous Development
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    posted a message on Platform Defense was published on EU

    I played a game yesterday! (More than 5 minutes)

    Posted in: General Chat
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    posted a message on [ShowCase] Finished the terrain for my custom map

    Wow this is really nice :)

    I really like the colors, it's really unusual in Starcraft 2 maps. Could you make a small youtube video showing off your map? I'd be really pleased to show it on the frontpage!

    Posted in: Terrain
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    posted a message on Couple of website bugs

    Thanks for the report, I'm going to investigate this issue.

    Posted in: General Chat
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    posted a message on IF Statement Issues

    xor is equivalent to !=, so I believe it's in the editor :)

    Posted in: Triggers
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