A vulnerability has been found on Warcraft 3 custom maps that allows the map makers to introduce virus into their maps!
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Jan 9, 2011Posted in: Project Workplace
I've got a friend that works on a program that extracts all the maps & pokemons stats from the Red and Blue versions of pokemon: http://pokanalysis.ubitux.fr/
You might want to use this as raw data for your map :)
Dec 21, 2010Posted in: General Chat
I am dead :(
No seriously, I've been working on sc2mapster during 6 months and I wanted to see other things. My role at sc2mapster was mainly newsing and organizing the forums. This is community stuff and while this is really exciting to do, this is far away from my original wish: coding!
I had the opportunity to do development stuff at Curse on other websites so I took it.
- Implement the new skin of MMO Champion and Arena Junkies
- Update WoWTal for Cataclysm
- Develop internal tools for mmo-champion: diffs, table generation
Sorry for my sneaky departure to all my fans! (where there any!?)
Nov 24, 2010Posted in: General Chat
I've played a map but I can't find the name back :x
It's a map where you can train spells in order for you to kick peoples out in the lava. You are surrounded with lava in the circle. And it shrinks with time. It's made by a russian guy!
Please help me! (Cookies!!)
Nov 7, 2010Posted in: General Chat
I'm ahead of Jesus!
Nov 3, 2010_ForgeUser9 posted a message on I Quit, i would like Vjeux or Xara to upload my maps to EUPosted in: General Chat
I just want to add something about Nexus Wars. It is successful because it fits perfectly the popularity system (fast, replayable ...) but also mainly because it has been constantly bumped since the beta. This way it is always on page 1!
If you want your map being played and they do not really fit the popularity system. Take a mouse recording program, create a game, stay in it 5minutes and 1 seconds, repeat all the night. You will have 150 direct played and about the same by being on top at in the morning. This way you will be page 1 and be played until the next reset.
While this is not the most ethical way to go, this actually works extremely well!
Oct 20, 2010Posted in: General Chat
Quote from BumpInTheNight: Go
Well I've exhausted my avenues here, you and now Vjeux have made it clear you'd prefer to put all the locked maps on battle.net at greater risk and use them as leverage to try and make blizzard improve the locks yet won't even try to talk about it in their own forums.
Hey ... we just decided to keep this thread open.
Our intent is just to make sure that we can freely talk about anything related to mapping on sc2mapster. This is in no way a political act to make Blizzard improve the locks. As of the locks, I talked to Blizzard about this few weeks ago and they said that they will eventually improve the locking system, but they have no timeline for it yet. I guess they want to spend their resources improving the editor rather than fighting map stealing :)
Oct 19, 2010Posted in: General Chat
I want to add that you are welcome to create a project on sc2mapster for your map without uploading it. They are a great way to get feedbacks and to post content (eg: screenshots, infos ...)
Could you clarify this point on controlling information ? For any I have known, controlling information means censoring and removing information you don't want to appear ? Or it just mean knowing the information is there or not ?
"Keep your friends close, and your enemies closer. Sun-tzu" People will think twice about sharing something controversial in a big forum as they know it's being read by many people including Blizzard. They will balance the pro and cons ... At the end the information will be of a greater quality.
If you let people be angry by deleting posts here, they are going to do extreme actions that have all the chances to be bad (example: making a program to rip the maps and spam Battle.net with ripped maps).
Oct 19, 2010Posted in: General Chat
We've taken the decision together with Sixen to make sc2mapster a place where we can freely talk about all the subjects concerning map making. This includes not so legal things like reverse engineering the Starcraft 2 files or changing the Galaxy Editor memory to add extra things. We believe in the community and have never used our position to impose our judgement: all the contests are judged by the community, we didn't censor any forum post ...
We feel that this is important that people know that their maps, even when locked, are not protected. This is not something people want to hear but this is the truth. We don't want to be a dictatorship that hides reality from people. With the internet you can't stop the information from spreading. If we delete this post I bet you that a website unlocksc2maps.com will open with a detailed tutorial and even a program to do it. Having the information here is a way to control it.
Note: This second part contains a personal philosophy that is subject to critics.
What about map stealing. This is the one fear of the map makers. From my Warcraft III and Starcraft 2 experience, the "map stealers" are usually the entire map as a base, adding cheated units to the map in order to either win / make it more fun. They don't take individual heros / spells as it is complicated and do not improve the map quality. So they are unlikely to be more popular than the original one.
Another thing to take in account is the popularity system. As you know putting a map to the top of the popularity requires dedication. It is not likely the "map stealer" will have enough will to put it up there. Also you can't use the same map name, so people will know that this is a copy. Overall map stealing is a lot harder than in Warcraft 3.
Overall I feel that the benefits of having maps being exposed is good for the map making community as it will help to spread the knowledge. The threat of map stealing being greatly reduced by the popularity system.
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