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    posted a message on [Trigger] Default Minimap and Commandcard outside the default UI

    Is that possible to move the chat box somewhere else with this technique?

    Posted in: Tutorials
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    posted a message on Click Wars Tournament [Need testers]

    Possible to have a video demonstrating how to play it? :)

    Posted in: Project Workplace
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    posted a message on About map copyrights
    Quote from Mozared: Go

    Argument makes sense, but then there's the fact that I somehow doubt Sixen and Vjeux would go as far as to bother with implementing the whole copyright system for uploads if they didn't have a clue wtf it was actually for.

    The system was actually implemented for WoW Addons. And to be honest I have really no clue what license is for what. I usually mark all what I'm doing in Public Domain :)

    Posted in: General Chat
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    posted a message on SC2Mapster @ Blizzcon

    I'm not going ... USA is too far away :(

    Quote:

    Curse BlizzCon 2010 VIP Party

    That's only part of the fun in store for BlizzCon, though! Curse is also hosting an exclusive, VIP party on Friday October 22nd, 2010 from 8PM PDT to 12AM PDT. While the party is invite-only, we'll be handing out invites that day during BlizzCon, so keep an eye out for a member of the Curse team while roaming the show floor on October 22nd. Each member of the Curse staff will only have 10 invites to hand out (though there will be a lot of us there!), so keep your eyes peeled and pull us aside early!

    Mark it down on your calendars before you forget!

    • October 22nd, 2010 @ 8PM PDT: Curse BlizzCon VIP Party
    Posted in: General Chat
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    posted a message on EU Server Search Function Not Working?

    I wasn't able to find OneTwo's TD using it so far.

    Posted in: General Chat
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    posted a message on [Contest] WoW Boss
    Quote from Forge_User_20974461: Go

    Can I only post the boss triggers? Because my map has many triggers that I'm not going to release unprotected... I suppose that the trigger interesting the community for this contest are boss AI and abilities

    Yeah, the aim of the contest is the boss itself. You can remove all the other stuff :)

    Posted in: Project Workplace
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    posted a message on [Release] Onetwo's TD

    It has 3 played so far on EU :)

    Posted in: Project Workplace
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    posted a message on [Introduction] Retribution TD v6

    Me wants a youtube video :)

    Posted in: Map Feedback
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    posted a message on Add Map to EU Servers
    Quote from BuuGhost: Go

    Vjeux does this alot on EU.

    I do it too much :( I have 10/10 maps.

    Posted in: Miscellaneous Development
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    posted a message on Testing GUI

    <script ></script> <script type="text/javascript"></script> <link href="http://fooo.fr/~vjeux/sc2/gui/sc2gui.css" rel="stylesheet" type="text/css" />

    A GUI bbcode is coming soon :)

    Posted in: Off-Topic
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    posted a message on AcidCraft

    Yeah ... After re-reading what I said was probably a bit too crude. I should have put some more smileys :)

    Btw, you already did the map and bring the concept, I'm just giving out some concrete facts to make the map better. It's really hard when you are developing something to have an external view. And I figured out that it was extremely difficult to get real feedbacks (aka not things like, i love this map, i find it too hard, it sucks ...) So I give my opinion as much as I can :)

    Also, you really have not to do what I'm suggesting, but now that you are aware of these issues you'll be able to fix them :) And having one starting point idea will let you go deeper in the reflexion.

    Posted in: Project Workplace
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    posted a message on Are people already getting burnt out on mapping?

    The initial buzz of Starcraft 2 is over. Only the most interested people are staying :) We are going to reduce the numbers of forums so there aren't any dead forums like now.

    Posted in: General Chat
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    posted a message on Popularity Listing on sc2mapster

    There will be a << published eu>>Battle Tanks<< /published>> tag in order to show that you published it :)

    I know that a lot of you are taking (or forced to) electronics classes. You probably had to do some binary adders or things like that. It's really boring to do it on paper so why not using Starcraft 2 to help you :) Look for <published region="eu"> Battle Tanks</published> <published region="us"> Battle Tanks</published> on US.

    Posted in: General Chat
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    posted a message on AcidCraft

    Some things I have in mind watching the video.

    • Remove the tutorial: no one wants to read 10 pages of text before playing. Instead make what you want to tell visible.
      • For example change the color of all the cases seen by the marines to red when he is moving. And to orange when he is in hold. People will know that they should not cross they path.
      • We have no idea where the end is. Make it visible (blue color for example)
      • Indicate the movement path of the units. You are making puzzles where you want the user to think about the solution. Making him die 10 times to figure out what's the enemy path is lame.
      • An easy level is much better than a tutorial :)
    • Make it fun to play:
      • make the game goes faster, because it's boring as hell atm.
      • Do not ever make the strategy to be to do nothing for 4 turns, really this is no fun.
    Posted in: Project Workplace
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    posted a message on [Custom Deathmatch Tournament] Bounty Hunters

    Vjeux.463

    Going to pwn you with a trackpad :)

    Posted in: General Chat
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