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    posted a message on [Solved] Simple Question

    @Necromoni: Go

    Thank you.

    Posted in: Data
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    posted a message on [Solved] Simple Question

    Very Simple Question. I have a photon cannon, and I add a buff that gives it +4 damage. Now I do not want it to show "Damage: 20 [+4], but rather "Damage: 24" I have seen the solution somewhere some time ago, however, I cant find it now. I appreciate the help. Thanks

    Posted in: Data
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    posted a message on [Help] Actor Beams

    Hello everyone,

    I am making a map where there is a photon cannon that requires energy to attack, once the energy = 0, it can no longer attack, unless it recharges. So I made a tower with an aura that increases the energy of a max of 5 photo cannons with a radius of 2 (i.e up to 5 photon cannons with a radius of 2 away from the regen towers).

    I will be using this tutorial to make the beams and actors:

    http://www.sc2mapster.com/forums/resources/tutorials/3939-data-working-with-beams-beginner-difficulty/#posts

    but if you read through the tutorial you can see that the beams come up once that unit attacks, but I want the beams to come up once there are photon cannons next to the tower. I know it has to do with the events, but I do not know what to do there. I really appreciate any help. Thanks in advance :D

    Posted in: Data
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    posted a message on [Help] Pick role

    @Elmaex: Go

    Thanks, it works now. Just to make sure everything is alright, I have my triggers below:

    Add player to player group once they choose "attacker":

    http://gyazo.com/b8f6c419aca5466a3bcba460338e8734

    This is the function:

    http://gyazo.com/b97b60405e7c5671c73f612c48214d96

    (which is the same as the one above)

    I did similar triggers for the rest of the players

    And this happens after the "choosing role timer" ends:

    http://gyazo.com/e7d4ede8f3cc4fa90a6a2e49d16077d2

    I really appreciate all the help. :D

    Posted in: Triggers
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    posted a message on [Help] Pick role

    @Elmaex: Go

    Thanks, I was able to create that function, then what do I exactly do? I appreciate the help :)

    Posted in: Triggers
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    posted a message on [Help] Pick role

    @Charysmatic: Go

    I might be really tired right now... however, I cant seem to find these functions -_- sorry

    Posted in: Triggers
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    posted a message on [Help] Pick role

    @Elmaex: Go

    I was able to add the player to a player group once they picked an attacker, but how do I "choose a random player from this group (Player A from local player group) where A is a random integer between 1 and number of players in local player group."

    Thanks

    Posted in: Triggers
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    posted a message on [Help] Pick role

    I have a 6 player map, with two teams (3 player per team) On each team there can be 1 attacker and 2 defenders. So I am trying to make a dialog that shows up for each team, and the players choose who they want to be.

    • If no one chooses attacker, then the game chooses randomly (I know how to do this)
    • if multiple people choose attacker, then the game picks one from those who chose attacker (I am not sure how to do this)

    I would appreciate any help on that last one. Thanks

    Posted in: Triggers
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    posted a message on [Solved] Actor... animation problem

    @DrSuperEvil: Go

    Yup.

    guess I should lock it

    Posted in: Data
  • 0

    posted a message on [Solved] Actor... animation problem

    @DrSuperEvil: Go

    Yup.

    guess I should lock it

    Posted in: Data
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    posted a message on [Solved] Actor... animation problem

    @Skitto: Go

    Thank you, I really appreciate your reply, using what you did above, the stand animation does work. However, the move animation did not work. So I did the same thing above again for the move animation , but with a few variations:

    Well the new behavoir's name was different

    "Validators (Disable)" was changed to "Caster wants to move or has orders"

    In the events section I just added the event for this new effect which I called "Move dummy"

    And the animation for this one was "walk" and not "stand"

    I basically just did what you did then did some minor adjustments for the move animation, and it works!. I really appreciate the help and thanks. :)

    Posted in: Data
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    posted a message on [Solved] Actor... animation problem

    @Skitto: Go

    I managed to do it using triggers, basically every second it sends an actor message telling it to "stand". The problem is that, it does not show the move animation once it moves. I am not that good when it comes to events (in actors). So can you please just tell me what exactly I should do in the events only, it shouldn't be that long. I really appreciate any help. Thanks

    Posted in: Data
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    posted a message on [Solved] Actor... animation problem

    I used this method to add skins for an scv (yes, it is my tutorial):

    http://www.sc2mapster.com/forums/resources/tutorials/65862-data-skin-tutorial/#p1

    Once I change to the other skin everything works correctly, with animation and everything. However, after building something, or sometimes randomly, there will be no animation, for example the SCV will not be doing these random moves, and a probe will not be floating up and down. Anyone know a solution for this animation problem? Thanks

    Posted in: Data
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    posted a message on [Data] Skin Tutorial

    This is a simple tutorial on how to add skins to a unit. You click an ability on the command card for an SCV and then you get a probe... they will have the same abilities and stuff, it just looks different on the outside.

    In this tutorial we shall allow a SCV to change his "skin" to a probe.

    Requirements: Must know how to naviagte through the editor
    Difficulty: 3/10
    Length: 2/10

    Part #1 - Ability

    1. Open up the Data Editor

    2. Create a new ability and call it "probe model" (just an example, you can call it whatever you want).

    3. Ability type: Effect-instant

    4. Click Okay

    Image that should help: http://gyazo.com/8e5c4cc8d902b80333b10270b4f67a66

    Part #2 - Button

    1. Go to buttons and make a new button

    2. Call it "change skin to probe"

    3. Add a probe icon for the icon and add whatever description you want

    4. Go back to abilties tab and add the button for your ability (found under "Ability: Commands+")

    Image that might help: http://gyazo.com/8544c030bc0236d28eae96cd2bc4600d

    Part #3 - Actor

    1. Go to the actors tab

    2. Find the SCV actor

    3. Go to "Event: Events+"

    4. Create a new event

    5. Change the Msg Type to "Ability"

    6. Under source name find the ability we made, which in this case is "probe model".

    7. For the term change it to "Model Swap"

    8. For the model change it to "Probe"

    Images that might help: http://gyazo.com/b0f7ab953d70e3012bd8d355a9ea8647

    http://gyazo.com/24204b825af90eca110110469fd25268

    Part #4 - Unit

    1. Add the abilty to your unit

    2. Place it in the unit's command card

    Should function properly. Hope I did not miss anything.

    Posted in: Tutorials
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    posted a message on [Solved] Timer Problem

    Thanks everyone, I got up my "dialog timer" up and running for all 4 players :D works perfectly, if anyone wanna know how to do this, just pm me.

    Posted in: Triggers
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