Hello everyone,
I am having a small problem with my structures when I change their footprints. I changed the footprint for Barracks and gateway to 1x1 (Doodad), the reason I did doodad is because I am making a TD where I put in an anti-block trigger, and as far as I know the 1x1 (Doodad) is square in shape, therefore reduces the chance of any openings between other structures. Anyways, when I change the footprint and build the gateway or barracks, I get a dark square around the gateway and dark circles around the barracks, I can build on these dark shapes, however, it just looks bad. Anyone know a solution? I really appreciate any help.
I think everyone here has played the game frogger before. Well I have started making it in the SC2 editor.
Dont expect me to finish the map early though... I am planning on doing it, but now since school is here I only have an hour a WEEK on the editor. So if you are to expect this map out, expect it some time in June/July 2014 (sorry). I will be working on it to the best of my ability.
Games played seems to be 0 even though I have played many more than that. For some reason it is not adding up the wins and losses. I cannot seem to have a solution because I have a label on a dialog that says your wins and losses and they are converted from integer to text.
for example:
label 1 is converted to text to 'i won' and it says 1100
label 2 is converted to text to 'i lose' and it says 103
'I won' variable is an integer that is stored in a bank that adds up by 1 when you win... same goes for 'i lose'
Please note that I won and I lose both work
I did the samething for the other players for the last trigger.
Problem: Everytime I had type '- winrate' it says: Winrate: 0% - even though I have 1100 wins and 108 losses (all of this is in single player (testing))
Thanks for finding that, I just forgot to change it. As Bank file is for player 1, while bank file 2 is for player 2 etc.
It was working for me because everything was working right for player 1 (and i was player 1), but fails to work for the other players. Thanks!
hmmm. I seem to have found the problem, I had to PRELOAD then Open the bank, not the other way around. Not sure if this is the correct solution, as I published the map privately and I played with A.I - but it still worked.
So now i just need someone to tell me if that is the right solution :D
EventsTimer-Elapsedtimeis2700.0GameTimesecondsLocalVariablesConditionsGameMode==1(PlanetaryFortress[210.50,222.50]isalive)==TrueTimerequiredtowin==1ActionsGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfDiffuculty==1ThenVariable-ModifyWin[2]:+4ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfDiffuculty==2ThenVariable-ModifyWin[2]:+8ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfDiffuculty==3ThenVariable-ModifyWin[2]:+12ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfDiffuculty==4ThenVariable-ModifyWin[2]:+15ElseUI-Display"Saving... Game Ending in 5 Seconds"for(Allplayers)toErrorareaBank-StoreintegerWin[2]as"win"ofsection"player"inbankBankFileBank-SavebankBankFile2General-Wait5.0GameTimesecondsGame-EndgameinVictoryforplayer2(Showdialogs,Showscoresc
I made a simple bank that saves an integer variable, and I want to add a bank signature to protect it from most hackers. I have an idea on how to add it, but I just want to be sure, so how exactly is it done?
0
Hello everyone, I am having a small problem with my structures when I change their footprints. I changed the footprint for Barracks and gateway to 1x1 (Doodad), the reason I did doodad is because I am making a TD where I put in an anti-block trigger, and as far as I know the 1x1 (Doodad) is square in shape, therefore reduces the chance of any openings between other structures. Anyways, when I change the footprint and build the gateway or barracks, I get a dark square around the gateway and dark circles around the barracks, I can build on these dark shapes, however, it just looks bad. Anyone know a solution? I really appreciate any help.
EDIT: Here is a Gyazo screenshot of what I am talking about: http://gyazo.com/edba92b73f90266aa31d3ce1000e2294 Thanks in Advance
-TerranMaster23
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@MadProgrammer: Go
Wow that looks really nice... Can you post a video showing you playing. i wanna see how this game is played
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I think everyone here has played the game frogger before. Well I have started making it in the SC2 editor.
Dont expect me to finish the map early though... I am planning on doing it, but now since school is here I only have an hour a WEEK on the editor. So if you are to expect this map out, expect it some time in June/July 2014 (sorry). I will be working on it to the best of my ability.
Now i just need suggestions... Please see this thread (where the game was requested): http://us.battle.net/sc2/en/forum/topic/9972897371
also is there a frogger in sc2 right now?
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@Mugen245: Go
Well I do not know how exactly you do it without an image.
But you need to create the button first then the image, they have to be in the same place and have to be the same size.
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@gerudobombshell: Go Yours worked perfectly :D
Games played seems to be 0 even though I have played many more than that. For some reason it is not adding up the wins and losses. I cannot seem to have a solution because I have a label on a dialog that says your wins and losses and they are converted from integer to text.
for example: label 1 is converted to text to 'i won' and it says 1100 label 2 is converted to text to 'i lose' and it says 103
0
@gerudobombshell: Go
Sorry about late reply. This is what I did:
Didnt work
Then I did this:
Didnt work :(
0
So I made a trigger that shows someone's winrate when he types "- winrate" These are my triggers:
'I won' variable is an integer that is stored in a bank that adds up by 1 when you win... same goes for 'i lose' Please note that I won and I lose both work
__________________
I did the samething for the other players for the last trigger.
Problem: Everytime I had type '- winrate' it says: Winrate: 0% - even though I have 1100 wins and 108 losses (all of this is in single player (testing))
0
Priority 1: Statistics for the Arcade Map.
This is really straight forward. Says how many people played, hours played, players playing per day/hour/week, etc.
Priority 2: 512 X 512 Maps
This is very straight forward, not gonna explain
Priority 3: Allow map makers reply to reviews (or just add in another section that allows that).
Many players who play the map end up not going to the website, therefore not allowing the Developer to reply to anyone who needs something.
Priority 4: Server-side banks
I am sure many already explained this
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@Ahli634: Go
Thanks for finding that, I just forgot to change it. As Bank file is for player 1, while bank file 2 is for player 2 etc. It was working for me because everything was working right for player 1 (and i was player 1), but fails to work for the other players. Thanks!
0
@TerranMaster23: Go
hmmm. I seem to have found the problem, I had to PRELOAD then Open the bank, not the other way around. Not sure if this is the correct solution, as I published the map privately and I played with A.I - but it still worked.
So now i just need someone to tell me if that is the right solution :D
thanks
0
The banks i made work fine in testing, but fail to work in multiplayer. Here are the triggers for one of the banks for player 2:
reen)
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@bakonking: Go
I believe everyone is encountering this, and it is really annoying
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@MasterWrath: Go
So before saving the bank I do this? Set Option Signature for "name of bank here" to enable
And before loading I do this in conditions? Bank "Name of bank here" is verified == true
I am new to banks and bank singatures, any help is appreciated
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I made a simple bank that saves an integer variable, and I want to add a bank signature to protect it from most hackers. I have an idea on how to add it, but I just want to be sure, so how exactly is it done?
Thanks in advance
0
@SoulTaker916: Go
There are 2 tutorials here. You need the 2nd one: http://www.sc2mapster.com/forums/resources/tutorials/17420-data-ai-simple-behaviors/