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    posted a message on Footprints

    Hello everyone, I am having a small problem with my structures when I change their footprints. I changed the footprint for Barracks and gateway to 1x1 (Doodad), the reason I did doodad is because I am making a TD where I put in an anti-block trigger, and as far as I know the 1x1 (Doodad) is square in shape, therefore reduces the chance of any openings between other structures. Anyways, when I change the footprint and build the gateway or barracks, I get a dark square around the gateway and dark circles around the barracks, I can build on these dark shapes, however, it just looks bad. Anyone know a solution? I really appreciate any help.

    EDIT: Here is a Gyazo screenshot of what I am talking about: http://gyazo.com/edba92b73f90266aa31d3ce1000e2294 Thanks in Advance

    -TerranMaster23

    Posted in: Data
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    posted a message on SimCity for StarCraft 2

    @MadProgrammer: Go

    Wow that looks really nice... Can you post a video showing you playing. i wanna see how this game is played

    Posted in: Map Suggestions/Requests
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    posted a message on Frogger sc2 map

    I think everyone here has played the game frogger before. Well I have started making it in the SC2 editor.

    Dont expect me to finish the map early though... I am planning on doing it, but now since school is here I only have an hour a WEEK on the editor. So if you are to expect this map out, expect it some time in June/July 2014 (sorry). I will be working on it to the best of my ability.

    Now i just need suggestions... Please see this thread (where the game was requested): http://us.battle.net/sc2/en/forum/topic/9972897371

    also is there a frogger in sc2 right now?

    Posted in: Map Suggestions/Requests
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    posted a message on Dialog Item Button with Image

    @Mugen245: Go

    Well I do not know how exactly you do it without an image.

    But you need to create the button first then the image, they have to be in the same place and have to be the same size.

    Posted in: Triggers
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    posted a message on Some trigger problems

    @gerudobombshell: Go Yours worked perfectly :D

    Games played seems to be 0 even though I have played many more than that. For some reason it is not adding up the wins and losses. I cannot seem to have a solution because I have a label on a dialog that says your wins and losses and they are converted from integer to text.

    for example: label 1 is converted to text to 'i won' and it says 1100 label 2 is converted to text to 'i lose' and it says 103

    Posted in: Triggers
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    posted a message on Some trigger problems

    @gerudobombshell: Go

    Sorry about late reply. This is what I did:

    set winrate
        Events
            Timer - Elapsed time is 1.0 Game Time seconds
        Local Variables
        Conditions
        Actions
            Variable - Set Winrate[1] = (100 * (I won[1] / (Games played[1] * 100)))
    

    Didnt work

    Then I did this:

    Games played
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Variable - Set Winrate win[1] = (100 * I won[1])
    
    set winrate
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Variable - Set Winrate[1] = (Winrate win[1] / Games played[1])
    

    Didnt work :(

    Posted in: Triggers
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    posted a message on Some trigger problems

    So I made a trigger that shows someone's winrate when he types "- winrate" These are my triggers:

        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Variable - Set Games played[1] = (I won[1] + I Lost[1])
            Variable - Set Games played[2] = (I won[2] + I Lost[2])
            Variable - Set Games played[3] = (I won[3] + I Lost[3])
            Variable - Set Games played[4] = (I won[4] + I Lost[4])
    

    'I won' variable is an integer that is stored in a bank that adds up by 1 when you win... same goes for 'i lose' Please note that I won and I lose both work

       Events
            Timer - Elapsed time is 1.0 Game Time seconds
        Local Variables
        Conditions
        Actions
            Variable - Set Winrate[1] = (100 * (I won[1] / Games played[1]))
            Variable - Set Winrate[2] = (100 * (I won[2] / Games played[2]))
            Variable - Set Winrate[3] = (100 * (I won[3] / Games played[3]))
            Variable - Set Winrate[4] = (100 * (I won[4] / Games played[4]))
    

    __________________

          Events
            Game - Player 1 types a chat message containing "- winrate", matching Exactly
        Local Variables
        Conditions
        Actions
            UI - Display ("Winrate: " + ((Text(Winrate[1])) + "%")) for (Player group(1)) to Subtitle area
    

    I did the samething for the other players for the last trigger.

    Problem: Everytime I had type '- winrate' it says: Winrate: 0% - even though I have 1100 wins and 108 losses (all of this is in single player (testing))

    Posted in: Triggers
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    posted a message on MSG From Blizzard.

    Priority 1: Statistics for the Arcade Map.

    This is really straight forward. Says how many people played, hours played, players playing per day/hour/week, etc.

    Priority 2: 512 X 512 Maps

    This is very straight forward, not gonna explain

    Priority 3: Allow map makers reply to reviews (or just add in another section that allows that).

    Many players who play the map end up not going to the website, therefore not allowing the Developer to reply to anyone who needs something.

    Priority 4: Server-side banks

    I am sure many already explained this

    Posted in: General Chat
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    posted a message on Bank works in testing, not in multi-player

    @Ahli634: Go

    Thanks for finding that, I just forgot to change it. As Bank file is for player 1, while bank file 2 is for player 2 etc. It was working for me because everything was working right for player 1 (and i was player 1), but fails to work for the other players. Thanks!

    Posted in: Triggers
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    posted a message on Bank works in testing, not in multi-player

    @TerranMaster23: Go

    hmmm. I seem to have found the problem, I had to PRELOAD then Open the bank, not the other way around. Not sure if this is the correct solution, as I published the map privately and I played with A.I - but it still worked.

    So now i just need someone to tell me if that is the right solution :D

    thanks

    Posted in: Triggers
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    posted a message on Bank works in testing, not in multi-player

    The banks i made work fine in testing, but fail to work in multiplayer. Here are the triggers for one of the banks for player 2:

        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions 
            Bank - Open bank "wins" for player 2
            Bank - Preload and synchronize bank "wins" for player 2
            Variable - Set Bank File 2 = (Last opened bank)
            Variable - Set Win[2] = (Load "win" of section "player" from bank (Last opened bank) as integer value)
    
        Events
            Timer - Elapsed time is 2700.0 Game Time seconds
        Local Variables
        Conditions
            Game Mode == 1
            (Planetary Fortress [210.50, 222.50] is alive) == True
            Time required to win == 1
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Diffuculty == 1
                Then
                    Variable - Modify Win[2]: + 4
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Diffuculty == 2
                Then
                    Variable - Modify Win[2]: + 8
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Diffuculty == 3
                Then
                    Variable - Modify Win[2]: + 12
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Diffuculty == 4
                Then
                    Variable - Modify Win[2]: + 15
                Else
            UI - Display "Saving... Game Ending in 5 Seconds" for (All players) to Error area
            Bank - Store integer Win[2] as "win" of section "player" in bank Bank File
            Bank - Save bank Bank File 2
            General - Wait 5.0 Game Time seconds
            Game - End game in Victory for player 2 (Show dialogs, Show score sc
    

    reen)

    Posted in: Triggers
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    posted a message on Test map loading very slow after last patch?

    @bakonking: Go

    I believe everyone is encountering this, and it is really annoying

    Posted in: General Chat
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    posted a message on Bank Signatures

    @MasterWrath: Go

    So before saving the bank I do this? Set Option Signature for "name of bank here" to enable

    And before loading I do this in conditions? Bank "Name of bank here" is verified == true

    I am new to banks and bank singatures, any help is appreciated

    Posted in: Triggers
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    posted a message on Bank Signatures

    I made a simple bank that saves an integer variable, and I want to add a bank signature to protect it from most hackers. I have an idea on how to add it, but I just want to be sure, so how exactly is it done?

    Thanks in advance

    Posted in: Triggers
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