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    posted a message on Need testers

    @Scythe1250: Go

    I can help you make the dialogs, just tell me what exactly I need to do and then I can upload the map here. Then just copy and paste the triggers to your map. :)

    Posted in: Map Feedback
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    posted a message on [Solved] Random player from player group

    @joey101d: Go

    I see :), I really appreciate the help from everyone! Thank you :D

    Posted in: Triggers
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    posted a message on [Solved] Random player from player group

    @joey101d: Go

    Thank you. It works well, but I prefer Funky's since it is more clean. :)

    @FunkyUserName: Go

    Thank you, works well, but I dont fully understand how it works. This function http://gyazo.com/49d4e71de70ad8de0c3581a1d313fa67

    doesnt it return a random integer between 1 to 5 (since there are 5 players in the player group), and then it assigns it the player with that random integer? For example: players 3 6 8 10 12 are in the player group, will it not choose an integer between 1 to 5? It might choose something like 4 and then assign the infestor to player 4, but player 4 is not in the player group.

    I know I am wrong, but can someone just explain how that function works. Thanks.

    Posted in: Triggers
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    posted a message on [Solved] Random player from player group

    @joey101d: Go

    Thank you for the map, however, there is a problem with your way of doing it. If we continue on doing this for 15 players, the chance of player 15 being the infestor would be very small (assuming that in the triggers we start off from 1 and continue chronologically). This is because the game would start off by checking player 1 then player 2... etc. And by the time it reaches player 15 it would be probably have assigned the infestor to a player. Is what I am saying right... or wrong? I am not sure myself.

    Anyways, I tested it out and the game gave me a bunch of errors "Too many nested trigger threads" "stack overflow"

    Thanks anyways.... I still need some help though :(

    Posted in: Triggers
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    posted a message on [Solved] Random player from player group

    @joey101d: Go

    Thanks

    Posted in: Triggers
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    posted a message on [Solved] Random player from player group

    How do you make a trigger that picks a random player from a player group?

    I already made a function that tells me the number of players in that player group, however, I need the game to pick one of them. This is what I tried to do:'

    http://gyazo.com/c871379499234b224f5cce8935abe7a5

    It will fail because it counts the number of players in the player group, not the player number. For example: Players 3 5 8 9 are in that player group. It will bring up a random integer from 1-4 since there are only 4 players in the player group. Lets assume it will pick the number 2, that means that it will do the action (in this case it is creating a civilian) for player 2, even though he is not included in the player group. So how exactly do I tell it to pick from the player group.... and it has to be random. Thanks in advance.

    -TerranMaster23

    Posted in: Triggers
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    posted a message on Requirement problem

    Hello everyone,

    In my map i made 8 types of units

    I am trying to make a requirement that doesnt allow me from having more than 10 units from these units.

    For example I have a marine, marauder, and firebat. All together, I cannot have more than 10 of these units (the train ability for these units should darken once I have 10). I searched sc2mapster but with no success, and I looked at other default requirements, but with no avail. I would really appreciate any help. Thanks :)

    -TerranMaster 23

    Posted in: Data
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    posted a message on Need Trigger/UI specialist

    @fishy77: Go

    PM me, I am willing to help make a more pleasing character selection.

    Posted in: Team Recruitment
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    posted a message on 1000 posts

    @StealthToast: Go

    XD

    Posted in: Off-Topic
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    posted a message on 1000 posts

    The post count is bugged, i was certain the other day that it was at 80.... but then went down to 70 something, but I got it back up again :)

    Example: A post I did an ~ hour 30min ago: http://gyazo.com/94dd3fbfd061fad8d85f6286554144c7

    Did no posts after that

    Now I do this post and i get this:

    http://gyazo.com/61e478892c6db6b44427d2a0c7f8e494

    Posted in: Off-Topic
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    posted a message on what the....

    Yup, but they took them out anyways... thanks to whoever deleted them :)

    they were pretty annoying

    Posted in: General Chat
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    posted a message on what the....

    can someone get rid of this garbage?

    http://gyazo.com/8ea485983e6753df46a1c7668e8192c9

    thanks

    -TerranMaster 23

    Posted in: General Chat
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    posted a message on Fortress Survival Coming to StarCraft II

    I might be able to help you guys, however, at the current time I am working on my own map that I am planning to submit to the "Rock the Cabinet" contest, which ends on May 31st. This means that I will consider helping after the 31st, but right now I have a lot to do in little time.

    Posted in: Team Recruitment
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    posted a message on [Help] Actor Beams

    @DrSuperEvil: Go

    I already have the actors and the models set up. I just need to know what to do after that. Thank you

    Posted in: Data
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    posted a message on Feedback on upcoming map

    Hello everyone, I am working on a survival map that I am planning on submitting to the Rock the Cabinet Contest.

    I expect myself to finish in the next 2 or 3 weeks.

    Here is the concept:

    Defense

    You have walls (as supply depots) to protect yourself. You can upgrade these walls to form a stronger boundary around your base. In order to kill the Zerg coming at you, you can build cannons that can be upgraded. These cannons require some energy to attack, and so you build a Energy regenerator that can regenerate up to 5 cannons in a radius of 5. This energy regenerator can also be upgraded. Likewise, you will have several units you can build for protection.

    Economy

    You start off as a probe, and you find a place filled with minerals to build. Build your Nexus, which allows you to build upto 10 different types of Mules. Each Mule gives a number of Minerals for a number of seconds depending on the Mule. As time moves on the waves get stronger and stronger, and at some point you will have to start getting defenses that cost vespene gas. You can get Vespene Gas when you build a certain structure that gives 1 gas/ minute (it can be upgraded). Certain defenses and Mules will require Vespene Gas to be built.

    Ranking System

    There will be ranking system that will save your wins, losses, XP, and Rank. These things can be used to unlock various skins and color for your probe, and even unlock certain structures.

    How to win?

    Survive for the time given - will be a randomly generated time (depending on Game mode), but will not be too short or too long

    How to lose?

    Your probe dies

    Other

    I suck at making Map names, if anyone here would like to give suggestions for a name I would take it into consideration. Thanks in Advance :) I am approximately 15% done with this map and need several more weeks till completion, hope I finish before May 31st. Thank you for reading

    Posted in: General Chat
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