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    posted a message on FactionCraft V4

    Wait, you can see what the Primal Zerg models look like, right?

    By any chance, is this a primal?

    From what I know of, Neural Resocialization takes place inside of a thing that looks like a stasis tube. However, I will first present some facts about the UED and then my opinions as to what happened to them:

    By the mid-2000s, Earth is resource depleted. Presumably any other colonies Earth possesses are already being extensively drained.

    Then the Terrans are shipped off to the Koprulu Sector, which Earth thinks is rich with stuff. It is. Minerals burst from the ground and Vespene abounds.

    UED sends and expeditionary force to claim their wayward experiment 500 years later only to have Kerrigan "wipe her @$*" with it..

    FROM HERE ON, THE FACTS END AND SPECULATION BEGINS

    That leaves 80% of a resource-and-power-hungry UED still intact, and possibly expanding on their own now.

    As the UED could monitor the Koprulu Sector, they see that the Expeditionary Force has died.

    They come back into the conflict.

    BACK TO FACTS:

    An Expeditionary Force happened to have super-advanced medics and valkyries. The medics had tech nearly rivaling that of what we view as protoss tech (but is mostly Xel'Naga tech).

    So, it stands to reason that the UED as a whole has stuff like robots and blah and also a long-range mind control.

    Because the Dominion was -is- not as advanced as the UED, they probably still use NR stasis tubes. It doesn't exactly make sense to stuff an Ultralisk in a tube just to get control of it when you had 50 marines that easily could have dealt more damage, all dead now thanks to the Ultralisk.

    Posted in: Map Suggestions/Requests
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    posted a message on FactionCraft V4

    Of course, we would like suggestions and someone to pick the project up for us, since we have NO data skills and it would be more efficient for a skilled team to do it than to teach people with maybe an hour of time a day.

    Whoever/Whichever group picks up the project, feel free to change anything here.

    Who wants me to post Zerg now? Or Protoss?

    Posted in: Map Suggestions/Requests
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    posted a message on FactionCraft V4

    Hello, everyone,

    Today I present FactionCraft (not the final name), an interesting, mostly balanced, enable-semi-everything mod.

    Basically, what differentiates FactionCraft from, say, SC Expanded is that you choose your faction from the start, and while there are not a lot of them, they are very polished and present new, interesting strategies. (Not trying to offend SoulFilcher, just differentiating) as well as attempting to fix some things that Blizz enjoys leaving Under/Overpowered. Each faction has a special building they can construct to aid them.

    We plan for there to be at least four "factions" per race, meaning at least 12 races you can select at the loading screen. However, there may be 15, as there is an extra set of Zerg models (Primal Zerg) that we didn't plan upon. Anyways...

    I will be posting exact details for each protoss and zerg, although some casters need abilities.

    Dominion are like multiplayer HOTS Terran, but with a 1000HP Battlecruiser called the Loki. Their special building is the Sentry Gun, which can be constructed fast, takes up 1 square meter, and is hidden when not attacking. Great for protecting key points of the battlefield when you don't want your army stretched thin.

    Terrans from here on use the following format: NAME: Marine, assault infantry, Medic (Dominion has no medics), Reaper, infantry caster (Cloak, anti-bio ability, anti-mech ability, Nuke) light vehicle, Siege Tank, Goliath or Thor, Warhound (or ARES), Widow Mine Viking, Banshee, dropship (with a special ability), aerial caster (Auto Turret, another mech unit, special ability), some battlecruiser thing with 750 HP (Loki has 1000) and it's own special ability

    Raynor's Raiders: Marines, Snipers (weak but with high range and damage, can gain a stun hit chance with upgrade, can stim), Medics, Reapers, and Spectres (they have a Mindblast-style spell that works on bio units only and one other ability that is anti-mech)

    Diamondback (AoE damage and primary target slow, can gain AoE slow), Siege Tank, Goliath (goliaths have the multi-lock upgrade), Warhound, Widow Mine

    Viking, Banshee, Shade (Spec Ops Dropship with cloak), Science Vessel (Auto Turret; a Seismic Thumper deployable building that drives away nearby ground units; Defensive Matrix), Behemoth (Hellstorm Missiles, which rains down a seemingly endless barrage of withering fire)

    Special Building: Calldown Beacon (the model we used was a Gate Control), which can "link" with a production building in such a way that all built units appear there (also with a reduction in time taken to train the units).

    KEL-MORIAN COMBINE:

    Marine, Ripper (Team Color Tychus, I think, with a fast attack that has a chance to deal critical damage), Medic, Reaper, Revenant (Kueken's Napalm Strike but smaller; and Shock Dagger, which stuns the target mech and prevents it from dealing damage afterwards)

    Vulture (faster than a speeding zergling, can carry troops from one destination to another very fast and, while manned, has chainguns; upgrade to use chainguns without having a pilot), Siege Tank, Goliath, Warhound, Widow Mine

    Viking, Banshee, Hercules (but faster, smaller, and lighter), Nomad (Auto Turret; a deployable Seismic Cracker which plants mines nearby and then burrows, which will then replenish lost mines at the cost of unburrowing; Mineral Solvent, which heals a mineral field and grants it more minerals), Behemoth (Redline Reactor)

    Special Building: Command Centers can build add-ons called Processors, which can specialize in Minerals or Vespene intake. Everytime a Command Center recieves 25 minerals/50 vespene, the attached processor gains 1 energy. Upon reaching 10 energy, the Processor grants you an additional 100 minerals/vespene.

    UNITED EARTH DIRECTORATE: Marine, Hammer (marauder-like unit that fires kinetic blasts of energy, can gain a knockback effect), Medic, Reaper, Gestalt (anti-bio and anti-mech need suggestions)

    Predator (heals as fast as a Protoss Shield, can improve EM shock radius), Siege Tank, Thor, ARES (Anti-infantry and anti-mech modes), Widow Mine

    Viking, Banshee, Warp Ship (we used SoulFilcher's camo dropship model, and it loads/deploys troops from afar), Ark (not sure what model we'd use; Auto Turret; Nano Repair; a Laser Drone is sent to the target location, firing bursts in all directions [something I saw in a Weekly Data Exercise video]), Ark (battlecruiser with a shield generator, so 750 shield/750 HP, but the shield can only be enabled by the consumption of energy)

    Neural Resocializer- long-range mind controller

    Posted in: Map Suggestions/Requests
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    posted a message on Leaked Heart of the Swarm beta unit details video

    Well, I wouldn't mind a super spine crawler, especially seeing as Zerg are weak at defense.

    EDIT: this being just to avoid a double post, but:

    What makes Mengsk units different from normal Terran models?

    What are Scourge Cannons, Hybrid Cannons, and Zeus?

    What are Zurvans?

    Posted in: General Chat
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    posted a message on Leaked Heart of the Swarm beta unit details video

    Yeah, I think there was also another portrait that looked like the Bane Creeper, though I can't remember which.

    @Bogdan: Why would a sunken colony be better than a spine crawler? It has 0 mobility and the only special thing about it is that it provides creep. Hardly impressive.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #96: Star Trick

    Epic TARDIS. Epic Epic Epic and I have nothing else to say.

    Yay, after an hour of work I have finished the walls, roof, and inside of the bridge, as well as the Yamato Cannon and the protective casing that covers it.

    .00000000000000000000000011000932% complete.

    @SheogorathSC: no idea it already had a model. Thanks!

    EDIT: I... cannot maintain. The stupid guns on the hammerhead look nothing like the picture of the Loki.

    Posted in: Terrain
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    posted a message on Leaked Heart of the Swarm beta unit details video

    Wait, was I the only one to notice "NARUD XEL'NAGA" in Alex's list?

    Also, what do some of the primal zerg/dark protoss tower look like?

    And what are Barbed Tentacles and Dubious Tentacles?

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #96: Star Trick

    So, I started working on a gigantic Loki battlecruiser only made out of terrain and doodads when I realized that the cannons on the 'hammerhead' section could only be represented accurately with New Folsom Cannons. So, I make a doodad for both the Serpentis and Armageddon Batteries (cannon and gatling, respectively), only to find out that the editor does not want me making cannons. So I get the grey sphere of death. I'll post the map so you can see for yourselves. Does anyone know what the problem is?

    Posted in: Terrain
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    posted a message on Leaked Heart of the Swarm beta unit details video

    I'm not going to comment on the silliness of the 'Guardian'-textured model, but rather about one of the terrains Alex06 posted. When he said that there was a terrain called Korhal Wastes, I just remembered my hypothesis about the ruined-looking Korhal textures that xcorbo showed. So, my guess is that Korhal will be invaded.

    Posted in: General Chat
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    posted a message on Leaked Heart of the Swarm beta unit details video

    So, after Blizz saying that Zerus was a desolate, rocky world...

    It turns out to be the lava jungle planet. But, whatever. Looks sick (in more ways than one) and I can't wait to use it!

    And wait, somebody said that the ZergArtillery used the Guardian textures? Please please please do not be the official guardian model. Be something else, like a mutant overlord.

    @Soulfilcher: What happened to the Nydus models, exactly? And is Nydus Dragon a variant of the melee Nydus Worm or do you not know?

    Posted in: General Chat
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    How about a starship... Inside and possibly the outside?

    Posted in: Terrain
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    posted a message on Cool SC2 Fan Artwork That Needs Model

    Hello,

    I ran across the bane creeper recently and I realized I didn't have a model for it. Everything else is done, but I was wondering if anybody knows/can create a model for this epic looking unit.

    Here is the link to the picture, which also explains what it does: http://us.battle.net/sc2/en/media/fanart/?view#/fanart-0189

    Posted in: General Chat
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    posted a message on Warcraft: A New Dawn Recruitment

    It's really sad that I just discovered WC:AND, because I can terrain. However, the quarter starts soon, so I can't really do much.

    Wish you luck, and... wait, WHAT!? Undead are Forsaken?

    I have seen your work though, and I think it's great.

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #95: Unorthodox Bridges

    @Kanitala: Go

    Lol, take a look at my bridge. You'll have a heart attack.

    You have an epic map, I must say. Can you walk across the bridge? That would be sick.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #95: Unorthodox Bridges

    @Scbroodsc2: Go

    Hmm, the first time I don't put a backstory (I think) and this happens. The crappiness of the terran outpost was probably what caused my brain death, but the idea is that the bridge wasn't set in the SC universe. It's just a bridge that predates the era of man and so it's become a national monument and blah and people built a nice little checkpoint and parking lot nearby.

    Posted in: Terrain
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