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    posted a message on In-game text

    then just make a trigger exactly like the one I originally posted

    just to this:

    1. make a trigger with event "map initialization"
    2. add action like the one in the picture I last posted
    3. set the "text" field to what u want to say
    4. set then click on the spawn point and click the leftmost bracket. this opens a menu. from this menu, go to the "value" section at the top.
    5. this brings up a list of points. choose the one you want
    6. add a "wait" action under that and set it to wait however long u want the text to last
    7. create another action under the wait that says "destroy (last created text tag)
    Posted in: Triggers
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    posted a message on In-game text

    you need to clarify what you want. you do want text physically on the map, or do you want text like part of the UI?

    Posted in: Triggers
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    posted a message on In-game text

    ok...wait what? you want text for region entire map?

    it doesn't work like that. you pick a POINT, not a region. the text will; be centered at that point.

    as far as fog of war, there is a option for FoW in the action on the picture attached

    notice there is a place for FoW, modify as you wish.

    Posted in: Triggers
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    posted a message on In-game text

    it will show right when the game starts if you set event to "map initialization"

    Posted in: Triggers
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    posted a message on In-game text

    what do you mean by that? a text message that appears in the map at a certain point, or like a chat-message type thing?

    I'm going to assume, you are talking about the first one.

    make a trigger like the following:

    EVENT: (whatever you want)

    ACTION

    -create a text tag with text (what you want to say) at point (wherever) for (all players)

    - wait (X) seconds

    -destroy (last created text tag)

    Posted in: Triggers
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    posted a message on Need help on unit modifications

    its easy to do with triggers, but since your on here asking about the actor. i'm guessing you want to go about it in the data editor.

    Posted in: Data
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    posted a message on HotS "Torrasque" -Styled Ressurection Ability

    glad to help ;)

    Posted in: Data
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    posted a message on (HELP) Adding a single strike damage on the blink ability.

    could you just add a new effect to the ability, and have it do both the blink effect and the new damage target effect, additionally you could use triggers, but idk if you want to do that

    Posted in: Data
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    posted a message on HotS "Torrasque" -Styled Ressurection Ability

    I would take the behavior from zerg structures: spawn broodlings.

    make a version of instead of spawn: 12 broodings, spawn: 1 (cocoon) then have the cocoon be like an infested terran from infester, where it hatches after X-time

    Posted in: Data
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    posted a message on Shared Pylon - Power Source

    omg this is such an old thread! why is it on active tread list!?

    Posted in: Triggers
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    posted a message on Shared Pylon - Power Source

    the dummy will work if you don't make it hidden. just shrink the model so far that it is a spec, then make it unelectable and no collision and poof a dummy pylon

    Posted in: Triggers
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    posted a message on Issue triggering initial workers

    glad I helped <3

    Posted in: Triggers
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    posted a message on Adding unit abilities dynamically

    just a suggestion:

    why not try to give every ability to the unit, but make the buttons hidden except the ones you want? If I remember correctly, that should be possible.

    Posted in: Data
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    posted a message on Issue triggering initial workers

    i want to apologize up-front for how complex this looks to a new editor, but Im providing a step-by-step instruction to help u put it in your map.

    any issues tell me here. im active until 2-3am usually.

    Posted in: Triggers
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    posted a message on Issue triggering initial workers

    alright.

    ill create a trigger library and make it as simple as possible to transfer, ill upload it here for you to download as soon as im done.

    Posted in: Triggers
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