could you just add a new effect to the ability, and have it do both the blink effect and the new damage target effect, additionally you could use triggers, but idk if you want to do that
I would take the behavior from zerg structures: spawn broodlings.
make a version of instead of spawn: 12 broodings, spawn: 1 (cocoon)
then have the cocoon be like an infested terran from infester, where it hatches after X-time
the dummy will work if you don't make it hidden. just shrink the model so far that it is a spec, then make it unelectable and no collision and poof a dummy pylon
0
then just make a trigger exactly like the one I originally posted
just to this:
0
you need to clarify what you want. you do want text physically on the map, or do you want text like part of the UI?
0
ok...wait what? you want text for region entire map?
it doesn't work like that. you pick a POINT, not a region. the text will; be centered at that point.
as far as fog of war, there is a option for FoW in the action on the picture attached
notice there is a place for FoW, modify as you wish.
0
it will show right when the game starts if you set event to "map initialization"
0
what do you mean by that? a text message that appears in the map at a certain point, or like a chat-message type thing?
I'm going to assume, you are talking about the first one.
make a trigger like the following:
EVENT: (whatever you want)
ACTION
-create a text tag with text (what you want to say) at point (wherever) for (all players)
- wait (X) seconds
-destroy (last created text tag)
0
its easy to do with triggers, but since your on here asking about the actor. i'm guessing you want to go about it in the data editor.
0
glad to help ;)
0
could you just add a new effect to the ability, and have it do both the blink effect and the new damage target effect, additionally you could use triggers, but idk if you want to do that
0
I would take the behavior from zerg structures: spawn broodlings.
make a version of instead of spawn: 12 broodings, spawn: 1 (cocoon) then have the cocoon be like an infested terran from infester, where it hatches after X-time
0
omg this is such an old thread! why is it on active tread list!?
0
the dummy will work if you don't make it hidden. just shrink the model so far that it is a spec, then make it unelectable and no collision and poof a dummy pylon
0
glad I helped <3
0
just a suggestion:
why not try to give every ability to the unit, but make the buttons hidden except the ones you want? If I remember correctly, that should be possible.
0
i want to apologize up-front for how complex this looks to a new editor, but Im providing a step-by-step instruction to help u put it in your map.
any issues tell me here. im active until 2-3am usually.
0
alright.
ill create a trigger library and make it as simple as possible to transfer, ill upload it here for you to download as soon as im done.