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    posted a message on Help with Damage Trigger

    Also be sure to give the modification buff a limited duration (e.g. 0.25 s) and limit it's "per caster stack count" to 1.

    Yeah, I think that's why I'm triggering so much. You always avoid getting into data if you know how you would do it with triggers.

    Posted in: Triggers
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    posted a message on Help with Damage Trigger

    I trigger almost anything but even I would choose data for this one.

    Create a permanent behavior of type buff for your unit, which has as periodic effect a search area effect (be sure to exclude the caster and validate that the unit type is correct here). The search effect applies a apply behavior effect which applies a second behavior of type buff which modifies the unit damage +1. Make sure that this behavior is stackable.

    Posted in: Triggers
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    posted a message on Set Dialog Item Click On Down

    If it is really important to you, you could try stuff like putting a number of buttons on top of each other, disable accept mouse for a short time if one has been clicked and then check for any of those buttons being clicked. Just a thought.

    Posted in: Triggers
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    posted a message on Is SC2 dying?
    Quote from zrankfappa: Go

    Considering how much time you have to invest into making a map that will last longer than a few playthrough, and the fact that you need other players to make certain types of maps work, it's kind of silly just to make maps for yourself.

    Now, now, that' a bold statement. I believe for most of us this is a hobby in the first place. There are other 'productive' (in the sense you are actually making things) hobbies like painting, photography, model making, collecting stuff or whatever but I have yet to hear the statement that these are silly to do for yourself. Personally, I make maps that I would like to play, perhaps with friends. In your point of view this might be silly but be aware that speaking like this about something that others love can offend them easily.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #168: Moving Island

    @Mozared: Go

    Yeah, how do zergs accelerate in space? Has that ever been answered? Bugs me out.

    @Scbroodsc2: Go

    Your islands reminds me of Myst (the first one) :D

    Posted in: Terrain
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    posted a message on I can't believe it's not butter

    Why concerned? Cannot become any worse, can it?

    Posted in: Off-Topic
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    posted a message on Is SC2 dying?

    @TyaStarcraft: Go

    The 300k is active per season not at any given time.

    Posted in: General Chat
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    posted a message on 'And' in loop problem

    @GI70ST: Go

    That would be another awesome way of doing it wrong. Take A=1,B=1 => (A!=4 and B!=4) = true => or (....) = true.

    Posted in: Triggers
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    posted a message on Is SC2 dying?

    No, it's doing fine. Custom maps aren't as popular as in the old days though.

    Posted in: General Chat
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    posted a message on [Pending][Library] Scrollable - panels with scrollbars

    @Mille25: Go

    It's a pity how little blizz cares about these things. It should be easy enough to implement.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Pending][Library] Scrollable - panels with scrollbars
    Quote from Arkless: Go

    @BasharTeg: Go Is it possible to catch mousewheel up and down in sc2? If so, it is no problem.

    I remember a looong time ago I wanted to get a grip on mousewheel rotation. So what I did was, creating a loot of different instances in the default camera with only a very slightly different pitch values. You can then via trigger register that change in pitch and reset the camera pitch. If the change is small enough, you will not really notice. Downside is, you cannot use the mousewheel to camera scroll anymore (but you propably don't want to anyway, if you use the mousewheel for something else).

    Posted in: Trigger Libraries & Scripts
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    posted a message on Starcruisers

    This looks absolutely amazing. Hope you still have motivation to continue.

    PS. Also pls don't use that nuke animation in space :D

    Posted in: Project Workplace
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    posted a message on Any way to control strings?

    There is a normal substring(a,b) and something that takes the word(a) at index a. I wouldn't know of anything else

    Posted in: Triggers
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    posted a message on Need help with abilityes,triggers & skins!(for a map)

    @SykThriller: Go

    One life advice in general: Presentation is so soo sooo important. I read Glorns post first, because it was well put and structured. Your punctuation and use of 'dat', etc are preventing people from taking you seriously. You will also find that this community is in many ways different than Dota (not saying that nobody plays it here) and what is common there is not necassarily good here.

    Secondly, what made me even more suspicious, is that you have a lot of things very much thought out (which models to use, how many levels for an ability there are!) which are rather unimportant to the game and should be decided upon in the design process. The really important questions - gameplay wise (what is the role of the champions in comparision to normal units - if you cannot answer this question, changes are that you champions do not add to the map) are not being addressed.

    Lastly, a comment on the content. In think this map idea can work and disagree with Glorn saying that custom melee is a bad idea in general. Most melee players won't play it, sure, but neither won't they play any other custom map. The reason why melee-close maps are frowned upon is, to my mind, that they are often made by inexperienced map makers who have a strong melee background and a limited horizon. I don't have much hope for you finding help here though, at least until you can show significant progress.

    Posted in: Map Suggestions/Requests
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    posted a message on Distinguish Mouse Clicked <-> Ability Click

    @DeltaV: Go

    Yeah, that'd be great. I think this all belongs to the command panel and we can only check for visibility of the panel, though.

    Posted in: Triggers
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