I'd like to export all the modified data files (units, upgrades, buttons, requirements, etc.) and import them into a new map. Can I do this?
Resolved:
<<quote>> I assume that you've already searched the Galaxy Editor for such a function. (I didn't, so I don't know whether it has something like that or not).
If you want to import them into a totally new map then I suggest simply making a copy of your old map and delete all terrain / doodads / stuff.
With this tool you can open your SC2 map and extract all the xml files (Buttons.xml, Units.xml, Abilities.xml,...). Then import them into a new SC2 map. <</quote>>
Make an upgrade with no actual modifications in it. Make a behavior which enables detect at a radius of your choice. Put requirement on behavior that is Use: above upgrade completed 1. Add behavior to unit.
So I used my minor image editing skills and made a 3 part shield wireframe for the Zergling. I imported to Assets/Textures and that's about it. Where do I find my imported texture in the wireframe selection? (yes, it's a dds)
Resolved:
Quote from Artanis186:
all I did to solve my issue was restart the editor and it appeared in the selectable files.
Hey, I've been working on Zergling Blood since the patch came out as a way to get into the editor. If you'd like to cooperate, that'd be cool. Otherwise, good luck. :)
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Ah, forgot all about MPQ's. I prefer WinMPQ myself, it's simpler.
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I'd like to export all the modified data files (units, upgrades, buttons, requirements, etc.) and import them into a new map. Can I do this?
Resolved:
<<quote>>
I assume that you've already searched the Galaxy Editor for such a function. (I didn't, so I don't know whether it has something like that or not).If you want to import them into a totally new map then I suggest simply making a copy of your old map and delete all terrain / doodads / stuff.
Else you can do it manually by getting this MPQ-editor:
http://sc.nibbits.com/assets/mpq-editor-64-bit-1/
With this tool you can open your SC2 map and extract all the xml files (Buttons.xml, Units.xml, Abilities.xml,...). Then import them into a new SC2 map. <</quote>>
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@Eclipsehope: Go
Darn, there goes my hopes of making a video tutorial in-game.
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So I saw this video:
And I think this would be really useful. Is this real? And if so, how would I accomplish it?
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@WraithChaser: Go
Thing is, I want mutliple players to vote on the choice and whichever has the most votes is selected.
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I want to make it so players can vote for how many kills they want to get before victory. Would someone tell me how to accomplish this?
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Come now, someone must know how.
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Not even gonna ask if I can do this, as you can basically do anything. :| But how would I accomplish this?
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@WhiskeeGX: Go
Try placing small waits between them. Maybe it's trying to place them all in once and not going by order. Just a theory.
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Protoss:
Archon
Assimilator
Carrier
Colossus
Cybernetics Core
Dark Shrine
Dark Templar
Dragoon
Escort
Forge
Gateway
High Tempar
Immortal
Interceptor
Mothership
Nexus
Nullifier
Obelisk
Observer
Phase Prism
Phoenix
Photon Cannon
Probe
Purifier
Pylon
Reaver
Robotics Facility
Robotics Support Bay
Scarab
Sentry
Soul Hunter
Stalker
Star Relic
Stargate
Templar Archives
Tempest
Twilight Archon
Twilight Council
Void Ray
Void Star
Warp Gate
Warp Prism
Warp Ray
Zealot
Terran:
Armory
Auto Turret
Banshee
Barracks
Battlecruiser
Bunker
Civilian (male/female)
Civilian hut
Cobra
Command Center
Cruiser Bike
Cruiser Squad
D8 Charge
Deep Space Relay
Defensive Matrix
Diamondback
Dropship
Dump Truck
Engineering Bay
Factory
Firebat
Fusion Core
Ghost
Ghost Academy
Hellion
Hurcules
Incinerator
Jackal
Marauder
Marine
Medivac
Missile Turret
Mule
Nomad
Nuclear Silo
Orbital Command
Planetary Fortress
Point Defense Drone
Predator
Raven
Reactor
Reaper
Refinery
SCV
Sensor Tower
Siege Tank
Spider Mine
Supply Depot
Tanker Truck
Targeting Drone
Tech Lab
Thor
Valkyrie
Viking
Vulture
Zerg
Baneling
Bone Wasp
Broodling
Brood Lord
Brutalisk
Changeling
Corrupted Mass
Corruptor
Creep Tumor
Dracolisk
Drone
Egg
Evolution Chamber
Extractor
Greater Spire
Hatchery Hive
Hydralisk
Hydralisk Den
Infestation Pit
Infested Marine
Infested Queen
Infestor
Lair Larva
Larva
Lurker
Lurker Den
Mantaling
Mantalisk
Mutalisk
Mutant Larva
Nydus Network
Nydus Worm
Omegalisk
Overlord
Overseer
Queen
Roach
Roach Warren
Scourge
Spawning Pool
Spine Crawler
Spire
Spore Crawler
Swarm Guardian
Swarm Host
Symbiote
Ultralisk
Zergling
NOTICE: This is not all the units that there will be, this is simply the used and unused wireframes/buttons that were left in the editor.
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@Docablo: Go
That didn't do anything. :\
EDIT: Nevermind, finally figured it out. Thanks for the help. ^.^
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@Xan0: Go
Ah, I see. :P
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Bump
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So I used my minor image editing skills and made a 3 part shield wireframe for the Zergling. I imported to Assets/Textures and that's about it. Where do I find my imported texture in the wireframe selection? (yes, it's a dds)
Resolved:
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Hey, I've been working on Zergling Blood since the patch came out as a way to get into the editor. If you'd like to cooperate, that'd be cool. Otherwise, good luck. :)