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    posted a message on Psionic Zergling effect

    Still needing help with this. :\

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Unit spawn limit

    And again... how do I removed/modify the <= stuff? :|

    Posted in: Miscellaneous Development
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    posted a message on Psionic Zergling effect

    It may just be cuz I'm completely tired, but you lost me. I even tried to do a direct copy paste from your demo to my map and it didn't show on the unit. :\

    Posted in: Miscellaneous Development
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    posted a message on Psionic Zergling effect

    So I got this Psionic Zergling, all suited up with an additional actor. The actor... well, it's just a scaled down Archon effect. I'd like to fix 2 things about it.

    First, the model is a little high, so I'd like to lower it to make it more centered on the Zergling.

    Second, I'd like to make it bounce with the Zergling. I was thinking this might be impossible, but then I remembered how the Uberlisk had the Spine Crawlers move with it.

    So, how would I accomplish these both?

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Unit spawn limit

    @SystemSe7en: Go

    It just doesn't spawn at all. And how do I switch it from <= to <? Or should I just switch the number to 199?

    EDIT: I tested with the integer condition removed and it's definitely the condition. But I have no idea how to fix it. :\

    Posted in: Miscellaneous Development
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    posted a message on Adding models/actors

    You have to check the box next to 'Actors' to copy that units actor, then just modify its settings.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Unit spawn limit

    So I have Zerglings spawning at each players base every 2 seconds for up to 8 players. What I want is for there to be a limit of 200 Zerglings per player (because there's a unit limit).

    Here's what I have so far:

    Zergling Spawns Player 1
        Events
            Timer - Every 2.0 seconds of Game Time
        Conditions
            (Status of player 1) == Playing
            0 <= Zerglings Player 1 <= 200
        Actions
            Unit - Create 1 Zergling for player 1 at (Center of Player 1 Spawn) using default facing (No Options)
            Variable - Modify Zerglings Player 1: + 1
    
    Zergling killed
        Conditions
            (Unit type of (Triggering unit)) == Zergling
        Actions
            General - If (Conditions) then do multiple (Actions)
                If Then Else
                    General - Else if (Conditions) then do (Actions)
                        Else If
                            (Owner of (Triggering unit)) == 1
                        Then
                            Variable - Modify Zerglings Player 1: - 1
    

    Both of which repeat for multiple players. But when I'm in-game, they just don't spawn anymore.

    Resolved:

    Quote from SystemSe7en: Go

    @Artanis186: Go

    Now that I look at it, I think it's
    because of your "0".

    Spawn
        Events
            Timer - Every 2.0 seconds of Game Time
        Local Variables
        Conditions
            Zerglings (P1) < 200
        Actions
            Unit - Create 1 Zergling for player 1 at Point 001 facing 270.0 degrees (No Options)
            Variable - Set Zerglings (P1) = (Zerglings (P1) + 1)
    
    
    
    
    Death
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Unit type of (Triggering unit)) == Zergling
            (Owner of (Triggering unit)) == 1
        Actions
            Variable - Set Zerglings (P1) = (Zerglings (P1) - 1)
    
    Quote from SystemSe7en: Go

    That works perfectly.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Button errors

    http://img709.imageshack.us/img709/861/buttonsr.jpg

    Need I say more?

    Update: Checked the file sizes in the importer. For some reason, the SE one is 1/2 the size as the rest. Investigation continues.

    Resolved:
    For some reason, a second layer was added to each of the buttons except the SE one. I removed, saved, imported, and it worked.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Changing an error message

    So I'd like to change the Terrazine gas error message. I'd also like to change the Zerg supplies tooltip. How would I accomplish this?

    Resolved:

    Quote from Artanis186: Go

    I discovered it's impossible to change the Terrazine error message. So I changed it to Vespene.

    To change any message, you go to the Text module and change to Data Source to All Data. Then just browse through there to find the message you want replaced and change it.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Taking all units in a region

    @WhiskeeGX: Go

    I'm still relatively new to variables, what is a local variable? Is it just the integer?

    Posted in: Miscellaneous Development
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    posted a message on Maximum units on map

    There is in fact a limit actually. Working on a mass map, it's pretty easy to find out. After 1500 or so unit, the units start losing the ability to directly command them and they lose their command card. I really hope they'll be increasing this limit. With 14 players and a supply max of 2800 (and the fact there are Zergling), this is actually quite low.

    Posted in: General Chat
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    posted a message on [Resolved] Custom shield wireframe

    Thanks, but all I did to solve my issue was restart the editor and it appeared in the selectable files.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Adding effects to units

    @s3rius: Go

    What I originally did was copy paste the Zergling actor. I deleted it after a while and made a blank actor with an actor type of 'Unit' and based on 'GenericUnitBase'. Then just gave it to the Psionic Zergling, gave it the model, and made the armor icon what it should be. (It shows blank in-game if you don't change it for some reason)

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Taking all units in a region

    @WhiskeeGX: Go

    Ah, that worked. Thanks. ^.^ I accomplished it by removing the progress unit after the units were given.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Taking all units in a region

    So I want it so when I make a unit, the unit is removed and all units within a region are give to the player that makes it. Here's what I have:

    http://img210.imageshack.us/img210/4498/trigger.jpg

    Resolved:

    Quote from Artanis186:

    Ah, that worked. Thanks. ^.^ I accomplished it by removing the progress unit after the units were given.

    Posted in: Miscellaneous Development
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