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    posted a message on [MiniGame] - Origins. (work in progress)

    Ah, very nice clone of that flash game. Looks excellent. You should see if you could get the text effects like the original game as an overlay for a title instead of just doing normal text at the bottom left.

    Posted in: Project Workplace
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    posted a message on [Cinematic] Probert the Probe

    @OneTwoSC: Go

    If demand is high enough.

    Posted in: Project Workplace
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    posted a message on [Cinematic] Probert the Probe

    I watched this movie map years ago. I found it very interesting. So I've decided to do a remake of the series for SC2. It's gonna have the same script, but with camera angles and stuff. :P It'll have different terrain, and be more cinematic than its predecessor.

    The series is up on Battle.net. Enjoy.

    Posted in: Project Workplace
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    posted a message on What Bread? Extra Cheese? The Sandwich thread.

    Sandwhich Recipe

    • White bread - 2
    • American Cheese - 2
    • Bologna - 2
    • Mayonaise

    Om nom nom.

    I know.. I'm generic v.v

    Posted in: Off-Topic
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    posted a message on League of Legends!

    LoL > HoN > DotA

    I never got into DotA, I tried it and it was just impossible to get into it due to the lack of any kind of matchmaking. By the time I tried, everyone and their grandmother is a pro, and I'm just a newb starting out.

    Heroes of Newerth has really nice graphics, but it's far too similar to DotA for me. I would play it over DotA any day, but it's not the best.

    League of Legends, I just find fun. Graphics? Who cares? It's 3d, I can tell what's what, and it's fun. The match-making started off really rough, but now it's a lot better since the patch that improved it. I like the Ability Power portion of the game. I don't think DotA or HoN have anything like that, correct me if I'm wrong. It makes spells more powerful and keeps mages in the game till the very end. I've played this a lot with my friends and it's really great. Plus, the champion variety is nice, I enjoy playing a lot of them. I'm probably mid to mid-high ELO. I'd like to know what my ELO is, but maybe that's for another day.

    tl;dr
    DotA is nearly impossible to get into at this stage.
    HoN is prettier, but basically a straight rip of DotA, though easier to navigate the stores.
    LoL is fun, 'nuff said.

    Information:
    Summoner name: Alzarath
    Summoner level: 30
    Played since: Early beta
    Champion type(s): Mages

    Posted in: Off-Topic
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    posted a message on Ability effects
    Quote from Etravex: Go

    @Artanis186: Go

    I believe your Overload ability is an applied behavior correct? So your unit casts an applied behavior on another unit and for that duration you want smoke to come out?

    Simple, Go to effects create an effect (I like to use non damage effect because I've run into bugs using these) and make sure that effect doesn't change anything. Now go to your behavior and set the periodic effect to that dummy effect you just created. Set the periods you want (i.e. if the behavior lasts 10 seconds and you want smoke to happen every .5 seconds then set the period to .5.

    Now go to actors and create new set type to model and set based on to modelanimationstyleoneshot. click on the art model field and add your model you picked out. Now go to the actor event-event and create new. do the following:

    effect.dummyeffect.start create

    effect.dummyeffect.stop destroy

    That should work for you. Let me know

    Quote from Klishu: Go

    I'm assuming you have an Overload behavior. Create an Actor of the "Model" type. Set the Model fields to whatever model you've chosen. Now go to the Events field and double-click it.

    Right click under the events and click on "Add Event". Set the "Msg Type" to "Behavior". Set the Source Name to your behavior (assuming its called "Overload"?) and the Sub Name to "On". Go to the action and set it to "Create".

    To finish it off, Right click under the events and click on "Add Event". Set the "Msg Type" to "Behavior". Set the Source Name to your behavior and the Sub Name to "Off". Go to the action and set it to "Destroy".

    Edit: Etravex's solution probably works better.

    The behavior is basically a copy-past of cloak. It says buff, so I guess that's the type of it. It's applied to itself, noone else. I tried both of your methods with no luck.

    Posted in: Miscellaneous Development
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    posted a message on Ability effects

    Bump to return to first page.

    Why's it feel like everything I need seems like something moderately simple and gets low responses, yet other more difficult stuff gets plenty? :\

    Posted in: Miscellaneous Development
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    posted a message on Can't start/test my map

    Hmm...

    Good news is, it's not your computer. But this leaves the question of why...

    It's definitely not the triggers, disabled them and it still did it. I think it has something to do with the rendering of textures. Not even the loading screen is rendered. I'll continue looking.

    Posted in: Miscellaneous Development
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    posted a message on Ability effects

    So I have this ability called Overload. I want it to make smoke come out of the units when it's active. I copied the cloak ability, removed the cloak, and added the stat changes. Now all I need is to attach an effect to the unit once it's used. How do I do this? I already have the model picked out, but I have no idea about Events or anything.

    Posted in: Miscellaneous Development
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    posted a message on Dodge

    So I'd like to create a passive on a unit that gives him a 50% dodge chance. But I have no idea where to begin. I did a quick search in the forums and found nothing, so I decided to just ask. How might I accomplish this?

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard?

    @bdTROG: Go

    Didn't solve, back to forever searching for a solution.

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard?

    BUMP

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard?

    @bdTROG: Go

    Feel free to explain how you got it.

    Posted in: Miscellaneous Development
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    posted a message on Press any key to continue

    So ya, this is a nice option to have. I like to put it on that so people can decide when they're ready to start. Well, some people abuse this and just don't press any key or forget to. So is there some way I can put a time limit in there?

    Posted in: Miscellaneous Development
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    posted a message on Help with leaderboard

    @Petoj87: Go

    I'm also having this problem. It's getting frustrating. :\

    Posted in: Miscellaneous Development
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