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    posted a message on Casual Publishing

    Is it normal to publish a map even when it is nowhere, and I mean nowhere, near completion, just to test it? I feel like people might see a new game, try it, and then never play it again because they tried it in a severely early testing phase... Just curious as to anyone else's thoughts.

    Posted in: General Chat
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    posted a message on Number of players affecting how many lanes work.

    @BasharTeg: Go

    That makes sense, thanks! Ill probably publish it to test and make sure

    Posted in: Triggers
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    posted a message on Usable items!

    I guess my question is unclear. I am not asking about the infinite item ( I know there are other posts about that). I'm asking if I am linking all this stuff together properly, or if I am missing something, because I am clearly writing -500 but that number is not coming through in game.

    Posted in: Data
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    posted a message on Usable items!

    Update on this: I figured out when I click the button in my inventory it is in fact doing something! It hurts me by some % it would seem but I don't understand that as I have the item use the effect which deals -500 damage...

    Posted in: Data
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    posted a message on Usable items!

    So I'm making items, some have buffs when holding, and some usable. My problem is the usable items! I've watched tutorial after tutorial and read posts about instant effects and whatnot, but it still doesn't work. This is what I have:

    An item, potion, inside the container, healing bad, which holds item class, healing (the item and class are linked as well). It is an 'instant' item with linked effect, potion. The effect is -500 spell damage, or in essence, healing 500 points (I didn't mess with charge counts). My hero has the ability inventory with 6 slots, and I can buy 6 potions (ill figure out how to stack them later), but when i click on the potion, nothing happens. The item is not used, I am not healed, and I die.

    I also have a unit and actor for the potion, the only thing I actually can do with it is put it on the ground and pick it up... But I can't actually use it...

    Where am I missing something?

    Posted in: Data
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    posted a message on Number of players affecting how many lanes work.

    @BasharTeg: Go

    I tried this, and when I have a unit for my player in, only lane 1 works, which is correct. But when I add a unit for player 2, only one lane works still, whereas 2 should be.. Will this change and work correctly when i actually publish the game and I just have to deal with it in the editing phase?

    Posted in: Triggers
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    posted a message on Number of players affecting how many lanes work.

    I am creating a game in which enemies are spawned in lanes to defend a castle. Particularly X Hero Siege from WC3 if anyone remembers it. But I need the game to somehow recognize how many players are in the game and therefore how many lanes to start with being open. I've messed around in the trigger editor with 'active players' vs 'all players' and others but cant figure out how to have the number of (human) players determine the initial open lane count. I must be missing something fairly simple, please help!

    Posted in: Triggers
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    posted a message on How to Make an Air Unit a Ground Unit?

    @grenegg: Go

    There is not a drop down box? Or if there is I have no idea where it is.

    Posted in: Data
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    posted a message on [Tutorial, Data, Misc] How to: Morphing: Shapeshifter/Druid type Unit + Shadowmeld

    I am trying to do something very similar to this but with buildings and only to upgrade it, not revert. I followed this exactly and when i click barracks - > robotics facility the barracks stay there until the upgrade is complete and then the barracks disappear but no robotics facility is created. Do i still have to change the events under the actor for the robotics bay even though I am not reverting like you did?

    Posted in: Tutorials
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    posted a message on (Solved) Always show Life Display

    @watterboy1: Go

    That is something you have to change actually IN-game. Menu -> options -> gameplay -> show unit status bars -> always.

    Posted in: Data
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    posted a message on How to Make an Air Unit a Ground Unit?

    I am trying to make a mutalisk into a ground unit. Its current mover is obviously fly but when i click on its mover, there is no option to actually CHANGE its mover to ground, rather it lets me edit the fly mover, which I don't want to do. There has to be a way to change the mover what am I missing!?

    Posted in: Data
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    posted a message on Tech Tree Help!

    @SoulFilcher: Go

    I finally figured out what I was doing wrong! You were correct; I forgot to change show -> not - > count upgrade over to bronze working so when i clicked pottery, both went away. I will no doubt run into more problems later and post again here but thank you for everything thus far!

    Posted in: Data
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    posted a message on Tech Tree Help!

    @SoulFilcher: Go

    I did that! I meant they were based exactly the same.. It's so hard to explain on a forum lol This is my first time posting in any forum too by the way. Basically I have the barracks ability to upgrade to an axeman camp. The requirement to do this is "have researched bronze working" which is use -> count upgrade research bronze working completed. That works fine as in I initially can't upgrade it and can once I have researched bronze working. Then there is the second requirement learn bronze working, which is show -> not -> count upgrade bronze working queued or better & constant 0. I am assuming this is where my problem is coming from. Does that look right? It is exactly like this for pottery, which now works perfectly so I am confused.

    Posted in: Data
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    posted a message on Tech Tree Help!

    @SoulFilcher: Go

    I meant to say that when I click the research pottery button, BOTH research buttons disappear.

    Posted in: Data
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    posted a message on Tech Tree Help!

    @SoulFilcher: Go

    Okay I created two separate requirements and it works! Thank you! But now I am also including a second research in my command center research ability. Something REALLY weird happens here. Even though both research techs are designed exactly the same, when i click research bronze working, the button does not go away (even though i have it the same as pottery) and now when i click pottery, the button for bronze working goes away!!

    Posted in: Data
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