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    posted a message on Are author-only cheat codes possible yet?

    There are some map projects I'm working on and I would love to be able to use special commands to debug a game in a live environment. My fear of course is that any code I created could be done by another player to ruin the game for other people.

    I did some search and saw some other threads concerning this where the ruling was pretty much "not possible" because banks could be hacked and chat commands could be found within a map's triggers.

    With the latest patch I saw some notes about "cheat codes". Does this help to achieve what I want? Does the latest patch change anything that would allow me to use debug commands without other people being able to use them?

    Posted in: Triggers
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    posted a message on My rally point buttons disappeared.

    Er. Im stupid. I didn't add rally as an ability to the building. Please ignore this thread.

    Posted in: Data
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    posted a message on My rally point buttons disappeared.

    Anyone know why they would just up and leave?

    I have everything set correctly, but in the game the button does not appear. The spot where it should be is completely blank.

    In fact it WAS working fine until a few minutes ago. All I did was adjust the mineral cost of the zergling it spawns and ever since then the rally point button is gone.

    Posted in: Data
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    posted a message on Best way to recreate a classic RTS map?
    Quote from PlanetOfTheApes: Go

    @Lucavious: Go

    @Lucavious: Go

    yeah that's exactly what I wanna do, but I want to make an as exact remake as possbile. but it's time consuming and difficult to remake from screenshots but I guess that's the best way to do it.

    It really is, just make sure you're having fun doing it.

    Posted in: Miscellaneous Development
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    posted a message on Best way to recreate a classic RTS map?

    You mean, like with the units and everything? I doubt you would be able to pull that off. Even if you had the drive to do it, the work would take months. And you'd spend at least weeks of it trying to do silly things like change a model or edit sound effects.

    If you mean to make a melee terrain like Tiberian Sun, I would recommend trying to find a screenshot of a minimap that you want to copy and just do your best to eyeball it.

    Posted in: Miscellaneous Development
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    posted a message on How do u make it so teams in lobby match in game
    Quote from Lorthas: Go

    Hey guys!

    First post here and just started with the editor of Sc2.

    I'm trying to make a TowerDefense Map with cooperative mode only (1 Team). The Map has 1-9 Players and pre-coloured starting positions. So what I want to have is:

    Player 1 (Host) enters lobby he should get color blue for example. Player 2 gets color teal...and so on (fixed order due to my settings). When the map starts each player should be placed where his color indicates.

    Perfect adding would be when I switch the players' order in the lobby, the color should switch too, or when I switch the color (to one existing in the map) it should switch players order in the lobby, or at least do the right placement on the map. Additionally colors not given on the map should not be allowed to be chosen in the lobby.

    Hope it was clear what I meant ;) Is this possible? I'm just a beginner and new on the editor, so any help on this issue would be appreciated.

    Not possible to do it this way currently like you could in World Editor or Staredit. Must be done via triggers or by going into your game variants and locking the teams (but if you do it this way people won't be able to change places in the lobby).

    Posted in: Miscellaneous Development
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    posted a message on Can a trigger detect unit control changes?
    Quote from PredaN00b: Go

    @Lucavious: Go

    You mean like this?

        Events
            Unit - Any Unit owner changes
        Local Variables
        Conditions
            (New unit owner) == 1
            (Unit type of (Triggering unit)) == Xel'Naga Tower
        Actions
    

    If you want it for all players, then just remove the New Unit Owner condition.

    Perhaps, but does the Xel'Naga tower technically change owners when someone is using it? I thought it allowed control but did not change owners.

    Posted in: Miscellaneous Development
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    posted a message on Can a trigger detect unit control changes?
    For instance, is there a way for a trigger to tell when a player has gained control of a Xel'Naga tower?
    Posted in: Miscellaneous Development
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    posted a message on Help! Actors wont attach to new custom unit.

    I think I solved the problem. I deleted all of my work and made the unit from scratch. This time when I was making the actor I chose "Generic Unit Base" instead of "cActor". That worked. Argh.

    Posted in: Miscellaneous Development
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    posted a message on Help! Actors wont attach to new custom unit.
    Quote from FahqueL: Go

    @Lucavious: Go

    sounds like you are missing "unitbirth.yourunitname >>>> Create" in the main unit actor

    I was missing it. I fixed it but the problem is still happening; hydralisk is still invisible.

    I've noticed another unusual problem. When I set unitName on the actor I usually get a drop down box. But if I set it to the custom hydralisk, then close the editor, and open it again, I no longer get a drop down box. Now its just a normal text field.

    Posted in: Miscellaneous Development
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    posted a message on Help! Actors wont attach to new custom unit.
    Quote from Vitkar: Go

    Does the actor have a model? :>

    Yeah. Went to all three model fields and attached the custom model.

    Posted in: Miscellaneous Development
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    posted a message on What to Use for Recording the editor?

    Try wegame.com. They have a free downloadable client that can record most things, even Photoshop or Galaxy Editor. They force you to upload to their own site but if you look in your videos folder after recording a video the WMV is there with no watermarks or anything. Very handy.

    Posted in: Miscellaneous Development
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    posted a message on Legacy Maps With Cliffs (yes, it works....)

    @Blizzmaniac: Go

    Whoa, nice find. Have you considered posting this to the tutorial forum with some screenshots?

    Posted in: Miscellaneous Development
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    posted a message on Help! Actors wont attach to new custom unit.

    I don't know what changed recently but I'm having an extremely hard time making a new custom unit.

    So I made a new unit, new actor, and new model. I copied the settings from all the units I wanted to use (hydralisk). Then I made the new actor use the new model. Then I set the unitName in the actor to the new unit.

    After all this, my new unit won't show. Its completely invisible in the editor when I try to place it.

    Does anyone know what I'm doing wrong? The biggest issue I can see is that even though I've set the unitName to my new unit, if I look at the new unit the actor does NOT show as attached to it and I can't figure out why.

    Posted in: Miscellaneous Development
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    posted a message on Problems with players jumbling from lobby.
    Does anyone know a solution to this? My map is 2v2v2v2. If I lock the teams it works perfectly but people can not move onto the team they want to play on. If I unlock the teams then if people switch teams in the lobby they get completely jumbled in the game and start off in the wrong places with the wrong units. Does anyone know a good solution to making sure players get the right starting location with the teams unlocked?
    Posted in: Miscellaneous Development
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