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    posted a message on Attack Waves

    Have you tried changing the "At most" phrase you use when doing the unit selection trigger? I would think "At least" would make more sense since it might not select anyone if the "any" amount is greater than 0.

    Posted in: Miscellaneous Development
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    posted a message on Changing the resource icon

    Actually, resolved I think. Check in another forum and I guess even if you change the icons correctly it may not appear when testing. So it only shows up in online games. Very odd.

    Posted in: Miscellaneous Development
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    posted a message on How to display custom resources but NOT allow a new race?
    Quote from shardfenix: Go

    @Lucavious: Go

    Why can't you just enable the custom resource for the original races?

    I need the custom resource to only be available to half the players. I'm making a Team Melee map like the old Starcraft style of game play, and in order to simulate spending the same mineral pool I have terrazine and custom resource mimic the allied player's mineral count. So half the players will have custom resources that just mimic their allies' mineral count.

    Er, so I can't have all players showing the custom resource.

    Posted in: Miscellaneous Development
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    posted a message on visual queue size
    Quote from qerodar: Go

    that don't require crazy amounts of ui work?

    Sorry buddy, won't happen without a crazy amount of UI work. Adding more numbers to the queue by default would cause the graphics to drift into the portrait frame.

    Posted in: Miscellaneous Development
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    posted a message on How to display custom resources but NOT allow a new race?

    In a previous thread I had seen that to have a player see custom resources you had to make a new race.

    So I added a new race and made it show terrazine and custom resources instead of minerals and vespene. Then I set the "selectable" flag to false.

    The problem now is that it causes the resources to disappear for that player altogether (even minerals and vespene). If I set the selectable flag to true, the resources come back but now players have that as a race choice (which I don't want).

    Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Changing the resource icon

    Bump. I'd like to see if anyone knows as well.

    I've successfully exported the icon I want to use and imported it back in using Import Manager. Then renamed it to the name of the icon I want to replace it with and set the path to the same as well. However, it appears to have no effect.

    Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on How can I remove all melee settings from a map?
    Quote from BumpInTheNight: Go

    I have a sneaky feeling the galaxy editor recognizes and does things differently for any map that is official blizzard property, I'd recommend steering clear of using any such maps as a base line for your own work. I can't confirm this is what's going on but I've seen enough references in the editor to assume that 'embracing extending' a blizzard map is something they're discouraging and likely the reason for your triggers getting all messed up.

    I've got my own similar suspicious. Doing some testing to see if that's the case. How dubious would that be?

    Posted in: Miscellaneous Development
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    posted a message on How can I remove all melee settings from a map?

    Ok I feel like a complete grade A retard. I had several maps open and all of the trigger changes I was making was for one map and not the one I was trying to change. I didn't even know it was possible to do that.

    EDIT: Argh. Nevermind. I have NO IDEA whats happening. I closed my map and opened it again, and now all my triggers are just gone.

    Posted in: Miscellaneous Development
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    posted a message on How can I remove all melee settings from a map?
    Quote from BumpInTheNight: Go

    @Lucavious: Go

    The triggers being deleted are all you need to delete the default stuff, but are you testing through battle net or just with the editor? Because battle net is a different animal requiring all sorts of junk just to make it run as you want.

    Testing within the editor. Its odd, it just completely ignores every change I made. I suspect that it might be loading the Blizzard map its based on instead of the test map I have open when I choose to test since even the minerals still show their default values after being edited.

    Is there some kind of cache I can clear or something?

    Posted in: Miscellaneous Development
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    posted a message on How can I remove all melee settings from a map?

    Hiya forum folks! :)

    I've been working on a special sort of melee map. There are going to be a lot things different from normal melee, so I need to scrap every melee setting from one of Blizzard's maps so I can focus on triggering.

    So I removed all the melee triggers and replaced them with my own special triggers.

    Problem is, when I test the map it still gets treated like melee; all of the victory conditions are still there, everyone has 50 minerals, I don't have the vision I set for myself for testing purposes... basically every initialization trigger I set is being ignored.

    Anyone know what I need to change to get rid of the melee defaults?

    Posted in: Miscellaneous Development
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    posted a message on Cancel morph button is a blank square.
    Quote from Yaos01: Go

    @Lucavious:

    There is a cancel command for each steps (cancel morph, cancel construction, cancel scanner etc). My advise would be to right click the pannel command fields and reset them. If you need it, you can edit them again from here.

    Wow, sorry for taking so long to reply. When you say to reset the panel command fields, which ones do you mean specifically? Like on the command card?

    Posted in: Miscellaneous Development
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    posted a message on Cancel morph button is a blank square.

    Anyone know what causes this?

    I searched and found two other threads with this issue but in both threads there was only a single response with no confirmation that it worked. I tried both suggestions and neither has resolved the issue.

    I've checked the command card for the initial building to be sure there is a cancel button assigned, and the one on the command card looks fine. It's the one in the queue that is blank. I've also checked the morph ability and as far as I can tell there are no undefined values that should cause this including the Ability + field.

    Any help is appreciated :)

    Posted in: Miscellaneous Development
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    posted a message on Multiple building upgrade Model tranisions (help needed)
    Quote from FatalShrooms: Go

    @FatalShrooms: Go

    Well I figured it out, apparently I needed to put all the Events in my root unit, instead of making each tier have upgrades to the next.

    If anyone needs help with this sorta stuff, maybe I can help=P

    I wouldn't mind you detailing the process. I'm about to try getting my barracks to upgrade into a more powerful one but I'm not sure where to even begin.

    Posted in: Miscellaneous Development
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    posted a message on Editing scale of building model while placing

    Thanks for response iMisu! I just figured it out though finally :)

    Problem was I had made custom models for everything, but somehow the main model was still linked to the original barracks. So any change I made was essentially doing nothing. I duplicated the model and used the custom and it works! Sorry for being dumb.

    Posted in: Miscellaneous Development
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    posted a message on Editing scale of building model while placing

    Some more information: I noticed when I adjust the scale on the regular custom barracks model the placement model seems to scale with it. So if I make it smaller, the placement model looks good but then the actual barracks is too small. If I make the actual barracks the right size, then the placement model is too big. So I'm sure something is tied to it, but I can't figure out what.

    Posted in: Miscellaneous Development
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