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    posted a message on Editor is a tough life

    i dont think there are any useless fields in the data editor, in fact i think the editor is by far the best thing about sc2 compared to wc3.
    data and triggers can be learned, making things look good needs talent. ofc everybody can come up with an okish terrain and okish buttons and so on but it will never look great no matter how much time you will invest. data and triggers will work one day if you are willing to invest enough time.

    also mapsters actually covers mostly every topic about the editor so anyone starting to mod now wont have too much of a tough time compared to ppl who figured things out in the first place.

    Posted in: General Chat
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    posted a message on Question about banning systems

    @zuPloed: Go

    here is how i would create a banlist now:

    create a new mod, inside the mod create a new trigger library. create a new function which returns a boolean and takes a string as parameter (or integer for player). inside this function you will check through all hardcoded player handles (either use a variable with array or use user data types) and compare to the parameter.

    add this mod to your map, at map start you check through all players and call the function from the library, if true kick the player.

    a mod has the big advantage that you dont need to update the map each time = way faster upload. you will be able to ban new accounts within 2 minutes

    optional but very useful: also create a trigger in your library to write playername + playerhandle to a bank file on command (i.e. type -print = create new bank Players). this will allow other players to easily report other players to you, just request the bank file + name

    Posted in: General Chat
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    posted a message on Is mapster dead?
    Quote from JayborinoPlays: Go

    Best thing we can do is try to be enthusiastic on other forums to draw people over here. It will spike and dip in traffic, that's pretty normal.

    nobody plays a 6 year old game. there are not enough players left to give the arcade momentum. it requires fundamental changes in order to work with the popularity system. If they would have looked at the APP store / Play store they would know something about making things visible and people would not just play angry birds 1 on sc2 (if you get the analogy).

    Posted in: Off-Topic
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    posted a message on SC2Editor Insta-Crash on Open

    does the blizzard repair thing work?

    Posted in: General Chat
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    posted a message on Learn Passive Ability - Ability

    instead of learning an effect ability ABILB, you will learn an behaviour type ability. this ability's option flags are set to be ON by default.
    next you create your passiv button BUTTONP
    go to your learn ability and add ABILB together with your button
    now go to requirements, create a new one REQP, go to the USE part of it, add a new term "Count Behaviour" or "Count Ability". now add your ability or behaviour there together with "complete on unit".
    now go to your unit command card, add your learn button, now add your button BUTTONP, select "passiv", and select REQP for the requirement.

    Posted in: Data
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    posted a message on Hide stupid blizzard buttons!

    go to the UI-Editor, then check the tutorials here on how to move UI-Frames, then just do that with your inventory frame.

    Posted in: Data
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    posted a message on Is mapster dead?
    Quote from Forge_User_26451472: Go

    @Bilxor: Go

    It's ok as long as you don't check current events tab, then it gets really sad as you start remembering all the neglection discussions we had over the years and realize how little of anything is going on right now. Except for campaign scene - it's blooming. I bet blizz will even add campaign support to bnet. In maybe 5 years, since that seems to be their timeframe for getting anything of value done :D

    @FunkyUserName: Go

    God damnit..

    i love you ducky

    Posted in: Off-Topic
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    posted a message on SC2Editor Insta-Crash on Open

    is your mapfile coruppted? adding stuff through MPQ-Editor sometimes do that (most likely because you have gone over the space limit which you can manually increase in mpq editor).
    does opening another map file work?
    i hope you have a backup otherwise you will have though work to recover it.

    Posted in: General Chat
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    posted a message on Pathfinding - Run straight into wall

    data only? then add a one more switch effect with validator, triggers only, if then else with same condition.

    Posted in: Miscellaneous Development
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    posted a message on Is mapster dead?

    always the same people here, it's a pretty overseeable community here. those who cant leave

    Posted in: Off-Topic
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    posted a message on Learn Passive Ability - Ability

    behavior abilities have a flag to be ON by default. so just learn a behavior ability. then add a passiv button to the command card with the requirement of having this ability.

    Posted in: Data
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    posted a message on Leaderboard Counting Deaths

    try using "Owner of triggering unit" instead of triggering player and remove the condition.

    Posted in: Triggers
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    posted a message on Hardcore Arcade Games ?

    try the rising dead, you wont finish it without time and help from veterans

    Posted in: General Chat
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    posted a message on Undocumented Editor Changes in 3.2

    font styles have new fency flags which cause the font to be bugged

    Posted in: General Chat
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    posted a message on Random Unit Spawning Wave

    well, you will need an array with 2 indicies: Spawn[X][Y]. whereas X is the tier of the unit and Y are the different unit types.
    or you do basically the same thing with user types in data

    Posted in: Triggers
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