from my general sc2 understanding you would need to use a combi validator with 3 validators to specify a lower and a upper border.
maybe it works with 2 by using CasterAdd as upper border and say less than + the border for the lower value.
ok, the map doesnt open because of the abil.xml. it's 400mb.
dependencies are ok. removing the abil.xml the map works just fine.
you now have the option to either redo all abilties / fix your abil.xml / replace with old version
does anybody know where to set the alpha + colour of explored areas?
There is black mask, there is fow but fow is different for regions that are already explored and those not.
attached picture to illustrate what i mean.
red points are the area where the unit walked. it's a little bit brighter than the rest of the map. where can i set this?
there is nothing to set in data - fow data nor in data - game ui data.
they did changes to the editor, one thing i noticted is that they tried to fix the Create static shadows function, it's still not working but it throws an error (not enough memory instead of crashing), using 64bit version does the job here.
after a short shock that the editor is not loading all is fine. the downloading assets window is just hidden now, once you have logged in and restart the editor after the download has finished everything is working, at least for me
i have played it actually. if you liked the old homeworld, this is for you.
campaign is super short, game looks great but you are most often in tac view where visuals do not matter. story is okish, better than sc2 (which story isnt?)