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    posted a message on How to Shrink the map by cutting the middle portion

    I have this map with a huge middle gap. I just would like to cut the middle part and slide each sides together. Does anyone know how to do this?

    I would hate to remake the terrain because I spent lots of time making them and they are semetrical of each other, (left and right) and also in the playable map, top and bottom.

    So if this is a map :

    123456999999999999654321

    I would like it to be

    123456999654321

    With the middle chuck eliminated. Is there a way?

    Posted in: Terrain
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Thank you Sooo Much for helping me out! With your enormous effort, my map is almost finished. Although some of the things you did were too hard for amateur me to understand, but I learned a lot and my map works now.

    Thank you again soo much. I will mention your name when I publish my map. It will be called, "Cool Rock: Sacrus" It is 3v3 Nexus War. Check it in like Next year January. Thankss

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    wow thanks. I look forward to see it

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Each time their whole, single number increase, I want there to appear to that triggering player the message "Level Up." Just to that person who leveled up, not anyone else.

    How many points a unit is worth is already set by Blizzard. If you set the ACtion Track "the Point value of killed score" in the Map initialization, the game automatically keep tracks of the points each players gain. However, because "the Point value of killed score" is so big, it is sort of annoying to see them in the Leaderboard. For example, a stalker is 500 points etc. The points are huge. So when they level up I want to only show them what players need to see, a increase of 1 Level each time in the Leaderboard. So technicially they are level up every 10000 points in "the Point value of killed score" but they only see single digit levels in the leaderboard.

    I know how to set leaderboard and all that. It's only what we have discussed before.

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Okay thank you. If you also realize the "Text Message" Action CANNOT be applied to just that "picked integer" or just that player. This action as well as all the other messages have to be shown to Allies, or player groups, not just only that triggering player. Could you help me solve that too?

    Thank you very much!

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    There

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    To me, the idea was very convincing but it doesn't work. Ill upload so you can see.

    Did I do something wrong?

    Posted in: Triggers
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    posted a message on Modifying the Point value of killed score

    @SouLCarveRR: Go

    Adding on the score thing above, is there a way to create a Unit when that rounded whole number increase? For example, if a person becomes "1" from "0," I want to create a mule on one place to award him. Is this possible? Every change, or increase in the number. I also want to say in dialogue "Level Up," but the problem for this I am experiancing right now is that dialogue appears to ally. I just want the triggering player to see this, but the option for triggering player only is not there. Do you know how to make this work too?

    Thank you for your work!

    Posted in: Triggers
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    posted a message on How to shorten Vortex time

    @SouLCarveRR: Go

    Oh I got it ! Thanks!

    Posted in: Data
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    posted a message on How to shorten Vortex time

    How do you shorten Vortex time? In all of behaviors and effects, duration are all short like 0.135 seconds 1.174 seconds. I dont think those are for the vortex duration time. Does anyone know how to make vortex spin for a less period of time?

    Posted in: Data
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    posted a message on Modifying the Point value of killed score

    Hi!

    I would like to track "Point value of Units killed" in game. And I did using a trigger.

    I would like to store in a variable = [Player's "Point value of Units killed"]/ (10000) and rounded to whole numbers.

    So basically when the score (Point value of Units killed) reaches 10000, in the variable I want there to be "1"

    If the score (Point value of Units killed) reaches 20000, in the variable I want there to be "2"

    And so on.

    Does anyone know how to do this? I suffered a lot but I could not find the answer. There is no adaquate triggers. But I have seen this done on another map so I know for sure it is possible.

    I am going to then display the variable in a leaderboard, which I already know how to do.. Instead of showing big number "Point value of Units killed") I want to only show the players smaller scale of score, because " the Point value of killed score" end of being huge numbers. Thanks a lot in advance

    Posted in: Triggers
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    posted a message on How to make banglings to spawn away

    @DrSuperEvil: Go

    Thank you so much for your advices. I finally did it with your help. can I ask you the last question?

    When I target spawn banelings, how can I let the egg push away the army that is at the target I spawned? For example, when you spawn force field, it pushes armies away from the point. How can I make the baneling cocoon to push the army away? I tried the Effect-Cursor, but I dont think that is it.

    Thank you very much again,

    Posted in: Data
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    posted a message on Ability Create Unit At Target

    @Torrak: Go

    OMG, that arc to 360 makes everything work! lol, I have been suffering to get that done Thanks

    Posted in: Miscellaneous Development
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    posted a message on How to make banglings to spawn away

    @DrSuperEvil: Go

    Oh and you said "Effect - Effect - Spawn which applies an effect onto the created unit" but that applies to the one that create the unit. For example, if I put suicide effect, my hatchery dies. just to let you know

    Posted in: Data
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    posted a message on How to make bunker salvage work on pylon

    That's really easy. Go to command card and add abilites Salvage Bunker AND Salvage Bunker REfund. And then below choose a picture card for the card and click ability then next box, choose salvage bunker.

    Then it will work no problem. This is like the most easies thing to do. You must be new. Before you write on here, see what is already here first. Salvaging bunker has come up before so type in that search line

    Posted in: Data
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