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    posted a message on Please come play Classic Nexus War: Wings of Liberty

    I published this map yesterday and I cannot find anyone to play. . I worked hard and it is really fun. Try playing it. Thank you.

    Posted in: Map Feedback
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    posted a message on Trouble Uploading Screenshots at Arcade Info

    @coolcool1994: Go

    This is so annoying!! I made the images 800x600 exactly, but the map is still enlarged. Is this a mac problem?

    Posted in: Data
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    posted a message on Trouble Uploading Screenshots at Arcade Info

    @Exaken: Go

    well I know that. BUt when I upload any sort of image, that is not true. A portion is always enlarged and shown in battle.net. Even I upload 800x500 image, a portion is enlarged

    Posted in: Data
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    posted a message on Trouble Uploading Screenshots at Arcade Info

    I want to upload screenshots of my map - both in the main page and tutorial page.

    When I open Arcade Info and upload images, it says I need 800x600 pixel image. so I resized my images to 800x500 and they all fit perfectly inside the yellow square which indicate the portion that will be shown at SC2 arcade info.

    So, I have done everything, it seems like. Images get uploaded there but only portion of the image is shown. Entire image is not shown. Enlarged part of the image gets shown.

    I tried everything. I resized my image to 1000x800 and uploaded the map. But wherever the yellow rectangle was surrounded in the Arcade info setting page, was not shown and instead the middle of the image was shown, again, enlarged.

    TO those who were able to upload screen shots, HOW DID YOU DO IT? How did get your entire image to show up, and not a portion of it, enlarged?

    Posted in: Data
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    posted a message on (Solved) How to enable Chrono Boost to units e.i stalker

    @coolcool1994: Go

    Solved it by myself!! There is a validator in the Chrono Boost (Apply Behavior) under Effects. I erased all the validators to make it work.

    Posted in: Data
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    posted a message on How to change from multiplayer to campaign mode

    You know the shockwave that killed all the zergs in the last campaign map of the Wings of Liberty sc2? I want to use that but currently my project used multiplayer mode and have no access to campaign mode.

    Is there a way you can change to campaign mode and use its abilities, while not losing the works that was put in before in the multiplayer mode?

    Thank you!

    Posted in: Data
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    posted a message on (Solved) How to enable Chrono Boost to units e.i stalker

    In order to chromo boost to be able to be cast, I changed the target filter of the chromo boost ability, so that structure is not required for a target.

    But still, Nexus cannot cast chromo boost to units. Help!

    Posted in: Data
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    posted a message on Zerg Units Bug!! Let's Solve it!

    @playpong: Go

    I know that, but even if player one has Hatchery in TheRegion, this action will run. It is so bizarre!

    When there is a Nexus, and when I change the condition word Hatchery to Nexus, this action does not run, which tells me that this is working correctly

    It is just Hatchery and Lair that does not work in this condition. I was wondering if anyone has a solution for this - like changing something of Hatchery and Lair so that they work like Nexus and Command Center in this line of command.

    Posted in: Triggers
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    posted a message on Zerg Units Bug!! Let's Solve it!

    This Condition Does not work:

    (Number of Living units in ( Hatchery units in ThisRegion owned by player 1 matching Excluded: Missile, with at most Any Amount)) == 0

    Action: would be, make an invulnerable unit vulnerable.

    This condition should count number of Hatcheries right? The count of Hatchery is 0 even there is a hatchery in ThreRegion. This same method works well for other protoss and terran buildings. Let me explain a bit clearer, the protoss and terran building get detected with this condition statement, but zerg buildings do not get detected.

    This is a very specific issue. If you can solve it, it would be really great!

    Posted in: Triggers
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    posted a message on Invisible, less damage Chrono Boost

    I have changed Chrono boost ability so that it can be used on units. Units operate 50 percent faster now like how Chrono boost on buildings work.

    I want those units to become invisble too, as they work 50 percent faster. How to do make it so that when units are chrono boosted, they become invisible.

    Also how do you also make when a unit is chrono boosted, it takes 40 percent less damage?

    Posted in: Data
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    posted a message on How to add fog

    I know in some melee maps, there are beautiful fogs that moves around -they are more like moving clouds just like in the map Kulas Lavine, I want to apply to my custom map terrain. Does anyone know how to apply fog to the entire map?

    Posted in: Terrain
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    posted a message on Sending Text to Players

    @ItsPawl: Go

    I have the same problem, but I do not understsand you explanation.

    What is x and Y exacly. ARe they the same?

    what would be the sample code to send a text message to only triggering player?

    Posted in: Triggers
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    posted a message on Points Value of Unit Killed - for buildings

    @BasharTeg: Go

    Wow, thank you so much!

    Posted in: Triggers
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    posted a message on Interesting Loop Question

    @o3210: Go

    You were right. Thank you so much! It is working now, you guys are geniuses!

    Posted in: Triggers
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    posted a message on Interesting Loop Question

    @o3210: Go

    I have a specific question for you. Then the i in the conditional statement will be always 1?

    Posted in: Triggers
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