I am at a PC without SC2 Editor right now, but you can probably use "Create Effect at Unit" trigger and target each marine unit created using my above Reset trigger
EDIT: I would approach it by creating another Upgrade that makes the wireframe normal again. You can then call upon the upgrade by using the Set Upgrade action.
The best idea is to make the Dropshop fly to an area that is unplayable. If that's not possible, use Remove unit. Since you only said you didn't know how to make the Dropship dissappear, do you need help with the other parts?
When you have a condition, the trigger still runs every time a unit takes damage, but it just goes through a condition check, which actually makes the hit on performance more significance as SC2 has to check one more thing.
It shouldn't be that bad though, unless the map is very large and there's always action going on
I thought multithreading only happens if you have two separate triggers running a loop using the same variable at the same time, not within a single trigger.
In any case, I can't fathom how it could possibly be exceeding the maximum array index since I use the exact same number of players on Bnet as with testing. In other words, I test it alone, then load the map on Bnet alone (after publishing.) It works while testing, but while on bnet I get the error.
EDIT: Hmm, I think I figured it out. I was using the "Player in Group (Players on team x)" condition. Apparently it always returns false in test mode, so I was avoiding the error that way.
Anyway, since we're on the subject, what else is different between test mode and Bnet mode? Game variants and attributes are some of the other things I can think of, but is there anything else?
Game speed is Normal in Test Mode, while it is Faster in Battle.net. It normally wouldn't cause any "bugs", except maybe if you play a sound at a specific time, but you set it as Real Time instead of Game Time so the output time is different in Battle.net.
As soon as Mr. Moza announced Sc2Streamster, my heart was filled with joy. Sc2Streamster was what I thought about every night as I went to sleep. Now today, the pilot stream finally started. I barely held my anticipation as I watched the stream. Then, I noticed this:
14 Views guys? SERIOUSLY!?!?
Come on guys, let's all watch it NAO! Then we can boast that we watched it before it went mainstream - when Sc2Streamster gets thousands of views.
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I am at a PC without SC2 Editor right now, but you can probably use "Create Effect at Unit" trigger and target each marine unit created using my above Reset trigger
EDIT: I would approach it by creating another Upgrade that makes the wireframe normal again. You can then call upon the upgrade by using the Set Upgrade action.
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The best idea is to make the Dropshop fly to an area that is unplayable. If that's not possible, use Remove unit. Since you only said you didn't know how to make the Dropship dissappear, do you need help with the other parts?
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Took me a while, but solved it :D
Data Editor -> Data Type -> Units -> Locate "Nexus" -> UI - Fog Visiblity -> Set to "Hidden"
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Try this:
Data Editor -> Data Type -> Upgrades -> Locate "Marine - Combat Shield" -> Remove Effect "Actor - Marine: Wireframe - Image"
Hopefully it'll work
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Untested, but should be working, assuming newly created unit has correct wireframe
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This works for me.
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Was still in school when you streamed it :(
How many viewers tuned in live?
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When you have a condition, the trigger still runs every time a unit takes damage, but it just goes through a condition check, which actually makes the hit on performance more significance as SC2 has to check one more thing.
It shouldn't be that bad though, unless the map is very large and there's always action going on
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Trying to recreate Saving Private Ryan, I hope I win!!
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Game speed is Normal in Test Mode, while it is Faster in Battle.net. It normally wouldn't cause any "bugs", except maybe if you play a sound at a specific time, but you set it as Real Time instead of Game Time so the output time is different in Battle.net.
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@jcraigk: Go
Try changing visibility to Black Mask. I'm not at a PC with Sc2Editor in it so I can't check if it works though :(
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@PurpleReign27: Go
Here are some tutorials to point you to the right direction:
http://forums.sc2mapster.com/resources/tutorials/17969-dialogs-really-great-looking-dialogs-part-1/
http://wiki.sc2mapster.com/galaxy/triggers/category-dialog/
http://forums.sc2mapster.com/resources/project-workplace/14457-dialog-designer-beta-3/
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I am not at a PC with sc2edit installed, so I don't know the exact commands.
For Event, make it so when a building is built.
Use this as Condition:
If (Pathing cost between (point x) and (point y)) == 65536
X = Start zone and Y = End Zone
Use this as action:
Kill last built unit
If built doesn't exist, try Created.
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Np :)
You can add me at Kenneth.599 in game if you need help with any triggers
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As soon as Mr. Moza announced Sc2Streamster, my heart was filled with joy. Sc2Streamster was what I thought about every night as I went to sleep. Now today, the pilot stream finally started. I barely held my anticipation as I watched the stream. Then, I noticed this:
14 Views guys? SERIOUSLY!?!?
Come on guys, let's all watch it NAO! Then we can boast that we watched it before it went mainstream - when Sc2Streamster gets thousands of views.