as you believe it or not. i tried THIS EXACT trigger code on a test map and it did not work for some reason.
two problems: - when i select another unit, my hero unit will be added to that selection, meaning i have two units selected (i could insert a deselect command) - this does only work on the players own units. as soon as an enemy unit is being selected the 'select hero unit' thingy doesnt trigger anymore
Anyways, "store" basically means "set". If you want it to add 1000, then use an arithmetic function (1000 + ((Load "Money" of section "Player1" from bank), etc.
First, use a Set Variable action after the action that you used to create the dialog. Set it to a Dialog Variable. Then, when you want to hide it, use the Hide Dialog trigger and select the dialog variable.
If you've ever done that, upload the map so we can check for errors.
Super fun map. The quality of it eclipsed the original HHF by far. Only suggestion I have is add KAMEHAMEHA, since it awards players more for taking risks. Love the slow-mo trail on the DT btw
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Just make a new integer variable, and add 1 to it every game time second.
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DT + Observer + Phoenix
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Signing up to be the balance designer. Already spoke to you about it a few weeks ago.
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This is seriously absolutely amazing.
Thanks!
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Try this
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Don't get what you mean. Works for me.
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Use Cargo Unit functions
http://www.sc2mapster.com/wiki/galaxy/triggers/cargo-units-in-transport/
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Try this code. It forces selection by selecting the unit that you want undeselectable whenever you select any unit.
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Try uploading the map online and then testing it. I don't believe that banks save in test mode
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I lol'd at how your bank is actually a bank.
Anyways, "store" basically means "set". If you want it to add 1000, then use an arithmetic function (1000 + ((Load "Money" of section "Player1" from bank), etc.
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Gratz on SC2Mapster front page now :D
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First, use a Set Variable action after the action that you used to create the dialog. Set it to a Dialog Variable. Then, when you want to hide it, use the Hide Dialog trigger and select the dialog variable.
If you've ever done that, upload the map so we can check for errors.
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Super fun map. The quality of it eclipsed the original HHF by far. Only suggestion I have is add KAMEHAMEHA, since it awards players more for taking risks. Love the slow-mo trail on the DT btw
5/5! :D
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Change the Footprint to 8x8
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This is a stretch, but try this. In your Level Up trigger, at the beginning of it, add this condition:
Triggering Unit is in (Region(Dying Location[(Triggering player), 1.0 == False