IMO, I actually do like it when people say harsh things about my map or mapping skills. I would rather have someone say "Your dialogs are complete crap" than "You need to improve on your dialogs!"
I also do the same to other people. I don't use euphemism at all
Congratz on your tutorial being Featured! BTW, your chat channel at your signature is really helpful! There were like 4 ppl willing to help me with my triggers!
Each time someone builds a structure, add a integer to an integer variable. How much you add depends on how strong the structure is. Then make the Kodos target the one that has the most
To create invisible supply depots and keep the supply depots that SCVs built, Duplicate the Supply Depot and the Supply Depot (Lowered Unit), and then link the two duplicates together. Add the ability Permanent Cloaking to the Supply Depot Copy, and add the Supply Depot Copies around the lava belonging to Player 15 (Hostile).
As for the Xel`Naga ability, it is called "Tower Capture"
Use Ctrl+F to search for "Map Initialization", and then remove every Map Initialization Event. Then create your triggers that you want to use, set it at event Map Initialization. Use Run Trigger action to run your triggers that used to occur at map Initialization.
As far as I know, triggers can only be ran when the game has started, so I don't think there is a way to prevent people who has not beat Map 1 to join Map 2. I could be wrong, so if anyone has additional info, post it. It would be interesting to see how Zantai would approach this with his ZHRPG if there is no way to detect.
In map 1, after they win the game, save a boolean "WinMap1" as true onto the bank. Then, on map 2, at Map Initialization, you can load WinMap1 boolean. Next use an If-Then-Else. If it is false, use the End Game action on them.
I'm just in the dialog tutorial now.I cant find the Aritmetic part in variables...
I honestly don't see why you would need to do arithmetics for your cinematic, but here's how you modify variables.
1. Click on "Actions" and hit Ctrl+W to call on a new action
2. Search for "Modify Variable (Integer)". Make sure you are at the All tab.
3. Change the Variable parameter to your variable.
0
I edited the Agria texture set to include textures I like, but around half of them does nothing when I try and place them.
Map here: Link Removed: http://www.mediafire.com/?u1kdt29p6b69dsh
Try to place all the terrains, I can't
X
0
IMO, I actually do like it when people say harsh things about my map or mapping skills. I would rather have someone say "Your dialogs are complete crap" than "You need to improve on your dialogs!"
I also do the same to other people. I don't use euphemism at all
0
Disable/delete the Hold Fire ability from the Spectre
0
0
Wow Dogmai! Your Phantom is wayyy better than the phantom in first pages.
0
Congratz on your tutorial being Featured! BTW, your chat channel at your signature is really helpful! There were like 4 ppl willing to help me with my triggers!
0
Each time someone builds a structure, add a integer to an integer variable. How much you add depends on how strong the structure is. Then make the Kodos target the one that has the most
0
Uncheck "Show Commands" near the Search bar.
0
To create invisible supply depots and keep the supply depots that SCVs built, Duplicate the Supply Depot and the Supply Depot (Lowered Unit), and then link the two duplicates together. Add the ability Permanent Cloaking to the Supply Depot Copy, and add the Supply Depot Copies around the lava belonging to Player 15 (Hostile).
As for the Xel`Naga ability, it is called "Tower Capture"
0
Worked for me =/
Test map attached.
0
Use Ctrl+F to search for "Map Initialization", and then remove every Map Initialization Event. Then create your triggers that you want to use, set it at event Map Initialization. Use Run Trigger action to run your triggers that used to occur at map Initialization.
0
@bookerTier: Go Try this:
Player - Turn player 2 Resource Trading On towards player 1
Player - Turn player 2 Shared Control On towards player 1
The grammar for that function is worded badly
0
@Zero0018: Go
As far as I know, triggers can only be ran when the game has started, so I don't think there is a way to prevent people who has not beat Map 1 to join Map 2. I could be wrong, so if anyone has additional info, post it. It would be interesting to see how Zantai would approach this with his ZHRPG if there is no way to detect.
0
In map 1, after they win the game, save a boolean "WinMap1" as true onto the bank. Then, on map 2, at Map Initialization, you can load WinMap1 boolean. Next use an If-Then-Else. If it is false, use the End Game action on them.
0
I honestly don't see why you would need to do arithmetics for your cinematic, but here's how you modify variables.
1. Click on "Actions" and hit Ctrl+W to call on a new action
2. Search for "Modify Variable (Integer)". Make sure you are at the All tab.
3. Change the Variable parameter to your variable.