It is big because I didn't bother to adjust the model size, and I am actually on the lowest settings, and I am getting a model that is transparent, try lowering the graphics to lowest and see if that affects the outcome.
True :) Here I changed the Placement Model of the Supply Depot to be Supply Depot That way I had something to change, since the Placement Model already is transparent. And used the event you use in the picture. You can do a lot with this, change color, size, skin and all kinds of fun stuff :)
The placement is a model that is different for the construction and the placed one. You should make a model actor, that changes the alpha on creation. Like the other guy said :P
You must create a Actor with the actor type Model. In the events field, you create a event that changes the alpha when your placement model gets 'born'.
It is actually not that difficult :D I assume you want some impact damage too, other wise you could just remove that.
Your weapon fires a Set effect, that applies an impact damage and an Apply Behavior. The Apply Behavior then applies a buff. The buff now has a damage effect that gets applied Periodic, this damage effect is your X damage. In the buff the field Stats - Duration field determines for how many game seconds your poison should last. And the field Stats - Period determines how many times the damage should be inflected per game second.
Let me know if you need further explanation. I assumed you know more than a little about the stuff needed.
Under the model of the unit, change the Selection Layer:) Units that have value closer to 0 will be selected first ( or is it the other way around? can't remember) Units in the same layer, should be selected together. But that only seems to affect the same unit.
So I would have builders in maybe layer 1, towers in layer 3 and creeps in layer 5. Well I did it like that :P
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@JacobNielsen: Go
What would the Pylons do when they have power? Compared to unpowered? Is it like standard pylon power, or more like energy to do stuff?
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@Sherlia: Go
It is big because I didn't bother to adjust the model size, and I am actually on the lowest settings, and I am getting a model that is transparent, try lowering the graphics to lowest and see if that affects the outcome.
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@Sherlia: Go
Good, that wasn't misunderstood. But there is nothing wrong with my map, I just checked.
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@Sherlia: Go
It is when I do it. The supply depot.
What do you exactly mean by 'placement model' ?
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There, I refined it, and made a map.
Hope it helps :)
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Just add that event to your units actor. The event is the only thing I changed. You should insert your Units Placement Model
ActorCreation.YourPlacementModel SetOpacity 0.500000
There is nothing more to it :)
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You should check this link out http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#p14
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@Sherlia: Go
True :) Here I changed the Placement Model of the Supply Depot to be Supply Depot That way I had something to change, since the Placement Model already is transparent. And used the event you use in the picture. You can do a lot with this, change color, size, skin and all kinds of fun stuff :)
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The customization is really nice :D
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The placement is a model that is different for the construction and the placed one. You should make a model actor, that changes the alpha on creation. Like the other guy said :P
You must create a Actor with the actor type Model. In the events field, you create a event that changes the alpha when your placement model gets 'born'.
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@Air1: Go
It is actually not that difficult :D I assume you want some impact damage too, other wise you could just remove that.
Your weapon fires a Set effect, that applies an impact damage and an Apply Behavior. The Apply Behavior then applies a buff. The buff now has a damage effect that gets applied Periodic, this damage effect is your X damage. In the buff the field Stats - Duration field determines for how many game seconds your poison should last. And the field Stats - Period determines how many times the damage should be inflected per game second.
Let me know if you need further explanation. I assumed you know more than a little about the stuff needed.
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Try this :)
http://wiki.sc2mapster.com/galaxy/data/effects/damage/
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Yeah, looks pretty nice :D What program would I need to make models like this? 3ds max?
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Under the model of the unit, change the Selection Layer :) Units that have value closer to 0 will be selected first ( or is it the other way around? can't remember) Units in the same layer, should be selected together. But that only seems to affect the same unit.
So I would have builders in maybe layer 1, towers in layer 3 and creeps in layer 5. Well I did it like that :P
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Remember to exclude the target in the field below.