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    posted a message on Livebars

    Hm ,weird I can't get it to work either :S

    Posted in: Data
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    posted a message on Livebars

    The UI - Status Bar Groups determines who can see that units status bars (health, shield and energy) :)

    Posted in: Data
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    posted a message on Livebars

    @GodsFury: Go

    Actor -> UI - Status Bar Flags , UI - Bar Offset , UI - Bar Width , UI - Status Bar Groups and Status Colors +

    Posted in: Data
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    posted a message on Livebars

    @Tekaichi: Go

    What is it exactly you want? :)

    In the actor of the unit you can alter the hp bar. Show/hide for different people, color and size.

    Posted in: Data
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    posted a message on [Solved][Unit/Actor] My flying towers can't fly.
    Quote from DrSuperEvil: Go

    First question is the movement plane is set under Units data type Check the Movement - Mover is set to Fly

    Second question is the towers are inheriting scale from the host actor so check Properties - Inherited Properties if not you can always dupe the models and adjust the scale there.

    I got the model right now, thanks :) there were nothing checked in the Properties - Inherited Properties, so I just altered the model scale, which worked!

    But my units still wont fly, I changed mover, collide even the plane array (just too give it a shoot) What could else be the problem ?

    Posted in: Data
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    posted a message on [Solved][Unit/Actor] My flying towers can't fly.

    When I build a tower from a duplicated photon cannon and use a flying unit as model, they lay on the ground instead of flying/hovering in the air like they are supposed to. Where do I change them so my mutalisk, among others, will fly once again ? :S

    Also how do I control the actor size of my towers? I am well aware of the 'Art - Scale' function in the actor tab. And that works fine for my towers, but the problem shows when I upgrade my tower nr. 1 into tower nr. 2 and that upgrades to tower nr. 3, then both tower nr. 2 and tower nr. 3 uses the 'Art - Scale' values of tower nr. 1, instead of using the ones for their proper actor. If that made any sense, please try and help me. It makes everything so ridiculous when some towers fills half the map lol.

    Posted in: Data
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    posted a message on My Towers won't upgrade?

    I am making a TD, and I am having some trouble upgrading alot of my towers. The problem is that when some of my towers have attacked creeps, then they won't upgrade. If i build a tower away from battle or upgrade it before it manages to launch an attack, I have no problem upgrading it. But once it has attacked, the button wont start the upgrading process, the tower does stop attacking and looks like it is upgrading, but it doesn't. It seems that the towers i have made from duplicated photon cannons does not have this problem, but all the others does.

    Does anyone know what is wrong, I really can't figure it out?

    Posted in: Data
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