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    posted a message on Spam clickers

    A macro autoclicker maybe? Try setting wait time to be 0.5 - 1 second and see whether there still are any such bug reports.

    Posted in: Triggers
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    posted a message on Ex-TMA Discussion thread

    @zeldarules28: Go

    To me it looks like pokemon but i still say its rock paper scissors related as my best guess.

    @wOlfLisK: Go I find it amusing that the mods seem to be having as much fun in guessing as we do.

    And styles... I see nothing about it :(

    Posted in: General Chat
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    posted a message on Ex-TMA Discussion thread

    Looks like a rock-paper-scissors game. With awesome symbols involved. A pvp custom game!
    edit : rock scissors paper? scissors paper rock? bah, rock always goes first anyway ( and it always wins too )

    double edit : from top going clockwise,
    Masterball catches unown -> unown pwns trainer -> trainer throws masterball
    in the middle? That's Sixen. =3

    Posted in: General Chat
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    posted a message on Why Don't People like Lotr Games?

    I've played LotR games in W3 (specifically recalling the hero siege one). They're good, and the main reason why they play so well is because it's both appealing in gameplay and in visual terms. I might not be a great fan of the real LotR series but LotR + W3 just seems like a great fit, since they're both pretty much medieval-ish technology.

    For SC2, it just pains me to imagine someone who's supposed to hold a bow and arrow suddenly been given an assault rifle and wearing heavy armor. It's like watching old china movies and calling it Star Trek(Spears and swords instead of phasers and disruptors). It just doesn't work that way. However, I do agree with the fact that if proper models were implemented to give that good ol' LotR feel, then it'd work nicely. Unfortunately, something like that takes far too long.

    Vexal pointed out that instead of LotR, we could go for something that suits the high tech-ness that is SC2. Yes, I would think that there are other epic battles out there but the flaw remains in that things like Star Trek and Star Wars aren't exactly as diverse as LotR( Swords & magic. And magic has just too many aspects to it that makes it so unique. Also, the flashy skills :D ). Take Star Wars for example. In the end it'll just be lightsabers, blasters and the force. Note that I'm looking at this from a hero design pov, where it'll be reasonably tough to fish out skills that are somewhat unique to themselves.

    A well designed epic battle map for Star Trek would be quite... no, extremely hard(Though if someone manages to get past the hardships below then surely it'll be very good). First of all, Star Trek battles take place in 2 very different settings : Huge fleet ship battles (Giant cubes vs streamlined ships)[Wonder why they're streamlined if there's no friction that causes any air resistance though] and battles within ships themselves/ on planets. Then there needs to be a good balance of the different species(Borg just dominates all eventually unless some random Species 8472 come out and beat em up a little).

    @LaertesSC2
    Originally, I thought that I couldn't really care about what theme something is on as long as it's good but I realized that I actually did care =/

    I think what SC2 really needs is to create its own original stuff and not base it off existing material. An epic battle game only seen in SC2 ( Not involving the 3 races that are available though ). That way, the theme is set and is already available and people will be able to work around that theme to create something awesome.

    Posted in: Off-Topic
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    posted a message on Why don't people like SotIS?

    I found the site for AoS2 but unfortunately its only a forum which is locked for non-staff members =P

    Looking forward to see the map come out.

    Posted in: Off-Topic
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    posted a message on Why don't people like SotIS?

    @Mozared: Go

    http://img291.imageshack.us/img291/5320/rockpaperscissorsx.jpg

    edit: ok I got distracted by Mozared's pik.
    For my dose of MOBA, I'm really looking forward to Realm of the Titans. It's having its closed beta now and the reason why this one stands out is because there's much more tactics to it than the standard AoS maps (It's actually kinda based off Tides of Blood from W3FT if anyone played that)

    Posted in: Off-Topic
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    posted a message on Hero Line Wars

    Helmet : Since your vision is enhanced, it would either be - increased vision range/higher accuracy(or dmg)/dodge attacks
    Weapon enhancer : More dmg/atk speed/more damage against specific types of units(Say a sword does more dmg to light while an axe more to armoured)
    Armor enhancer : Reduce damage by percentage or absolute/returns damage to opponent/slows you down/giant red cape to make enemies miss more
    Movement enhancer - I'm lost on this one. Flying boots? Dash boots?
    Accessories can do anything that seems fit (eg. make yourself shiny :P)

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    I see that it's fully released. Any news about hosting it on EU yet?

    Posted in: Project Workplace
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    posted a message on Evolution

    Looks rather cool. Is this currently in NA or EU?

    Note : I'd also like it if the size of the army was smaller ( makes it more manageable). I think this way there'll be more tactics ( I like sneak attacks and stuff instead of just choosing when to call my army to attack/retreat) and less of huge army crashes into other huge army.

    Posted in: Map Feedback
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    posted a message on [Revived!] Map Night

    Gah I missed gates of darkness. Fortress fight was cool but lol'd at muta stack. That was sick

    Posted in: General Chat
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    posted a message on Capture a building, need help
    Quote from KewlCrayon: Go

    Nevermind guys, I created a custom ability that changes ownership instead.
    The towers wont revert back to neutral, but still can be captured by other players (they still give control to nearby units).
    This is basically what I wanted and works fine for now until I figure out how to make the tower capture ability change ownership through the actor or something.

    Looks like a method like this would work. Just change the charge-up time for the ability to be 30 seconds.

    Posted in: Data
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    posted a message on Hero Lives

    A Hero should have unlimited lives, with the penalty of an increasing spawn time and/or reduction of resources.

    If a hero should be limited to x lives only, then obviously the player will play much more cautiously. But once the hero doesn't have anymore lives left, unless you can still going on playing the game (like continue to build your own army), the player will immediately leave the game. <- You want to avoid this as much as possible.

    If the game you're making is more than 60% focused on the hero unit itself then I'd say go for unlimited lives.
    If you're making another map ( like Footman Frenzy, where the main focus is the army type that you're producing ), then giving the hero a set number of lives is acceptable.

    Posted in: General Chat
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    posted a message on Semi-Random Targeting

    Have you been able to make the cannons shoot at any random target regardless of far away they are?
    If you have, maybe you could tell the photon cannon to immediately stop shooting right after its first shot and then tell it to search for a random target again ( which might still shoot at the same target but that's all up to probability and I think that's what you want, right? )

    Posted in: Data
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    posted a message on HeroWars Ultimate! ALPHA [EU]

    I'll definitely check it out. Will come back to comment on it once it's been tried.

    Posted in: Map Feedback
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    posted a message on check out this game

    Well I'm not quite sure how good the game itself is but
    http://www.eurogamer.net/articles/2011-02-24-world-of-tanks-sets-mmo-server-record
    World of Tanks maker Wargaming.net has claimed a world record for the most players online simultaneously on one MMO server.
    It's a free to play online tank simulator game. If u love tanks, might as well give it a try.

    Posted in: Off-Topic
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