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    posted a message on The best map is now on EU!

    @Mexaprone: Go

    That must've been a rather long debate.

    Posted in: General Chat
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    posted a message on [Map Idea] - Stranded

    Well, who says that we need to follow the same ol' game? For some inspiration, take a look at w3's Island Troll Tribes

    In summary, it's also a survival map where players are split into groups called 'tribes', each on their own individual islands connected via shallow areas.
    There's a day/night cycle involving wild beasts roaming around the map. For the first few days, the team's main priorities would be to find a nice camping spot and start gathering materials. The following few days would be building themselves up followed by an all-out war against the other tribes. The last tribe standing obviously wins (and will be forever alone).

    Might've missed some other stuff but that's the gist of it.

    edit: another link http://www.thehelper.net/forums/showthread.php/26525-Island-Troll-Tribes-Experiences where the players discuss about the game. The only main problem would be that newbies wouldn't survive in that game.

    Posted in: Project Workplace
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    posted a message on [Map Idea] - Stranded

    Top-down view for sc2 is still currently the best. Any elaboration on using a boat and getting back?
    edit : I think it'd also be rather cool if there was some sort of techtree to choose from.
    eg. What would your source of food be? Fishing? -> Fishing rod, fishing nets, bait etc
    Hunting? -> Bows & arrows, traps, laser guns
    Vegetarian? -> Farm

    Posted in: Project Workplace
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    posted a message on Defend Against Yourself

    Eh, forgot to check back on this thread D:
    Well, I'd still give it a try *Hopes that I'll remember*

    Posted in: Project Workplace
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    posted a message on the mapless map

    @Reaper872: Go I also felt that Gladiator lacked a certain something but can't quite put my finger on it. I only remembered it because it was the only map where a human was given control in choosing the waves, which really makes things much more challenging. Maybe something like 12 players vs 3 almighty dudes.

    Any game type can be a rage, as long as its done well.

    Posted in: Project Workplace
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    posted a message on Ex-TMA Discussion thread

    Where did you guys find the adhoc pic? I don't seem to see it on the main page

    Posted in: General Chat
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    posted a message on Ex-TMA Discussion thread

    @Eiviyn: Go

    Aha! Knew I was onto something. Now just wonder what that symbol in the middle means. Looks like some sort of medical thingy.
    Unless... that image name has been doctored by Sixen in order to lead us astray, making us believe that it's something about rock paper scissors but it'd actually be something completely different! Evilllll. (Ah how I like complicating things)

    Posted in: General Chat
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    posted a message on the mapless map

    Whoops, almost forgot to check back. Lol, as of this time of writing, Mineralz somehow shot to number 2 in the popularity list.
    Ah, how could I have forgotten sotis, marine arena and zealot frenzy. Yeah, they're high in our list as well. Also, notice how they're partial coop as well (but more slightly skewed to the coop side). If all players just play well in general (Keeping their lane in check, building proper counter units to their enemies), then they'll already be a tough opponent. However, if they teamed up (gangbang-ing poor heroes, swapping lanes to make other peoples lives harder, building units that complement your partner's units etc), then their chances of success will be significantly higher.

    Alliances that can be changed easily, well somewhat. I was thinking more along the lines of 'optional alliances', where it was really up to you whether to team up or not, it being a subjective coop game.

    What I noticed is that players tend to be rather competitive. They (We) want to win, and if they can do it alone, they will. With something like partial coop games, those who trust no one will be able to survive on their own but those who like to band together will also be allowed to do so, but proper teamwork will obviously be necessary for them to actually succeed.

    I've always wondered whether a game like Gladiator RPG from w3 would be successful here. If you haven't heard/played it before, it's a custom game where players(gladiators) will choose their respective classes and be thrown into an arena, using the terrain to their advantage and try to survive all the wild beasts attack. The part where the 'AI' is, however, is actually another specially selected player(Called the Imperial Director). This dude is able to choose what kind of monsters to send out each wave to torture the players whilst laughing maniacally. Eventually, when the gladiators get strong enough(provided they survive as well), they'll battle their way out of the arena, going face-to-face against the exclusive Imperial Director hero before escaping. Kind of a neat game, if you ask me.

    Posted in: Project Workplace
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    posted a message on [Solar Conquest] Need 1 beta tester

    Aha. I'm in EU. I could test it out if there's no one else to test it out with.

    Posted in: Map Feedback
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    posted a message on The best map is now on EU!

    I lol'd at how the second half of that debates video turned out.

    @grenegg: Go No present for non-haters? :(

    Posted in: General Chat
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    posted a message on the mapless map

    What seems to be gaining popularity (In the EU servers) are maps that feature partial-coop. Take for example Catch n Run & Mineralz(Not sure whether Mineralz is in the US but it just recently got popular [Recently as in I literally saw it move up from the bottom of page 2 to page 1]. )

    Note that partial coop is just something I coined for maps that have some (but minor) co-operative instances. Games that heavily rely on coop (NOTD, Star battle) often result in a quick end in the presence of a newbie, usually resulting in an unsatisfying game for the defeated. Games that have no sense of coop yet place players on the same team (Green TD, Colonial Line Wars, and Night Special Forces) are rather competitive and might yield unfulfilling results.

    What I feel would be a good map would be one where you would have the choice of either going rambo or teaming up with someone you could hopefully trust(where if you team up, there's a higher risk of loss but if you succeed, the payload will be better). So, maybe something like a 12 player map where it first starts off as a FFA but it might change according to whether players want to ally with each other(Defend against AI / Each other / A specially selected player of evil). Solar Conquest is somewhat like this (I think).

    Yeah, I know this is rather vague but it's kinda late at night and I'll be heading off to bed first.

    All maps referenced above are good maps but I'm just categorizing them according to how I feel the teamplay is like.

    Posted in: Project Workplace
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    posted a message on Banks resetting in the odd case?

    Instead of saving to a 2nd bank every 10secs, why not make the 2nd bank do something like what maverck did? (save once at beginning and once at end) Since he says that his method doesn't seem to have such problems. This way, they'd still have the same number of kills before the mysterious power outage happened.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Bolt map problems

    If I'm reading this right, you're looking for 4 skills.
    1. A reflective bubble (Like the sentry's forcefield I presume)
    2. A skill that sends the enemy flying without doing any damage
    3. An aoe skill that's slower than (2)
    4. A skill that stuns others

    Then you're asking for help on triggers/data where a unit will continuously sustain damage while it is outside a certain region (Outside the arena of some sort)

    Just clearing things up. Sounds kinda like Warlocks from w3

    Posted in: Data
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    posted a message on [Solar Conquest] Need 1 beta tester

    Sorry, but which region is it in again? And yeah, you have to publish the map in order to test with other players =/

    Posted in: Map Feedback
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    posted a message on Solar Conquest (ground and space)

    This...
    Gameplay looks awesome, even better concept. Good luck with the balancing, it being one of the most important parts of competitive maps.

    Posted in: Map Feedback
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