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    posted a message on Diablo 3 to be released unfinished.

    What do you mean by unfinished? Diablo 3 is primarily a PvE game, not PvP. I don't understand how holding back a feature means it is unfinished or that it lacks quality because there is no PvP. I won't be buying it for PvP, theres plenty of other games for that some of which are free to play.

    Diablo 3 will be like every other Blizzard game; there will be free patches later on with bug fixes and other features added. This does not mean it is unfinished.

    Also, Blizzard have, for many years, ran beta versions of their games. The only difference these days is that the community has more access to it. There were beta testing versions of Starcraft 1, Diablo 2 and Warcraft 3. Did anyone here play them (or even know about them before release)?

    If Blizzard delayed the release again to include PvP they would be bombarded with complaints from rabid fans. It wouldn't be a wise move. At least the delays for RMAH meant that we'd avoid 3rd parties selling in game items/ currency. The way I see it, the RMAH is a pre-emptive strike to those 3rd parties from getting their foot in the door. Who wants to be whispered about buying gold or items while you are playing for the first time? I don't.

    Posted in: Off-Topic
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    posted a message on Tired of players leaving soon as game starts?

    @BallsButNoSack: Go

    This site does not only care about custom mapping, however don't expect people to fill your thread within an hour with kind words and sympathy.

    Besides, this is an issue experienced by both the ladder and custom maps.

    Posted in: General Chat
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    posted a message on Quality of custom maps

    I too have been feeling like this for a while. I haven't actually played a Starcraft 2 game in months. I bought Starcraft 2 for the editor and custom maps and ended up extremely disappointed. I mean, I like the editor with all the improvements, but it still doesn't compare to the Warcraft 3 era of maps.

    I have some idea why, in my mind, Starcraft 2 custom maps are 'worse' than the Warcraft 3 counterparts.

    • SC2 (and the SC2 editor) is laggier.
    • Linked (co-op) custom campaigns are not possible yet. You have to test it directly from the editor.
    • WC3 maps are easier and faster to produce and require less technical skills and knowledge of the editor.
    • There are very few hero oriented maps by comparison because of how much extra time, effort and knowledge required.
    • There is a large proportion of maps on the server that just take up space and make it harder to search for a new decent map. You'll end up playing what you usually do instead because it is easier and then get bored enough of it having no alternatives.
    • WC3 had more art assets and allowed for a bigger variety in maps because of the fantasy theme. Starcraft has 3 playable races and a handful of critters.

    However, WC3 custom maps only really took off after the expansion. Maybe we just have to wait for HotS?

    PS. I really hate logging in every time I launch the game. Especially when I need the authenticator EVERY TIME. Damn it!

    Posted in: General Chat
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    posted a message on Question?!?!!?

    Try turn off this: View -> Show Terrain -> Show Hidden Terrain Cells (Ctrl + T)

    If that doesn't work, Lock Game View Settings (V) will show you what it looks like in game, even if the editor isn't displaying it properly.

    Posted in: Melee Development
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    posted a message on Question?!?!!?

    There are 3 ways:

    1. Lowering the terrain level in the picture posted previously.
    2. Hiding terrain cells.
    3. Placing pre-made Terrain Objects.

    The screenshot I have posted shows you how these differ from each other.

    Note: Option 3 requires campaign dependencies, otherwise you will just have an empty list.

    Posted in: Melee Development
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    posted a message on Magicide (Custom RPG)

    @Eiviyn: Go

    I have always enjoyed the videos of the amazing data creations you have come up with. This is no exception!

    I have wanted to make an Enfos map for a while but haven't had the time or skills to do it. It's good to hear that someone else is up to the challenge. Not only that, the hero carry over between maps seems like a brilliant idea. I commend you for your efforts.

    Posted in: Project Workplace
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    posted a message on Abilities scaling with Attributes

    I don't know exactly how it works with SotIS, but I would use a trigger to set the level of the upgrade to that of the value of the attribute.

    For efficiency, I believe there is an event that occurs when a unit's attribute value changes so you shouldn't need a looping trigger every 1 second or so to update the upgrade properly during the whole game.

    Posted in: Data
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    posted a message on Video Card driver Issue with 1.4 and Bel'Shir terrain

    Irfanview doesn't need a plugin to convert to TGA, not sure about it saving to DDS though.

    In any case, its good to see that you managed to figure the problem out. Good luck with the rest of your map(s)!

    Posted in: General Chat
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    posted a message on Video Card driver Issue with 1.4 and Bel'Shir terrain

    What are you using to make/ convert your DDS files?

    I am wondering if the Nvidia DDS plugin for Photoshop is causing the errors with 1.4 or if all DDS files are.

    Posted in: General Chat
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    posted a message on Diablo 3 Beta

    "For Diablo III, we were aiming to launch by the end of 2011. As we’re announcing globally today, our new target for the game is early 2012." Source

    It's a pity that we wont get it this year, but I think I would rather wait for the game to be polished.

    I just hope its released closer to the start of Q1 when I have free time, rather than later on when everything starts getting busy again. I had barely any free time to play SC2 when it was released.

    Posted in: Off-Topic
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    posted a message on Modding/ Portfolio vs Education?

    I agree that both a portfolio and education are both pretty important, but I always looked at a portfolio being superior to education. Your future employer would want to see what kind of work you produce as well. Having just a piece of paper would leave too much to their imagination!

    I guess I like to think that self motivation counts a bit more than having education to push you to learn something and create things. For example, if someone learned how to use a modelling program by themselves and produced a portfolio of equal quality to someone with a degree in that field.

    The programming side of things makes a lot of sense. Using tools like that isn't going to land you a job, but at least the Blizzard editors involve some kind of scripting. In fact, part of the reason I got into programming was the WC3 editor.

    I actually mentioned to the friends of mine that Riot were employing modders from this scene and they hadn't heard of Riot before. I explained who they were but they didn't seem to believe me that it would ever happen. I did a bit of searching when I got home and found that a fair few modders have been hired by Valve as well, even ones who have been banned for some of their creations.

    For the record, I am not really interested in getting into the games industry myself, but I know at least one of these friends would like to.

    Posted in: Off-Topic
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    posted a message on Modding/ Portfolio vs Education?

    Sorry if this has already been asked. I searched the forum and could only find this thread which was related to my question but not quite what I was looking for.

    I was talking to some friends today about modding and the game industry and was blatantly told that modding does not help someone get into the game industry and getting a degree in a games development course is better.

    Neither of these friends have made modded games in the past to my knowledge, at least not enough to fully understand it.

    Maybe I am delusional, but I always thought a decent portfolio (which may or may not include mods) would be the better way to enter the industry (art, programming, design, etc).

    For clarification, the modding I am talking about in this scenario is more like polished projects with custom made assets (but not excluding those without them). For example, The Spider Queen / Return of the Dragons Campaign from Warcraft 3 (iirc it was made by the old owner of wc3sear.ch).

    Also, I don't mean to restrict modding to to Blizzard games either. For example, Counter Strike (which I have not played, but I am aware of).

    Anyway, this thread ultimately boils down to the title of the thread:

    Modding/ Portfolio vs Education? What will be most beneficial on your resume to get into the games industry?

    Edit: Also note that the games development scene where I live (Australia) isn't very big.

    Posted in: Off-Topic
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    posted a message on How to test units in a Mod ?

    @nux95: Go

    It is possible to test directly from the mod file as long as you have the map set up and the editor configured to know which map file to launch.

    Here are the steps to get it working:

    1. Create the mod file, save it in the mods folder in the Starcraft 2 install directory.
    2. Create a new map and add your mod as a dependency. Add the units you want to test, triggers and anything else you need to test to the map.
    3. Save your new map in the maps folder, which is also in the Starcraft 2 install directory. (Not the documents folder!)
    4. Open up the editor preferences and under the Test Document section and set the value for Default Map to the map name that you previously made, e.g. "Test_Map.SC2map" without the quotes.
    5. Open the mod file again and test the map.

    Hopefully, if all goes to plan, you will now launch the map file that you made when testing the mod. Any changes you make in the mod file will change when you test the map without the need to re-open the map.

    Note: This was written for configuring it on Windows 7. I would imagine that other versions of Windows would be the same, but if you are using Mac OS X I am not sure about the specific locations to save the files.

    Posted in: Data
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    posted a message on Diablo 3 Beta

    @LinkD: Go

    Someone on that stream linked another one here:
    http://www.twitch.tv/wigens#

    He is playing on a laptop, but I am not sure what the specs are so it is hard to determine graphics settings. Sound is a bit distorted, but better than the other one imo.

    Posted in: Off-Topic
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    posted a message on Reasons for leaving SC2 mapping

    What language/ platform did you develop on?

    Also, you don't have to exclusively work on one or the other.

    Pros for Starcraft 2 Editor:

    • Knowing how to use Blizzard's tools would be pretty important if you wanted to work for them.
    • Less set up time for massive projects such as RPGs and 3D games.
    • Using existing assets rather than having to create your own.
    • Less programming intensive.
    Posted in: General Chat
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