I actually backed up the beta on my hard drive, so its not technically installed.
However, it still works :D
The first screenshot shows the list of all of the rewards. Easy enough.
The second of the screenshots shows the merc marine details. When I open it up in the previewer I still can't find the matching file name there (that includes the merc marine portrait). It shows the same image as I posted previously. :/
I am not 100% sure if it is the latest version. The latest version folder I have is Base15097.
It could possibly be an older version. From memory, one of the patches killed the editor and mine worked till retail came out. Pity I didn't have time to use it :P
I finally found (some of) them! I checked the MPQ in one of the later version folders and hidden inside it somewhere were these files. I can't seem to find the mercenary marine yet though.
The decal sheet was blank, so I didn't upload it. However in the .rar file I uploaded before for the decals contained some which I had not seen before.
I also found a skull scanner sweep image/ icon and decided to upload it as well.
If you have a damage response behavior on unit A that makes them take no damage, will unit B still take damage? Or is it based on the final damage applied to Unit A?
Unit B will not. However if you make unit B take damage directly, A will take the full damage because the conjoined behaviour forces them to share the same health pool.
Unfortunately there doesn't seem to be an option to just share damage (within the conjoined behaviour type) rather than health pool. :[
I am not sure if this desired effect would be achievable through the data editor with validatiors as I have not tried this out.
I have uploaded my test map. The Ultralisk casts the paired buff, which lasts for 15 seconds. It also has the Damage Taken None behaviour as well.
Edit: Uploaded a rough idea for a trigger that should accomplish this. Because its late and I should be in bed I haven't tested it yet.
There is a behaviour type called Conjoined. It makes the units affected by it share damage taken, but it does not reduce the damage taken of the damage received.
Example: 10 damage to unit A does 10 to B as well, rather than 5 to A and B.
Adding another behaviour to reduce damage taken for the targeted units would be necessary to split the damage.
I extracted, converted and finally looked through 5000 or so textures from a few of the beta MPQs.
Overall, it doesn't seem like there is much that was omitted from the retail version, possibly some decals. However I did not check everything, partly because the MPQ's which aren't organized very well.
There are achievement and decal sheets in the current version, but they are saved as individual images in the beta. I couldn't even find any achievement portrait related files except perhaps for the static portraits for lower graphics settings.
There is also a chance that all of this stuff I have uploaded is already is in the game files. I could not be bothered going through the same process of extracting and converting files for the retail edition as well just to see whether it already existed or not.
A while back I extracted some of the beta icons and converted them to PNG. I have uploaded the .rar of the missing files in this post below, however I my have missed some of them.
If I have time I will go through the MPQ again to see what else is missing from the current version of the game.
As far as I know, the snow tiles are in retail, but you'll just have to put them all together and make the tileset in the data editor because it isn't there by default.
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@Eiviyn: Go
That may be true, but the original question concerns multiple applications of the same effect (i.e. Applying 3 stacks of behaviour A).
So the end result will be 9 in this scenario, because the same effect is applied 3 times.
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@AnOddRadish: Go
One of the fields in Apply Behaviour effects allows you to specify how many stacks of the behaviour will be applied.
If you are using the same effect and the behaviour allows it, it should / will stack up to 9 times.
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@Lonami: Go
Ned: 0
Hiram: 1
Roscoe: 2
Jeb: 3
Luraline: 4
Raylene: 5
Jo-Marie: 6
Betsy: 7
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@Lonami: Go
I actually backed up the beta on my hard drive, so its not technically installed.
However, it still works :D
The first screenshot shows the list of all of the rewards. Easy enough.
The second of the screenshots shows the merc marine details. When I open it up in the previewer I still can't find the matching file name there (that includes the merc marine portrait). It shows the same image as I posted previously. :/
Offtopic: I miss the old editor icon.
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@Lonami: Go
I am not 100% sure if it is the latest version. The latest version folder I have is Base15097.
It could possibly be an older version. From memory, one of the patches killed the editor and mine worked till retail came out. Pity I didn't have time to use it :P
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@Lonami: Go
Yes, I believe they are the higher-res versions. I'm pretty sure it was the last version as well.
Now, I am rather clueless as to where the last few remaining portraits are located :/
Also, I am not familiar with the process of finding text strings for the achievements.
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@Lonami: Go
I finally found (some of) them! I checked the MPQ in one of the later version folders and hidden inside it somewhere were these files. I can't seem to find the mercenary marine yet though.
The decal sheet was blank, so I didn't upload it. However in the .rar file I uploaded before for the decals contained some which I had not seen before.
I also found a skull scanner sweep image/ icon and decided to upload it as well.
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Unit B will not. However if you make unit B take damage directly, A will take the full damage because the conjoined behaviour forces them to share the same health pool.
Unfortunately there doesn't seem to be an option to just share damage (within the conjoined behaviour type) rather than health pool. :[
I am not sure if this desired effect would be achievable through the data editor with validatiors as I have not tried this out.
I have uploaded my test map. The Ultralisk casts the paired buff, which lasts for 15 seconds. It also has the Damage Taken None behaviour as well.
Edit: Uploaded a rough idea for a trigger that should accomplish this. Because its late and I should be in bed I haven't tested it yet.
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I'm not sure sorry, I haven't *fully* tested it out yet.
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There is a behaviour type called Conjoined. It makes the units affected by it share damage taken, but it does not reduce the damage taken of the damage received.
Example: 10 damage to unit A does 10 to B as well, rather than 5 to A and B.
Adding another behaviour to reduce damage taken for the targeted units would be necessary to split the damage.
Hope this helps :)
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I extracted, converted and finally looked through 5000 or so textures from a few of the beta MPQs.
Overall, it doesn't seem like there is much that was omitted from the retail version, possibly some decals. However I did not check everything, partly because the MPQ's which aren't organized very well.
There are achievement and decal sheets in the current version, but they are saved as individual images in the beta. I couldn't even find any achievement portrait related files except perhaps for the static portraits for lower graphics settings.
There is also a chance that all of this stuff I have uploaded is already is in the game files. I could not be bothered going through the same process of extracting and converting files for the retail edition as well just to see whether it already existed or not.
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Have you considered making it have a normal attack which triggers the effect?
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A while back I extracted some of the beta icons and converted them to PNG. I have uploaded the .rar of the missing files in this post below, however I my have missed some of them.
If I have time I will go through the MPQ again to see what else is missing from the current version of the game.
As far as I know, the snow tiles are in retail, but you'll just have to put them all together and make the tileset in the data editor because it isn't there by default.
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Not a problem! I'm glad to be of assistance.
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@UType: Go
Here is a screenshot of the trigger you'd need.
I tested it only with myself and computers but it should work in a multiplayer environment as well.