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    posted a message on In need of simple terrain .

    @EkstreM: Go

    I can probally make something up for you, if you want it with cliffs, trees and terrain. Don't wanna just do the terrain :x

    Posted in: Team Recruitment
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    posted a message on Four very basic RPG features showcase

    Here's some triggers I just had laying around that I made for someone, I thought I'd add them all together in a map and just make it as a showcase. The map itself plays out automaticly so just check it out. What you're watching is:

    1) Basic damage text 2) Damage text with critical hits 3) Random drop item 4) Text tag, and level up effect.

    - That's all, I rather share than let it rot, for those new people looking to make maps.

    Posted in: Project Workplace
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    posted a message on How to make a unit hotkeyed

    Depends on what you are trying to do. Are you trying to change the hot key to create a SCV, or are you trying to pre-select the scv for the player, or are you trying to create a hotkey to select a unit, or are you trying to make it control group (eg. press 1 to select it)???

    Posted in: Triggers
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    posted a message on Max number of players

    Indeed, the limit is 16 players, you can always change the 0: neutral and the enemy one into player slots instead. But remember, whatever you do inside the game to try and bypass this, it wont take place until the map actually starts, and by then the players are already determined by the standard limitation.

    Posted in: Miscellaneous Development
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    posted a message on LF Terrainist with eye for details.

    @Mereelvion: Go

    Haah, yes as I said it is a very small map, and I only used a couple of different doodles. What I mean is, there are lots of individually doodles around that leap into eachother, or gets clipped off by eachother, or isn't shown at all, need someone to look through it and just clean up such, as well as add any doodles, adjust the ones there, and whatever to improve it. Basicly just putting another touch on it. It's a bad picture I attached, since there are many small objects that aren't seen on it.

    Posted in: Team Recruitment
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    posted a message on LF Terrainist with eye for details.

    Hi Forum,

    I'm looking for someone who really got an eye for details and could clean up and enhance the micro-details of my map.It's a reletive little map piece, here is an image.

    http://www.mypicx.com/12172010/Exam/

    Posted in: Team Recruitment
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    posted a message on UI - How to make a Character Selection Screen?

    Creating a character creation system is a large process. Not so much creating the actual triggers, but much more creating the right size and location of each box. Well, depends on how perfectionistic you are - for me, a bit too much. I send you a PM with some more information on how to do it.

    Posted in: Triggers
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    posted a message on The Ironman Trials (Help Needed)

    @msntbn: Go

    I send you the waypoint system by PM. Send me another PM if you want me to adjust it accoardinly to what I wrote in the in-game tip comment or anything else you have in mind.

    Posted in: Team Recruitment
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    posted a message on Possible to swap armors on WoW models ingame with triggers??

    @rot1npieces: Go

    Depending on how your inventory system is setup, so depends the way the trigger is activated. But the actual action line would most likely be:

    "Unit - Replace (Triggering unit) with a Unit-Type using Old Unit's Relative vitals"

    Remember to udate referances.

    Posted in: Triggers
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    posted a message on Creep

    You can add creep at unit, location, region or point through triggers, and not terrain unfortunly. But it's easy to add through running the following trigger at your liking. You can also chose between permanent or temporarly creep.

    Environment - Add Normal creep at (Position of (Triggering unit)), with radius 6.0

    Posted in: Terrain
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    posted a message on simple question about triggering

    @kenxftw: Go

    Hi Kenxftw,

    Your problem is you are trying to use a referance to an unit that is already in-game. If you do so, it will not work like you think, your current method will select a specific unit and not a unit-type so it will not trigger by defining the condition as a specific unit on the map, you have to change the condition into as Onisagi said 'Unit type'

    Unit - Any Unit training progress is Completed

    Add a [Condition] select [Comparison] then press the left bracket and change [Value 1] into the function [Unit Type Of Unit] and change the [Value 2] to the type of unit you want to make the event come true. Additional information: You can also set the specific unit type to a variable with a stored unit type in, if you want to change it during the course of the game. I hope this helps.

    If you need additional information feel free to post or send a private message.
    Posted in: Triggers
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    posted a message on Pro-Trigger looking for work.

    Evening forum.

    If there is any projects or single maps out there that needs help creating custom menus, save- load- bank systems, random drop/roll checks, variable arrays, cleaning up, cheat- and admin- system, encrypted variables, runtime scripts ...

    I can twist and bend triggers to do almost anything imagenary. Added a few images, but nothing to really show-case skills. Just send me a message of what you're looking for, or something you want cleaned up and I'll send it back including all comments attached to the parts I touched and including a change log.

    Structured trigger system http://ploader.net/files/e6e5dd4bc5d0f2ea8fb08aeb696ee2e5.jpg

    Youtube video of simple menu. Fading buttons, on-off clicks, tone-in tone-outs

    Regards,

    Deeweext

    Posted in: Team Recruitment
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